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PF2 The Fall of Plaguestone OOC [Closed]

KahlessNestor

Explorer
Plaguestone Rogues Gallery

Game Thread

Let's try out the new Pathfinder 2. I'll run the stand alone adventure The Fall of Plaguestone and we can see where things go from there. I think 3-5 players? Maybe stretch it to 6 if there's more interest? Base rules are written for a party of 4.
 
Last edited:

Campbell

Relaxed Intensity
Let's try out the new Pathfinder 2. I'll run the stand alone adventure The Fall of Plaguestone and we can see where things go from there. I think 3-5 players? Maybe stretch it to 6 if there's more interest? Base rules are written for a party of 4.
I would definitely be interested.
 

Kaodi

Adventurer
Yeeeeesssssssss... I have a build outline ready for every Plaguestone background. A half-elf rogue, a goblin champion, a gnome cleric, a human alchemist, or a half-orc fighter, depending on what niche needs to be filled when everyone else has chosen.
 

Ringtail

World Traveller
I'd love to give PF2 a go. I rolled a few characters just to get the hang of the system and I'd love to give it a shot.
 

gargoyleking

Explorer
I have been inspired by a lot of their system differentiations. I'm seriously considering a Fighter as well. Being a sword and board really has meaning with their shield rules.
 

Kaodi

Adventurer
Since cleric does not tend to be a popular class I went ahead and built out a character sheet for that one because I am over eager. If someone else for whatever reason wants to play a cleric or healer of some kind I am more than happy to write up something else. I just want to share something I have worked on, :) .

I do not have a fancy background for her yet but her faith and is heavily driven by an inordinate susceptibility to the Bleaching among her family.

Name: Silvi Sullenwhither
Ancestry/Heritage: Wellspring Gnome
Background: Missionary
Class/Level: Cleric 1
Size: Small
Alignment: Chaotic Good
Traits: Gnome, Humanoid, Chaotic, Good, Cleric
Deity: Desna

Ability Score Mod
STR 8 -1
DEX 10 +0
CON 16 +3
INT 12 +1
WIS 18 +4
CHA 14 +2

AC: 13 = 10 + 0 Dex + 3 Prof + 0 Item
Shield: +2, 3 Hardness, HP 12/12, BT 6

Fort: +6 = + 3 Con + 3 Prof + 0 Item
Ref: +3 = + 0 Dex + 3 Prof + 0 Item
Will: +7 = + 4 Wis + 5 Prof + 0 Item
Notes:

Hit Points: 19
Resistances/Immunites:

Perception: +7 = + 4 Wis + 3 Prof + 0 Item
Senses: Low-light Vision

Class DC: 17 = 10 + 4 Key + 3 Prof + 0 Item

Speed: 25'
Movement Types/Notes:

Melee Strikes
Starknife +3 = + 0 Dex + 3 Prof + Item, Damage 1d4 P - 1 Str + 0 Spec
- Agile, Deadly d6, Finesse, Thrown 20 ft, Versatile S

Ranged Strikes
Starknife +3 = + 0 Dex + 3 Prof + Item, Damage 1d4 P - 1 Str + 0 Spec
- Agile, Deadly d6, Finesse, Thrown 20 ft, Versatile S

Weapon Proficienies
Simple: Trained
Martial: Untrained
Unarmed: Trained
Starknife: Trained

Skills
Code:
Acrobatics    +3 = + 0 Dex + 3 Prof + 0 Item
Arcana        +1 = + 1 Int + 0 Prof + 0 Item
Athletics     -1 = - 1 Str + 0 Prof + 0 Item
Crafting      +1 = + 1 Int + 0 Prof + 0 Item
Deception     +2 = + 2 Cha + 0 Prof + 0 Item
Diplomacy     +5 = + 2 Cha + 3 Prof + 0 Item
Intimidation  +2 = + 2 Cha + 0 Prof + 0 Item
(Scribing) L  +4 = + 1 Int + 3 Prof + 0 Item
(Other) Lore  +1 = + 1 Int + 0 Prof + 0 Item
Medicine      +7 = + 4 Wis + 3 Prof + 0 Item
Nature        +7 = + 4 Wis + 3 Prof + 0 Item
Occultism     +1 = + 1 Int + 0 Prof + 0 Item
Performance   +5 = + 2 Cha + 3 Prof + 0 Item
Religion      +7 = + 4 Wis + 3 Prof + 0 Item
Society       +1 = + 1 Int + 0 Prof + 0 Item
Stealth       +0 = + 0 Dex + 0 Prof + 0 Item
Survival      +4 = + 4 Wis + 0 Prof + 0 Item
Thievery      +0 = + 0 Dex + 0 Prof + 0 Item
Languages: Common, Gnomish, Sylvan, Elven

