The Game of Kings OOC

Ringmereth said:
For the next week: if all combat actions have been posted, one will be up on Sunday. Following that, updates will occur on Wednesday and Saturday night.
Noted. I'm assuming that Glasia and Vhir are going to show up after the end of the battle?

BTW: You might want to check in elsewhere once in a while. :)
 

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Bront said:
OOC: Dragen, the Bugbear and Carver are grappling, so firing into that would be bad. Not sure who else is around to fight with the girl biting it.

OOC: Which is why I mentioned that Dragen has multiple feats and by implication the highest BAB of anyone in the party for not hitting Carver. It's also why Dragen isn't firing two arrows a round. Plus I'm pretty sure Dragen is acting after the Bugbear, so he could always break the grapple and seal his doom by dismissing his cover voluntarily.

Normally firing into a grapple gives the bugbear 3/4 cover (+7 AC) and because he's also in melee an additional -4 to hit. Dragen negates the -4 with Precise Shot, and lessens tha 3/4 cover with Sharp-shooting down to +2 AC. Dragen normally has a +11 to hit, making the final to hit for firing into the grapple +9. That's still a better chance to hit than almost anyone else without a special maneuver or magical enhancement. But I guess I should have explained the train of numbers more thoroughly just so no one else thinks it was a bad idea because they missed a bonus or correction. :D

Assuming a basic bugbear, it's now got an AC of 16 because it's denied its Dex bonus. That's anything over a 5 hitting, which doesn't seem like a bad idea to me. ;)
 
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Ah, but the kicker is that you have a 50/50 change of hitting Carver anyway if they are grappling (see the Table). Precise Shot does not change that.
 

After re-reading the language for Improved Precise Shot (which is where the clencher came from, despite other language to the contrary in other SRD sources and d20 stuff), I suppose I have to agree - so I should really just amend my actions to fire both arrows at the -2 penalty, since I'm really just flipping a coin as to whether or not I hit Carver or the Bugbear anyways, unless the Bugbear or Carver break the grapple before Dragen acts.

Basically Carver is performing the one action that nerfs Dragen's ability to hit the proper opponent. If Carver were holding up a bedsheet and actively attempting to prevent Dragen from having a clear shot he wouldn't as easily be able to screw around with his percentages...which is just bonkers. Oh well.
 

stonegod said:
BTW: You might want to check in elsewhere once in a while. :)

Ah, yes... thanks for the reminder; I've really lost track of Warriors of the Coast. That game tends to move so fast that keeping up is an awfully daunting effort when I have this game to take care of (and it is the priority of the two).

Also, thanks for dealing with those grappling rules--it makes my job easier. Now that Carver's posted his action, Dark and I should have a post up edit tomorrow.
 
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The 50/50 hit chance was what I was reminding you about. And yes, it does nerf your ability, though the idea was to imobilize the biggest threat, make his weapon unusable, and at the time you weren't around.

Besides, the bugbear is now flat footed. That likely bothers him a lot more than it bothers Carver, and he still shrugs off 2 points of nonlethal if the bugbear decides to do that (Adamantine plating).
 

I forgot about Imp. Precise Shot, no biggie. 50/50 is still a pretty good percentage shot, and I'm not shooting admantine arrows which drops the damage down to 1d8+2 if something goes badly. :D
 

Gak! Sorry, I realized I forgot something in my last combat post. Morika has the Gorebrute Elite feat, so the bugbear that she hit has to make an opposed Strength check against her (Morika gets an additional +2 due to her charge) or be knocked prone. Also, though this may not make much difference, Morika had been enhancing her Dex each day during the journey due to her Beast Spirit class feature, so her Dex is currently 16.
 

Let us (Vhir and Glasia) know when we can hear anything (and don't forget that, though Vhir is Small, he still moves at 30', not 20').
 


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