Up to you
Hey folks. I apologize for it being a while since my last post.
A few things have changed in my life and I unfortunately no longer really have time to contribute (I picked up a new commitment that is eating into writing time.)
I've been trying to balance it for a while but I don't think I can contribute to the game any more. I'm sorry to leave you all in the lurch, and I hope you understand.
Well, there is a way given to solve the ghost diplomatically, but I'm unsure how a player actually know or discover that. I find that the case in a lot of adventures, tbh. I don't know Hellknight Hill.So you're supposed to wander around aimlessly for 2 days and somehow beat a ghost with no magic except for whatever magic users happen to be in the party in the meantime? This is worse than the Intro to Hellknight Hill.
1) Somebody better at investigation!1) Any needs the party wants fulfilled, role-wise?
2) And I assume a standard level 1 character?
3) Which PCs in the RG are still being played?