Ancestry Feats/Abilities
Special 1st:
Heritage 1st: Divine Wellspring/Divine Lance
Feat 1st: First World Magic/Know Direction
Feat 5th:

Skill Feats
Background: Group Impression
2nd:

General Feats
3rd:

Class Feats/Abilities
Feature 1st: Divine Spellcasting
Feature 1st: Divine Font
Feature 1st: Cloistered Doctrine
Feat 1st: Domain Initiate/Dream
Feat 2nd:
Feature 3rd:

Bonus Feats

Inventory
Code:
Worn                    Inv  Blk
Explorer's Clothing           0
Backpack                      0
Belt Pouch                    0
Belt Pouch                    0
Bandolier                     0
Satchel                       0
Waterskin                     1
Readied
Silver Religious Symbol       L
Starknife                     L
Wooden Shield                 1
Other
Explorer's Clothing           L
Bedroll                       L
Flint & Steel                 0
Rations                       L
Soap                          0
Religious Text                L
Healer's Tools                1
Bulk 3 6L, Encumbered 4 = 5 - 1 Str, Maximum 9 = 10 - 1 Str
24 CP, 27 SP, 0 GP, 0 PP

Ethnicty: Gnome
Nationality: Chelaxian
Birthplace: Brastlewark
Age: 53
Gender/Pronouns: Female
Height: 3'2"
Weight: 34 lbs.

Personality
Attitude:
Beliefs:
Likes:
Dislikes:
Catchphrases:

Actions/Activities
Name > Traits
- Description
Name >> Traits
- Description
Name >>> Traits
- Description

Free Actions/Reactions
Name <> Traits
- Trigger
- Description
Name < Traits
- Trigger
- Description

Spell Attack: +7 = + 4 Key + 3 Prof
Spell DC: 17 = 10 + 4 Key + 3 Prof

Cantrip Level: 1
Spell Slots Per Day: 1 - 2 + 3, 2 - 0

Cantrips (typical)
Daze >> S/V, Enchantment, Mental, Nonlethal
- 60 ft, spellcasting modifier mental damage, stun on Will critical failure.
Detect Magic >> S/V, Detection, Divination
- You send out a (30 ft) pulse that registers the presence of magic.
Light >> S/V, Evocation, Light
- The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch.
Shield > V, Abjuration, Force
- Raise Shield with +1 circumstance bonus to AC, can Shield Block with 5 hardness.
Stabilize >> S/V, Healing, Necromancy, Positive
- 30 ft, The target loses the dying condition, though it remains unconscious at 0 Hit Points.

Innate Cantrips
Divine Lance >> S/V, Attack, Evocation
- 30 ft, 1d4 + spellcasting modifier good or chaotic damage.
Know Direction >> S/V, Detection, Divination
- You immediately know which direction is north (if it exists at your current location).

Focus Spells - Focus Points: 1
Sweet Dream >>> M/S/V, Auditory, Enchantment, Linguistic, Mental, Sleep
- With soothing song or tales, you lull the target into an enchanting dream.

Spells (typical)
5x Heal > to >>> M/S/V, Healing, Necromancy, Positive
- Restore 1d8 hp, 1d8 + 8 hp with 30 ft, or 1d8 hp in a 30 ft radius burst, depending on number of actions. Damages undead.
 
This is Lavina, a halfling monk. If you were to ask her where she was trained, she will say that all monks secretly are trained in the art of unarmed combat, "in case some jerk's scour-happy armies try to start some shit again."

