What would you value more, a sword that a DM gave you, or one you earned through a mighty fight with some watertrolls? What makes for a better story?
The players only went through 1 session before I started handing out the magic items. I needed to see what the power levels were and what they needed in terms of magic so that they could all be pretty equal. Thus, the paladin got her Holy Avenger, so I could adjust things for the players. Its working out pretty well. Agent Oracle reminds me of a baby who wants all the candy in a bag now.
I don't haze players. One of the other players joked about it, and in the session during a lull some of them drew a pic of the player and put funny sayings on the shirt...like, I rolled a 1 for penis size. I let it go cause it was harmless in my eyes. When AO started getting upset they stopped and later apologized.
At the end of that session, I'll note, AO said it was a good one and he had had fun, before leaving.
Am I control freakish? I think all good DM's are, to an extent. You have to control the game or it gets out of hand and fun for no one. If you have ever read Knights of the Dinner Table, look at BA. He's totally pushed around by his players. Look at Brian though...he is supposed to be a legend at DMing, and he is a control freak. So is Nitro. Are these bad examples to use? I dunno, but I think they reflect the experience of the KODT writers as to what a good and what a bad DM are like.
If I were a control freak, I would have said no to the paladin and the monk being used. I want people to have fun, and play what they want. I think the Knight class is a joke, but I let AO play it because he wanted to. <shrugs>