Olgar Shiverstone said:Seems much like the clerics of before, only without spending a lot of abilities for cure spells. There are a fair number of protective/attack abilities in the current cleric spell lists, particularly if you include splatbooks. And I expect that will make playing clerics more appealing (except for me -- I've never really been into the whole "holy warrior" schtick).
I find the use of Amanuator interesting. I wonder of that implies a change to FR where Lathander the Morninglord has now matured into Amanuator (or some other reverse of the Dawn Cataclysm from FR history). Amanuator is the old Netherese sun god, pre-Lathander. Anyone know if there has been any clarification of this change to FR?
Shroomy said:I haven't read anything, but with the resurgence of Netheril and the Shades, I would think that gods like Amanuator would become more popular overall.
BTW, I love the new turn undead rules.
Nymrohd said:Still there is a rather huge issue with exchanging Lathander for Amaunator. Lathander is the only adventure-worthy NG greater power in Faerun. Amaunator is deeply lawful.
Voss said:As for the amauntor thing. I dislike it intensely. I don't want a set of gods hardcoded into the rules. Power/blessing of the sun would have been a lot more acceptable.
Nymrohd said:The issue with Amanautor has been steadily escalating in recent splatbooks and in Shadowstorm Novel it seems that the Risen Sun heresy (the sect that believes Lathander is maturing into Amanautor) seems to have increased in importance. Two things comes to mind:
The high priest of the Risen Sun heresy is directly opposed to the Shades of Netheril. With the Shade probably being the main villain of FR in 4E it would make make sense for opposing forces to be promoted.
In Faiths and Pantheons Lathander is reworking on the incantations that caused the Dawn Cataclysm with only Chauntea privy. So he certainly has big plans.
Still there is a rather huge issue with exchanging Lathander for Amaunator. Lathander is the only adventure-worthy NG greater power in Faerun. Amaunator is deeply lawful.
Absolutely concur. The beauty of it is a sense of actual divinity thrust in opposition to undead. Rather than rolls that followed an arbitrary chart, like 2nd, or were so convoluted that my players hated even using the power, like 3rd - this version of 'Turn Undead' is simple in it's implementation, while giving a glimpse into the actual power of divinity by 'searing' the unholy denizens of undead persuasion. I guess the question is, why'd it take so long to get this logical? I love it. I'm still on the fence of 4e over all - but even if I stay with 3.5e, I'm going to add an interpretation of the 4e version.Shroomy said:BTW, I love the new turn undead rules.