Lavina the Fortunate
Female halfling monk 1
Common, NG, Small, Halfling, Humanoid
Perception
+5 (+7 when using the Seek action to sense unseen creatures within 30ft.)
Languages Common, Halfling
Skills Acrobatics +7, Athletics +3, Herbalism Lore +3, Nature +5 (+7 to your check to Treat Wounds, subject to the GM’s determination.), Stealth +7, Survival +5
Str 10 (+0), Dex 18 (+4), Con 16 (+3), Int 10 (+0), Wis 14 (+2), Cha 10 (+0)
Other Items purse (15 gp)
--------------------
AC 19; Fort +8; Ref +9; Will +7
HP 19 Hero Points 1
--------------------
Speed 25 feet
Melee [1] fist +7 (agile, finesse, nonlethal), Damage 1d6 bludgeoning
Feats Crane Stance, Halfling Luck
Other Abilities flurry of blows, hillock halfling, keen eyes, powerful fist
 

gargoyleking

Explorer
Since Kaodi is playing a cleric I'll look at my options as a Wizard. That way I can take up Alchemist as a side gig and not overload us on healbots.
 

Campbell

Relaxed Intensity
Here's Varen, A Redeemer of Serenrae who found his calling in the gladiatorial pits.

Varen The Redeemed
Male Skilled Human Champion 1
Deity Sarenrae
Common, NG, Human, Humanoid
Perception
+5
Languages Common
Skills Acrobatics +4, Athletics +6, Diplomacy +6, Intimidation +6, Gladiatorial Lore +3, Medicine +3, Performance +6, Religion +3, Society +3
Str 16 (+3), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 16 (+3)
Gear Breastplate, Steel Shield, long sword, 10 Javelins, Adventurer's pack Bulk 7 Encumbered 8 Max 13
Other Items purse (23 sp)
--------------------
AC 18 (Breastplate) Shield Raised 20 Fort +5; Ref +4; Will +7
HP 20 Hero Points 1
--------------------
Speed 25 feet
Melee [1] long sword +6 (Versatile Piercing), Damage 1d8+3 slashing

Feats Natural Skill, Impressive Performance, Diety's Domain (Truth)
Focus Spells Lay On Hands, Word of Truth Focus Pool 1
Other Abilities Glimpse of Redemption
 

FitzTheRuke

Adventurer
I have a fighter on my computer ready to go, but it's waiting for a part (the computer, not the fighter). I am posting from my phone so I will get the character up when I pick my computer up, if that's okay with everyone. Human Fighter. Rory Coldborn.
 

Kaodi

Adventurer
Since Kaodi is playing a cleric I'll look at my options as a Wizard. That way I can take up Alchemist as a side gig and not overload us on healbots.
I do not have to play a cleric if you wanted to play an alchemist that does healing. I could also play as this skill monkey:

Name: Lady Celinore "Celkie" Vasturiat
Ancestry/Heritage: Half-Elf
Background: Lesser Scion
Class/Level: Rogue 1
Size: Medium
Alignment: Chaotic Neutral
Traits: Elf, Human, Humanoid, Chaotic, Rogue
Deity: Calistria
Code:
Ability  Score Mod
STR        12   +1
DEX        18   +4
CON        10   +0
INT        16   +3
WIS        10   +0
CHA        12   +1
AC: 18 = 10 + 4 Dex + 3 Prof + 1 Item

Fort: +3 = + 0 Con + 3 Prof + 0 Item
Ref: +9 = + 4 Dex + 5 Prof + 0 Item
Will: +5 = + 0 Wis + 5 Prof + 0 Item
Notes:

Hit Points: 16
Resistances/Immunites:

Perception: +5 = + 0 Wis + 5 Prof + 0 Item
Senses: Low-light Vision

Class DC: 17 = 10 + 4 Key + 3 Prof + 0 Item

Speed: 25'
Movement Types/Notes:

Melee Strikes
Rapier +7 = + 4 Dex + 3 Prof + Item, Damage 1d6 P + 4 Dex + 0 Spec
- Deadly d8, Disarm, Finesse
Dagger +7 = + 4 Dex + 3 Prof + Item, Damage 1d4 P + 4 Dex + 0 Spec
- Agile, Finesse, Thrown 10 ft, Versatile S
Unarmed +7 = + 4 Dex + 3 Prof + Item, Damage 1d4 B + 1 Str + 0 Spec
- Agile, Finesse, Nonlethal, Unarmed

