The "I Didn't Comment in Another Thread" Thread

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Thomas Shey

Legend
Geez. Lots of people really seem to hate their current home game. Post after post, people complaining about their DMs, their players, the rules system they're using, the character they rolled up--you name it, there's someone on these forums complaining about it right now.

It begs the question: why do they keep playing? What keeps them coming back, week after week, to torture themselves with something they so clearly despise?

(My hot take: they don't actually hate those things, or at least not nearly as much as they claim to hate them.)

I suspect that's sort-of right.

That they're still getting something out of the game, and at least internally, its a 50+1% thing where its more worth staying in, for whatever reason, than getting out.

But that doesn't mean they really, really don't like the thing(s) they're complaining about, its just there's a counterweight they're not discussing.

(I just pulled the plug on GMing for a certain group I'd done that for for a long time (and in fact GMing at all at least for a few months), and I probably should have done it a fair while ago, but I was still getting things out of it I didn't want to lose; I just finally concluded that 50+1 wasn't there anymore).
 


Hussar

Legend
I suspect that's sort-of right.

That they're still getting something out of the game, and at least internally, its a 50+1% thing where its more worth staying in, for whatever reason, than getting out.

But that doesn't mean they really, really don't like the thing(s) they're complaining about, its just there's a counterweight they're not discussing.

(I just pulled the plug on GMing for a certain group I'd done that for for a long time (and in fact GMing at all at least for a few months), and I probably should have done it a fair while ago, but I was still getting things out of it I didn't want to lose; I just finally concluded that 50+1 wasn't there anymore).

Been there brother. I recently excuse myself from a long term group and your description of 50+1 is exactly how I felt.
 

darjr

I crit!
I run open public games. And occasionally I get folks that I find I’d rather not game with. Almost every time though I make a commitment to finish either the event I promised to run or the campaign. Usually I keep the public campaigns short, just a single 5e book length for ex. I keep ‘em short so I can get to a new table of new folks more often.

So I sympathize with and understand folks that are having bad experiences but keep at it.

I have also asked people to leave our table. I always make sure to run at places that will back me up on that.

On one occasion the store flat out banned a person. On another a convention laid out certain “rules” for a particular person. And there are folks I refuse to game with or allow in anything i organize in any sort of authority.

Eventually I think folks need to be able to put a stop to the bad in one way or another. Leaving or asking someone to leave being a last and crucial resort.
 
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Umbran

Mod Squad
Staff member
Supporter
Good lord. I think we can stop moaning about pineapple on pizza.
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Thomas Shey

Legend
Been there brother. I recently excuse myself from a long term group and your description of 50+1 is exactly how I felt.

It was particularly hard for me because these are people who I've played with for 20+ years; one of them is one of the first players I ever had in a game 48 years ago when I was 18 and he was 16). I like all of them, but we've never had any activities in common other than gaming (we have interests in common, but that's not the same thing) so we're unlikely to have much contact now that we're not gaming.

This meant I kept trying (as one the players put it--because they've been, as a group, very understanding) to roll that rock up hill because I got some value out of it and wanted to keep interacting with them, but at some point you have to wake up.
 

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