First of all, thanks for dropping into this thread, Darkness my man; it was getting a little prickly there.
Second: Has anyone noticed that this book seems to generate more outcry from gamers than non-gamers? It's not like this book will cause opinions to change among the public in any significant form. Religious fervor among the Western public seems to be a dead issue, anyway - we all have our codes, creeds, faiths, etc. and tolerance is the order of the day among sane individuals. If a book giving instructions on how to be a teenage neo-pagan can exist on the end-caps of the local Books-a-Million without getting removed, I can guarantee that few people are going to bat an eyebrow at a game supplement, ESPECIALLY one that will INEVITABLY have a disclaimer of some sort in its preface.
Third: assumptions and generalizations are what gets a society in trouble more often than not. It's prevalent among gamers, it's prevalent among non-gamers - it's a HUMAN condition. The enlightened (and divine, some would say) thing to do is to not make assumptions about something until you (a) know the truth, and (b) see its effects. AEG's Evil was out, Infernalism was out, and you do not see signs of the public making an acerbic outcry against gaming in general. In fact, even the Harry Potter fervor has died down, except for a few small communities in various locations.
I predict that this book (especially being from a known and respected designer) will do well, will offer much material to enhance the depiction of evil in campaign settings, and offer me material to build a much prettier target, so my players can knock it down like the sickness it is to my campaign world.
So let's start being reasonable, stop thinking about things in elementary terms, and decide where our gaming dollar is best spent.
P.S. I am sorely ticked off about the prostitution thing. Now we won't see stats and prices for Brazen Strumpets, Expensive Doxies, Aged Madams, and Haughty Courtesans.
