1) The cleric is my favorite pregenerated character.
2) The cleric had to lose some combat skills because the paladin exists. Its lame to have two character classes who's shtick is wearing heavy armor, carrying a shield, casting healing and boost spells and attacking with a sword. The 3e concept where one was slightly better at attack rolls and the other was slightly better at casting spells was NOT a sufficient differentiation. Not even with the free horse.
3) That means clerics had to get a bit more magical and a bit less melee.
4) Now we've got a cleric who, in my book, is as much of a fighter/mage as I've ever wanted to play. Its got social/roleplaying skills, attack spells, buffing spells, and some melee power. It does basically everything I want in a character. It can fight with a weapon in one hand and a magical foci in the other- D&D has been trying to create this character for ages, getting halfway (bladesinger) and now it actually exists.
5) But I would like to see a more melee specific build. The melee power that the pregen cleric had didn't do much for me, because it really wasn't as good as his spell powers. If I have an at will power that attacks reflex at range for damage and a rider effect, and also an at will power that attacks AC at melee reach for less damage and a weaker rider effect, I'm not going to use the melee ability much. I'd like to see a character with reason to switch between them a little more freely. There are probably easy ways to create such a character (bigger melee weapon?), but that's one of the first things I'll look for when I get the PHB.