Ranged Strikes
Dagger +7 = + 4 Dex + 3 Prof + Item, Damage 1d4 P + 1 Str + 0 Spec
- Agile, Finesse, Thrown 10 ft, Versatile S

Weapon Proficienies
Simple: Trained
Martial: Untrained
Advanced: Untrained
Unarmed: Trained
Raper, Sap, Shortbow, Shortword: Trained

Skills
Code:
Acrobatics    +6 = + 4 Dex + 3 Prof - 1 Item
Arcana        +6 = + 3 Int + 3 Prof + 0 Item
Athletics     +3 = + 1 Str + 3 Prof - 1 Item
Crafting      +3 = + 3 Int + 0 Prof + 0 Item
Deception     +4 = + 1 Cha + 3 Prof + 0 Item
Diplomacy     +4 = + 1 Cha + 3 Prof + 0 Item
Intimidation  +1 = + 1 Cha + 0 Prof + 0 Item
(Elven) Lore  +6 = + 3 Int + 3 Prof + 0 Item
(Heritage) L  +6 = + 3 Int + 3 Prof + 0 Item
(Legal) Lore  +6 = + 3 Int + 3 Prof + 0 Item
(Other) Lore  +3 = + 3 Int + 0 Prof + 0 Item
Medicine      +3 = + 0 Wis + 3 Prof + 0 Item
Nature        +3 = + 0 Wis + 3 Prof + 0 Item
Occultism     +6 = + 3 Int + 3 Prof + 0 Item
Performance   +4 = + 1 Cha + 3 Prof + 0 Item
Religion      +3 = + 0 Wis + 3 Prof + 0 Item
Society       +6 = + 3 Int + 3 Prof + 0 Item
Stealth       +6 = + 4 Dex + 3 Prof - 1 Item
Survival      +3 = + 0 Wis + 3 Prof + 0 Item
Thievery      +6 = + 4 Dex + 3 Prof - 1 Item
Languages: Common, Elf, Dwarf, Gnome

Ancestry Feats/Abilities
Feat 1st: Elven Lore
Feat 5th:

Skill Feats
Background: Hobnobber
1st: Trick Magic Item
2nd:

General Feats
3rd:

Class Feats/Abilities
Feature 1st: Thief Racket
Feature 1st: Sneak Attack 1d6
Feature 1st: Surprise Attack
Feat 1st: Twin Feint
Feat 2nd:
Feature 3rd:

Bonus Feats

Inventory
Code:
Worn                    Inv  Blk
Fine Clothing                 0
Leather Armour                1
Backpack                      0
Belt Pouch                    0
Belt Pouch                    0
Bandolier                     0
Sheath                        0
Sheath                        0
Waterskin                     1
Readied
Rapier                        1
Dagger                        L
Other
Fine Clothing                 L
Bedroll                       L
Flint & Steel                 0
Rations                       L
Soap                          0
Thieves' Tools                L
Musical Instrument (Flute)    1
Sack                          L
Bulk 4 7L, Encumbered 6 = 5 + 1 Str, Maximum 11 = 10 + 1 Str
16 CP, 10 SP, 1 GP, 0 PP

Ethnicty: Chelaxian / Elven
Nationality: Andoran
Birthplace: Greengold
Age: 29
Gender/Pronouns: Female
Height: 5'10"
Weight: 134 lbs.

Personality
Attitude:
Beliefs:
Likes:
Dislikes:
Catchphrases:

Actions/Activities
Trick Magic Item > Manipulate
- You examine a magic item you normally couldn’t use in an effort to fool it and activate it temporarily.

Free Actions/Reactions
Name <> Traits
- Trigger
- Description
Name < Traits
- Trigger
- Description
 

gargoyleking

Explorer
You're fine Kaodi. I've been jonesing to build more characters anyways. Besides, my Alchemist build seems flat still, for some reason.
 

Kaodi

Adventurer
Two fighters, a champion, a monk, a wizard?, and a "healbot" is a combination that sounds like it should have some staying power.
 

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