[sblock=WAIT!]
Only one attack from Rain of Blows hits, for 7 damage. The vexing cloud stops the first one.
Emergency correction! I forgot that Woe retrained for Action Surge, which would make his Rain of Blows attacks hit 25, 31, and 18, respectively. That means the first attack also hit and thus the golem has taken 10 more damage.[/sblock]
Woe detects cries of pain and anguish behind him, lights going off, lights going back on, and even more screams and suffering. He looks back. Kathalia and Atreus lies broken and bleeding on the ground, unmoving. Hacker is nowhere in sight.
“Bloody hell,” Woe mumbles to himself in disbelief.
“It slaughtered all of them, even vaporizing Hacker.”
Finding that his current state of dizziness puts him beyond the reach of aiding downed allies or threatening the golem, Woe settles for further pressuring the goblin in charge of the ambush. He rushes in pursuit and stabs it to the ground, slicing up one of its kidneys.
“Call it off right now!” he roars.
“Call it off, you crawling pitiful pile of barfed-up gutter-vomit, and I won’t make you end up like new parts in it!”
Diplomacy 22
[sblock=Actions and Tactics]Woe charges the goblin (marking), hitting
AC 21 for 8 damage.
He FINALLY saves vs daze.
I tried to take the lesser evil in a lose-lose situation, guys.

If I didn’t pressure the goblin, it would’ve been free to blind, daze, and use whatever worse nastiness it could tear into us with – thus also short-circuiting potential escape.
Woe Chinua - Human Fighter 3
Passive Perception 12, Passive Insight 12
AC 20, Fort 19, Reflex 17, Will 14
HP 28/46, Bloodied 23, Surge Value 11, Surges 9/11
Speed 5, Initiative +3
Action Points: 0,
Second Wind
Powers:
Cleave, Knockdown Assault, Tide of Iron; Pass Forward; Spear of Myrdroon's Shard;
Passing Attack, Rain of Blows;
Comeback Strike, Inspiring Word; Spear of Myrdroon's Shard
[/sblock]