as has been stated many times and to be clear I'm not a fan. Some people like the railroad. whether it be enter the dungeon door clear all the rooms or just do what the DM points them at. and that's ok.
Some people like
linear adventures.
Not all linear adventures are railroads.
Some people like to get on a railroad and not think, just act till the game is over, some people want to ride all the back roads and argue with the barmaid in the city and found an orphanage and wipe out the assasins guild or just walk jimmy home DM plans effectively meaning nothing.
The first group of people would be people who want a linear adventure and are not even attempting to exert their own choices, yes.
neither of these extremes is bad if the table is ok with it. I know people that do nothing but ride the railroad and they are confused that I like to roleplay look and waste my time on a hundred dead end story arcs some of which may come to fruition.
The bolded part makes all the difference, imagine that.
It's pretty offensive to the ones that like the railroad for you to just say it's always bad. saying It's just not for everyone is a different thing.
Except that that's not what I'm talking about, and never have been.
You may have noticed, for example, my question about coercion. Which, I guess, I now need to say "coercive or manipulative". I don't personally see much difference between those things, but others have articulated one, so I'm expanding it to both.
Is railroading always coercive or manipulative? I argue 100% yes.
Are
linear adventures always coercive or manipulative? Trivally no.
That's the difference here. You want "railroad" to be expanded to cover all possible linear adventures no matter what. I disagree with that choice and think it is profoundly unhelpful.
It's almost the same thing as take quick point to point travel and waste no time exploring or spend days and days driving there and hanging out in motels and bed and breakfast's in out of the say spots. whether one or the other is bad or good is simply a point of view not an absolute.
I disagree. Because, again, this is a question of whether that is being done in a coercive or manipulative way.
If the GM
forces their players to consistently do this no matter what the players want, then yes, that would be a problem. If it is done with full player buy-in, clearly, there's no problem.
Railroading is enforced somehow; that the players might coincidentally not bump into it is irrelevant. Linearity, on the other hand, is simply a property of an adventure; it may be railroading or not railroading. Linear adventures have no strong negative connotations nor positive ones. (In fact,
most prewritten adventures are more linear than not!) And, as I've previously argued (possibly in this thread?), we can even have a term for virtuous, well-constructed linear adventures:
rollercoaster. You can't choose anything about how a coaster works, and yet people can find them quite thrilling if they're constructed well. But the people who find it thrillilng are, more or less always, people who
knowingly sought out that experience. Hence the thread remains in common: well-executed
with buy-in, it's great; unknown execution with unknown buy-in, it's neutral; with flawed execution and (especially) lacking buy-in, it's bad.
This seems a quite effective description. It's not like having good, bad, and neutral words for the same overall concept is somehow weird or wrong. "Fragrant", for example, generally means a good smell, ignoring things like sarcastic usage. "Smell" is generally neutral but may have negative connotations (e.g. "smelly" is usually bad). "Stink" is clearly negative, again ignoring sarcastic/ironic usage. Should we, then, start arguing that things that "stink" actually smell good? That it's
unfair to say that "stink" is bad because some people think sweat stinks and others enjoy it? Are we really going to start eliminating words with clear,
useful, critical applicability,
when other neutral words already exist, solely because some people get upset about the term being used pejoratively?