I like detailed yet open-ended campaign settings. I figure the characters could do whatever they want: start a revolution against a Cantos King in a soot-blackened city, sail the Aether hunting Netherwrack, searching for treasure-laded Nethercraft wrecks, or try to find the edge of the world, hunt free Innates as Cantos Innates or try to topple the Oligarchy of Manos, maybe try discover the Oligarchy's secret or wander the Isles hunting Netherwrack monsters... whatever.
As for the system, it's one I whipped up in about an hour after it woke me up in the middle of the night (happens sometimes, can't sleep until I write it down).
Right now, a character is a mix of Qualities (Intellect, Strength, Passion, Courage, etc) and Capabilities(Combat, Survival, Nethercraft, Social, etc).
I like the Capabilities I've created, but the Qualities need some refinement since it's kind-of a jumble. Bascially, for each Sphere of a Character(Mind, Body, Soul) there's a set of similar traits. The strength of Mind is Intellect, strength of Body is Might, strength of Soul is Passion. The application of Mind is Wit, application of Body is Agility, application of Soul is (Self)Control. Endurance of Mind is Will, endurance of Body is Toughness, endurance of Soul is Courage.
Those are the basics that I like, I've just got a few extras that I'm trying to figure out how to integrate in there and wondering about maybe paring down a column or combining some things. I'll sleep on it and look at it again tomorrow.
Annoying part is I have inspiration split between this and a Flash game I've been working on all week... don't know which one to work on.
