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D&D 5E The Fifth City (OOC)


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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
scottley, glad you had Felix ask that question. best source for that information in this setting, I would say.
 








KirayaTiDrekan

Adventurer
I finally haz Monster Manual. :D With that, here's a bigger picture look at what races can be found in The Fifth City. All of them are considered minor races and members of the League of Unaligned Islands. Each of these races controls only one island, their home island.

Aarakocra - Considered vagabonds and thieves due to their philosophy regarding gold and property - they simply don't understand the commerce and monetary systems of other races and don't believe in personal ownership. An object is there to be used by whoever needs then "left on the wind" for whoever might need it next.

Azer - Dwelling in the heart of a volcano, the Azer were once crafted to be slaves of one of the ancient races known as The First Ones. After the departure of the First Ones and the closure of most of the portals to the other realms from which the First Ones originated, the Azer were forced to make contact with other races to procure more raw materials for the creation of more of their race.

Bullywug - These foul-smelling swamp dwellers are universally shunned by other races. Their small ghetto in The Fifth City is intentionally flooded and allowed to fester to create the perfect conditions for this amphibious race.

Centaur - Normally reclusive, the centaurs were forced to interact with other races after the Goblin War when their island was ransacked by the goblinoids.

Doppelganger - Not actually a member of the League, doppelgangers are spies and assassins whose services are open to the highest bidder. No one knows if the doppelgangers have a home island or where they live when not on a job.

Flumph - Despite their bizarre, non-humanoid appearance, flumphs are valued as wise and knowledgeable advisers and sages. They are also the only member of the League whose home is not an actual island, but a floating city, cloaked from casual observation by their powerful collective mental abilities.

Gnoll - Scavengers and marauders, gnolls were once an evil scourge. Their island was decimated during the Goblin War and gnolls now rely entirely on the charity and goodwill of other races as their home island was magically cursed by Deathwalker to a thousand thousand years of infertility - no plants will grow there, no animals can survive there, and the gnolls themselves eventually wither and die if they stay on their home island for too long.

Kenku - Difficult to understand to their unique method of communication, the kenku do not have an ambassador or representation in the League. They are extremely superstitious and have many behavioral taboos, including not allowing divine magic to be cast on their bodies or possessions.

Kobold - Often employed as menial labor, kobolds are oddly compliant yet defiant. They are eager and willing workers, doing whatever they can to ingratiate themselves on other races, but never socialize with other races, considering themselves to be superior.

Lizardfolk - Lizardfolk are met with revulsion and fear where ever they go due to their habit of eating other humanoid races. Since joining the League, they limit themselves to those already dead and often purchase fresh corpses from those willing to sell them.

Merfolk - Besides the flumphs, the merfolk are the only members of the League without an actual home island, dwelling instead beneath the waves. The merfolk joined the League in an effort to gain allies against the myriad enemies they face in their undersea homes.

Mind Flayer - Nothing but rumor to most races and only appearing during times of strife, the mind flayers see themselves as preservers of history. The brains they devour impart the knowledge held within the mind. Particularly important minds are transferred into crystals, which the mind flayers safeguard religiously. The elves consider the mind flayers to be mortal enemies, believing they remove souls from the cycle of rebirth and depriving the World Soul of knowledge. Obviously the minder flayers are no members of the League; in fact they are feared by those aware of their existence. Elves will often fly into an uncharacteristic murderous rage in the presence of a mind flayer.

Minotaur - Esteemed as wise warriors and flawless navigators, the minotaur home island is a vast labyrinth, incomprehensible to members of other races.

Orc - The ultimate mercenaries, orcs can be found in the armies of most other races, lending their fighting skill to any race with enough gold. Due to their tendency to mingle with other races thanks to their mercenary nature, orc cross-breeds are relatively common.

Pixie - These creatures are not members of the League, but their dust is a highly valued commodity on the black market, used as snuff by tieflings, gnolls, and several other races. Pixie Dust snuff causes hallucinations and gives the user a floating, euphoric sensation. Elves have given pixies sanctuary and protected status and have tried to encourage other races to do the same.

Thri-Kreen - Another race that has difficulty communicating with others, the thri-kreen are nonetheless enthusiastic members of the League, though their seemingly emotionless demeanor makes that enthusiasm hard to detect.
 

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