Chimera
First Post
Just keep repeating;
IT IS JUST A GAME
If someone is upset that you are "winging it" and don't have the entire freaking stat block written down for Homer the Hobo, then they are taking things too seriously and need to take their medicine.
If someone gets upset that Bob the Guard had a +2 bab last time and has a +3 this time, it's time for them to slack off the caffeine.
If someone thinks it "breaks the illusion" if you can't think of a name for a minor character at that moment, then they need some serious professional help.
I have over 400 NAMED NPCs IMC. So what. There are hundreds of thousands of people in the region. I do not care to list and name them all. If that means Joe the Player gets upset because I ponder for a few seconds before making up a name for the obscure bartender he insists on talking to, then that is HIS PROBLEM, not mine. And if I say " I don't know, it doesn't matter what his name is", then TOO FREAKING BAD. It doesn't mean that I am a bad DM. It means that I am not concerned with naming every freaking peasant that my over-active player wants to interact with. That isn't what my game is all about.
Being creative along the way, or "winging it" is a requirement as a DM. As others have said, if that ruins the game for some players, then that is their problem, not yours. They probably shouldn't be playing an open style game like D&D.
IT IS JUST A GAME
If someone is upset that you are "winging it" and don't have the entire freaking stat block written down for Homer the Hobo, then they are taking things too seriously and need to take their medicine.
If someone gets upset that Bob the Guard had a +2 bab last time and has a +3 this time, it's time for them to slack off the caffeine.
If someone thinks it "breaks the illusion" if you can't think of a name for a minor character at that moment, then they need some serious professional help.
I have over 400 NAMED NPCs IMC. So what. There are hundreds of thousands of people in the region. I do not care to list and name them all. If that means Joe the Player gets upset because I ponder for a few seconds before making up a name for the obscure bartender he insists on talking to, then that is HIS PROBLEM, not mine. And if I say " I don't know, it doesn't matter what his name is", then TOO FREAKING BAD. It doesn't mean that I am a bad DM. It means that I am not concerned with naming every freaking peasant that my over-active player wants to interact with. That isn't what my game is all about.
Being creative along the way, or "winging it" is a requirement as a DM. As others have said, if that ruins the game for some players, then that is their problem, not yours. They probably shouldn't be playing an open style game like D&D.