EzekielRaiden
Follower of the Way
I don't think you've taken @Crimson Longinus at their word.So you want your players to not play smart? To make bad decisions based on the information they have in hand? Or is it you just don't want there to be a throughline to your adventures and you want your players to just move randomly around (because to do otherwise is 'railroady')?
If that's how you prefer to play and your players prefer to play, that's cool. But hopefully that's just because you like that style and not because you have a need to 'not be railroady' first and foremost.
Notice the operative bit you left out, bolded for emphasis: "Some situations are like that, but I think it is poor adventure building if every situation has one correct and obvious answer, and yeah, to me that is rather railroady."
That's a sentiment I can agree with. Many situations simply do not have a single correct answer, especially if we are focused so purely on story-creation rather than on nuts-and-bolts gameplay. Yes, it is often the case that there are better answers and worse answers! But that doesn't mean there is literally every single time ALWAYS one, and ONLY one, correct and valid answer to every single situation.
Indeed, if that were the case, I should think it would produce a pretty boring story. You can't have a person making judgment calls if there's always one obviously correct answer, unless your characters are stupid.