Vigdisdotter
Villager
Being new to the website, can someone explain the acronyms to me? What are
Holmes, B/X (Holmes / Moldvay) and BECMI (Mentzer - Cyclopedia)?
Holmes, B/X (Holmes / Moldvay) and BECMI (Mentzer - Cyclopedia)?
Older versions of D&D. Scroll up 3 or 4 posts.Being new to the website, can someone explain the acronyms to me? What are
Holmes, B/X (Holmes / Moldvay) and BECMI (Mentzer - Cyclopedia)?
One caveat...if I went back to play 3.5, I would use ONLY the later books, and exclude the core. The core was where 90% of the imbalance was. Games where your casters were beguilers and warmages were actually pretty fun.
From the player side, I found 3e far more complex than 1e; where my measuring stick was how often I had to refer to my character sheet (or the PH) during the run of play to look something up.Spealing of option paralysis, 3.x is also rather complex because of the sheer magnitude of customization elements and their effects at the table. Even just in the core books there's dozens of feats and a laundry list of spells, and that's before every splat book used feats as an easy page filler. Keeping it all straight, let alone keeping track of which are worthwhile is a cottage industry itself. It's very complex. I'd almost say it's the most complex.
In the other hand both editions of AD&D are pretty complex as well for different reasons. Both share the classic issue of disparitive rules for different actions, but 1e has EGG's purple prose and poor organization, while 2e is easier to read, but brings in added elements (namely making NWP essentially standard; even if they were labeled optional in the PHB, they were almost universal in use and subsequent books assumed their use) and had a ton of options throughout its lifespan. Both are pretty complex, but less so than what 3.x turned into.