As something a bit different from the more recent threads, I thought I would point this gem out to anyone who did not realize it yet. It also applies to any class, but for those who want to do some downtime work on the fighter this is a legit option.
Page 128 of XGtE starts with crafting items during downtime and spell casting is not a requirement. A fighter can pick up proficiency in smith's tools and arcana (the actual requirement for crafting magic items) to make weapons and armor. 5e uses a recipe method for magic items so it's critical to find that recipe and hunt down those components first, but common and uncommon magic items are not particularly time consuming or expensive in the crafting process.
The table on page 129 of XGtE does not include brewing healing potions or scribing spell scrolls. Healing potions can be crafted with proficiency in the herbalism kit as per the PHB, but page 130 of XGtE expands on the list to include healing potions not on the standard equipment list. The arcana skill is not needed for healing potions. Stock up during downtime.
If the fighter has spells available, such as with the Eldritch Knight, then the arcana skill also allows scribing scrolls for the fighter. The fighter might not have a lot of spells available, but the ones he or she might have can be scribed into a scroll for a relatively low investment in time and money.
The bottom line is the fighter will never be an artificer, but the fighter can discover (find or research) magical formulae for crafting magic items. If you want your fighter to craft and stock up on potions then learn brewing, arcana, and herbalism. Stock up on potions and play a little Witcher style in the fighter. If you want your fighter to craft a special family blade to hand down through the generations then learn smithing and arcana. You can even work with the DM on something original that's not in the DMG to come up with the formula and quest to find the ingredients. That can go so far as learning to craft rings LotR style.
Fighters don't need to just swing swords.
- Pick up proficiency in arcana.
- Pick up proficiency in artisan tools.
- Make your own magic items.
Page 128 of XGtE starts with crafting items during downtime and spell casting is not a requirement. A fighter can pick up proficiency in smith's tools and arcana (the actual requirement for crafting magic items) to make weapons and armor. 5e uses a recipe method for magic items so it's critical to find that recipe and hunt down those components first, but common and uncommon magic items are not particularly time consuming or expensive in the crafting process.
The table on page 129 of XGtE does not include brewing healing potions or scribing spell scrolls. Healing potions can be crafted with proficiency in the herbalism kit as per the PHB, but page 130 of XGtE expands on the list to include healing potions not on the standard equipment list. The arcana skill is not needed for healing potions. Stock up during downtime.
If the fighter has spells available, such as with the Eldritch Knight, then the arcana skill also allows scribing scrolls for the fighter. The fighter might not have a lot of spells available, but the ones he or she might have can be scribed into a scroll for a relatively low investment in time and money.
The bottom line is the fighter will never be an artificer, but the fighter can discover (find or research) magical formulae for crafting magic items. If you want your fighter to craft and stock up on potions then learn brewing, arcana, and herbalism. Stock up on potions and play a little Witcher style in the fighter. If you want your fighter to craft a special family blade to hand down through the generations then learn smithing and arcana. You can even work with the DM on something original that's not in the DMG to come up with the formula and quest to find the ingredients. That can go so far as learning to craft rings LotR style.
Fighters don't need to just swing swords.
