Well, here's a bit I posted on rpg.net (and, originally, in a thread on a local FLGS board about the new AL system) which states part of the issues with AL. A bit modified from the original format, mainly due to audience.
I like the new AL system. Reminds me a lot of the BECMI D&D AL system, and it really seems easier to deal with/explain than the AD&D ninefold AL system, esp. for new players.
One of the key things of the D&D setting (and the stuff that inspired it) is the actual existence of a force of Good and a force of Evil (with a capital G and E, respectively). Not any different from the Light Side/Dark Side aspects of the Force, the Order and Chaos dynamic of the Elric/Eternal Champion stories, and a fair number of pop culture stuff today (comics, TV shows, etc.).
I think the thing that really improves Alignment for 4th ed. D&D is changing Neutral to Unaligned. Neutral carried a lot of connotations, both from previous interpretations of that alignment, as well as the whole multi-part good vs. evil & law vs. chaos concept thrown in. Neutral has had, for too long, the "balance of the extremes" thing associated with it, which has made it more of a pain than anything.
It's kinda closer to Palladium's alignment system now, though I'd argue it's even simpler than that, now (With Principled = Lawful Good, Scrupulous = Good, Unprincipled & Anarchist combined = Unaligned, Aberrant & Miscreant combined = Evil, and Diabolic = Chaotic Evil), and much closer to the basic Lawful/Neutral/Chaotic structure of original D&D (where Lawful ≈ Good, and Chaotic ≈ Evil). And, of course, it's very reminiscent of the original Warhammer Fantasy RPG structure of Law-Good-Neutral-Evil-Chaos.
Now, I think it's a better step than the ninefold alignment system (which I could defend & have defended before). The key thing that is necessary to make it work is a set-in-stone foundation & definition of Good and Evil (and to a greater extent, Lawful Good & Chaotic Evil), and what's expected of it. Simple yet absolute definites completely free of the utterly flawed cultural myopia typical of all mere mortals (what's truly Good is truly Good and what's truly Evil is truly Evil, despite what any cultural viewpoints might say/claim/demand to the contrary).
I wonder how tied in alignment is to the game system now, though: I'm starting to think that it may be much more mechanically easier to omit it from a D&D game now than it ever has been before (esp. with how spells, special abilities, & the like have worked). It'd simply be to have everyone be Unaligned & go from there. Perhaps the ridiculously extremely rare NPC or creature would qualify as (Lawful) Good or (Chaotic) Evil, but that'd be the exception (to prove a point, perhaps) rather than the rule.
As a quote in the article summed up, "Alignment means making an effort." I think that I'll have (almost) all PCs start off as Unaligned, and go from there. Taking on an Alignment will become a player responsibility—if they want to be Good, they better act in a Good manner. If they consistently act in an Evil manner, then that'll catch up with them, too. I think the 2 extremes (Lawful Good and Chaotic Evil) may be the hardest to play, because LG will require a lot of effort on the player's part to stay on path, while CE will require a lot of effort to keep from being totally ostracized and annihilated.
I think that playing an Unaligned character as a hero works with this simple mindset: do well by doing good. It's good business to act like a hero in the hero business. Unaligned hereoes would go with this mindset (and do well); Good heroes would focus more on doing good & not be as concerned about doing well as a result; Lawful Good heroes would focus on not only doing Good, but promoting a system that genuinely perpetuates good for all.
All in all, I think it's better than non-Evil Chaotic PCs doing things that are non-Good or almost Evil and justifying it by saying they're Chaotic.
Now, as for Mordenkainen becoming Unaligned from Neutral (and how examples of LN & CN don't seem right going Unaligned), the Unaligned description states that such characters could be focused on something else that they see as more important: the balance between Good & Evil, a system of Honor, a system of Law, abolishment of law & structure to promote a natural anarchy, etc. All of these characters would work as Unaligned since:
- Their actions aren't really Good or Evil, but they're "right" according to their worldview.
- Their focus on their worldview and promoting it is rather selfish, though they "believe" its (ultimately) benevolent.
- Their worldview is based on a flawed subjective morality (something from a culture, spiritual or secular belief system, etc.) which leads them to do "good" for what their worldview sees as "right" and destroy what their worldview sees as "wrong" or "evil."
This can apply to a broad spectrum of things: a conquerer who believes conquering lands & placing under his rule will uplift the conquered (ala ancient Rome); a spiritual adept who believes converting (or destroying) the non-believers to his faith will provide them with salvation (too many real-world examples to count & not proper to elaborate on in this forum); a frontier warrior out to slaughter all & any orcs because they are inherently irredeemable vicious savages that threaten the safety of civilized peoples; etc. They do things which they believe is "right," but actually can do genuinely Good or Evil deeds (in the grand scheme of things), though all of those Good and Evil deeds, per the mindset of that Unaligned character, are seen as "right."
In previous editions of D&D, two Lawful Neutral characters could easily be enemies due to embracing different sets of Laws. They may have respect for each other, but their Law is the right law, while the other's Law is the flawed law. But, though this works conceptually, it's a big pain because it's focused on local Law; how would this work with the "cosmic" concept of Law (with a capital L) typical of Nirvana/Mechanus? Perhaps the LN outsiders would see both LN mortals as flawed, because they embrace mortal Law instead of divine, pure Law.
This can work easily under Unaligned, because it still works just fine along the cosmic axis of Good and Evil (all falling into the shades of grey area). Conflict can still occur, but ultimately, no one's more right than the other (unless it involves the cosmic absolutes of Good and Evil somehow).
Just my $0.02 on it all.