The Heroic Death

Great post!

I was a DM for a first ed game back in '82. Our PC's had made it to the highest level ever in our game at that time, and the players consisted of Malcolm the fighter, Torrin the Bard, and Arakeen the wizard. These heroes had saved the city of Greyhawk from a storm of shadows controlled by undead that were lead by a fierce vampire and his shadow dragon partner. They were legends across Greyhawk by their own deeds!

On a boat trip to another continent (can't remember the name), a strange mastless ship approached in the distance. No matter how the captain adjusted course, it seemed as though a meeting with the sinister vessel was a given. Closer and closer the ship came, under power of necromantic propulsion... The crew was instantly struck by fear, a fear that the PC's knew well. The undead crew of the ghost ship had come for them. They had come for revenge! An ancient and powerful lich stood ready and commanded the undead crew to board the PC's ship and take no prisoner. As the PC's battled to save their lives and the lives of the crew, they knew they needed to get in the lich's face to stem the tide of offensive destruction spells. Torrin, the bard, gave everything he had to break through the undead and leap to the ghost ship. He battled with the lich to buy time until Malcolm could help out. As Malcolm finally stepped foot onto the evil ship, he watched Torrin take the brunt of a Finger of Death spell. Torrin fell to the deck, his life ended. But the lich had taken damage... and most of his spells had been spent... Malcolm stepped in for revenge!

The name Torrin has never been used again by our PC's in all these years. Just as a sports team retires a #, we retired the name. Malcolm achieved that status about a year later, but he retired as a king. My friend that had played Torrin for three years kept the name alive in his Newfoundland dog since those days of gaming meant that much to him.
 

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After all these years of gaming with every edition of D&D, we've never had a PC raised. All my players prefer to let the PC go, and then roll some dice for a new character.

I'm with you. We had a country resurrected one time by the death of a character. The country was Pesh, and it had been obliterated (except for an underground library) and reduced to a desert by meteorite strikes and magical war. The Paladin sacrificed himself in combat and when he did that led to a series of events which caused Pesh to become reborn as a green and healthy land again.

But the Paladin was not resurrected with the country and we always skipped resurrecting characters.
It always seemed too easy and cheap to us to make a habit of resurrecting characters.
 

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