FrogReaver
The most respectful and polite poster ever
I don't think the bar is that high:
The Rogue gets advantage so more likely to hit than the fighter using precision attack and GWM or SS.
The die isn't taken away so much transfered to damage, a good use of it. With this even a 3rd level Rogue is matching the damage GWM or SS can do. Once the Rogue hits 5th, he's exceeding that damage.
The bonus action is spent, which may or may not impact the fighter, based on build. Even that once the sneak attack is 5th level+ is likely worth it. Allowing a mid-high level Rogue to sneak attack twice in a round is pretty hefty.
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1. How's the rogue getting advantage?
2. The die is taken away. To let the rogue attack it requires 3 resources to be expended. One of your attacks, one of your bonus action attacks and a superiority dice. (In other words you could have made 2 attacks and got an extra use of precision attack if you didn't use commander's strike).
Yes, a dual wield rogue at level 3-4 does slightly more damage than a SS fighter at that level. It doesn't stay that way for long. By level 6 the rogues DPR is laughable in comparison.
I've been doing most of my calculations for level 6.
AC | Fighter | Rogue DPR
11 | 41.559375 | 20.46375
12 | 38.878125 | 19.68
13 | 36.196875 | 18.84375
14 | 33.515625 | 17.955
15 | 30.834375 | 17.01375
16 | 28.153125 | 16.02
17 | 25.471875 | 14.97375
18 | 22.790625 | 13.875
19 | 20.109375 | 12.72375
20 | 17.428125 | 11.52
At level 6 the rogue doesn't even keep up with 2 fighter attacks, let alone sacrificing a precision dice for commanders strike. I can redo the rogues damage value for advantage once I learn how he's getting it.