Sure. A REALLY BAD, incomplete and boring kick down the door, kill the monster and take the treasure dungeon. With nothing about difficult stuff, like facilitating a satisfying narrative without limiting player freedom. It's a good example of how to teach someone how to be a bad DM. Sure, we have learned a lot since those days, so it can't be blamed, but it's also not a good example of how it should be done in 2022.
But that doesn't really matter, since not knowing how to do it isn't the problem. Having the time to do it its. After all, there is a shortage, so there is no pressure to be GOOD.