TwoSix
Everyone's literal second-favorite poster
Yes, but isn't erroneous to point out that the conventional wisdom in the 1990s, which the Forge theories were written to rebut, was that the DM should be in complete control of the story.I think the ideas developed on the Forge were a mixed bag. Taking this notion of the impossible thing before breakfast for example, I think you’re correct that, for many modes of play, the very premise that the GM is in complete control of the story is erroneous. However, there are other modes of play in which the GM is expected to be in control of the story, while the players are still expected to be in control of their characters. For those modes of play, a lot of the discussion of this idea was very illuminating and valuable. As with pretty much RPG models, the creator had his own biases, which affected his analysis. Doesn’t mean his analysis isn’t useful, particularly for people with similar biases.
RPG design was pretty ossified around the turn of the century; the Forge was just one of the many responses to that engendered by the burgeoning internet and the ability to have non-local conversations around these topics.
But Edwards definitely isn't wrong to point out what was, at the time, a very common play concept.