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The Darkness That Comes Before [IC]

Dara Dragondaughter - HP 45/45 AC 17 Atk +10|+6 (2d6+18[+2FE][+2d6SA], 19-20/x2)

Dara quickly moves towards the center, where she was heading to from the beginning. Hearing Mahe's voice, she nods slightly, her face still showing the earlier grim determination.

Impatiently, she stands at the opposite side of Mahe, ready to strike at the moment, the weird strands dissolve. She is not intent to kill the one, so she aims to sweep her legs away and then hit her with the side of her sword, when she lies prone. Only the knowledge of the earlier fight, two days ago, that the glibbering prison will go away soon, let's her keep relatively calm at this moment. She will strike immediately, however, not waiting for the leader to surrender, as she can only restrain her rage for so long.

OOC: Ready attack as soon as the cocoon ends. Trip attack -> leader (+10 touch attack (+2 bonus for flanking included), no AoO, Str check with +11, follow-up attack as above, if successful, but dealing non-lethal damage (-4 to attack, resulting in +6 attack, leader then has -4 AC for being prone and probably no Dex bonus to AC since she is still flat-footed from the surprise round, +2 damage against human, no sneak attack damage)). Rage (3rd to 5th round). Power Attack 4.
 
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Moving to the leader Gespath shouts to the others

"Let me try something first, if it doesn't work, then we can wipe him out!"

Motioning to the bear he brings the bear close enough to take action if necessary.

ooc Gespath will cast a charm person spell on the leader
 

Dara Dragondaughter

“Try something? Save your breath, wizard. She will not die, but I'm not taking chances.”

Her voice carries the same impression as you can see in her face. Dara really doesn't look like she would let anyone try something first, in fact, she looks more like she would hack into the cocoon every moment. Anyone knowledgeable in the way of arms can see her twisted grip of the big sword, however, which can only mean, that she prepares to strike for subdual rather to go for a direct kill.

Drops of blood are dripping from the blade, while the tension builds...
 


"Dara, I can get him to talk a lot easier than if you bash him over the head. It is much easier to talk to a friend than somebody tied up and out of it. The fight is basically over, let us deal with her in the manner most advantageous to ourselves"

Gespath speaks calmly and unemotionally, trying to calm Dara down
 

"Healer," Ian turns to the druid, "If you have a spell to spare you should tend to the unconscious cultist. Then we can interrogate them both separately, and easier find out if one of them is lying."
 

"'e might have a point," says Mahe to Dara, and hefts his staff. If Mahe figures he has time, he runs over to a wounded cultist to apply cure minor wounds before running back to be ready next to the leader.
 
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[Round 3]

Taneth and Nalya move towards the Zombies picking them off luck ducks in a barrel. Both of their arrows hit the same one (the one who had escaped last round), who falls back into the mass of twisting vines that Mahe had called forth. [ooc: both hit Z1, 8 dmg and 6 dmg, dead]

After making his suggestion to Mahe, Ian moves over towards the entrapped bear, ready to attack when it frees itself from the coccoon.

Mahe moves over to the cultist who is bleeding to death (cultist #2) and casts his cure insignificant wounds stabilizing the man and leaving him unconscious.

2 of the Zombies begin moving again, free of the tangling weeds. However they have still not left the circle of vines.

Donner turns his mount again heading towards Ian to wait for the bear to free itself.

Gespeth and Dara have moved up to the entangles leader who is currently bound in a tight coccoon in front of the obelisk. They continue their argument about what to do after the leader is free.

Bear #1 - dead
Bear #2 - coccooned (2/5 rounds elapsed)
Cultist #1 - dead
Cultist #2 - unconscious (stabilized)
Cultist #3 - dead
Leader - coccooned (3/5 rounds elapsed)
Zombies #4-5 - entangled (3/50 rounds elapsed)
Zombie #1 - dead


[Round 4]

Taneth and Nalya manage to pick off one of the two who begins moving again, this one has not fallen yet. [ooc: both hit Z3, 5 dmg and 3 dmg]

Ian stands ready.

Mahe moves back to the leader ready to attack when necessary.

The two zombies that began moving last round stop again, stuck by grasping weeds on the edge of the circle. The rest remain bound as well.

Donner stands ready atop Grizzle. His other dogs join him.

Dara and Gespeth continue their argument about what to do after the leader is free.

Bear #1 - dead
Bear #2 - coccooned (3/5 rounds elapsed)
Cultist #1 - dead
Cultist #2 - unconscious (stabilized)
Cultist #3 - dead
Leader - coccooned (4/5 rounds elapsed)
Zombies #2-5 - entangled (4/50 rounds elapsed)
Zombie #1 - dead


Okay the leader will be free next round and the bear the round after that. Any more movement before either of those happen? And any resolution on thecharm person versus subdue quickly argument?
 



Into the Woods

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