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The "I Didn't Comment in Another Thread" Thread

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I run open public games. And occasionally I get folks that I find I’d rather not game with. Almost every time though I make a commitment to finish either the event I promised to run or the campaign. Usually I keep the public campaigns short, just a single 5e book length for ex. I keep ‘em short so I can get to a new table of new folks more often.

So I sympathize with and understand folks that are having bad experiences but keep at it.

I have also asked people to leave our table. I always make sure to run at places that will back me up on that.

On one occasion the store flat out banned a person. On another a convention laid out certain “rules” for a particular person. And there are folks I refuse to game with or allow in anything i organize in any sort of authority.

Eventually I think folks need to be able to put a stop to the bad in one way or another. Leaving or asking someone to leave being a last and crucial resort.
I liken it to when the vet in the simpsons couldn't save the hamster, and was like "this is the part I hate." That is how I feel about kicking out players, but I have done it. Esp since I am usually playing in public, with a larger group at a tavern, rarely am I going to buy that they didn't know how to act.
 

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It was particularly hard for me because these are people who I've played with for 20+ years; one of them is one of the first players I ever had in a game 48 years ago when I was 18 and he was 16). I like all of them, but we've never had any activities in common other than gaming (we have interests in common, but that's not the same thing) so we're unlikely to have much contact now that we're not gaming.

This meant I kept trying (as one the players put it--because they've been, as a group, very understanding) to roll that rock up hill because I got some value out of it and wanted to keep interacting with them, but at some point you have to wake up.
I walked away from a group I had been gaming with for 40+ years, just finally realized I wasn’t enjoying the games and the personalities that came out in the games (and I’m also sure I was a pita sometimes too, but I was trying to pay attention to it).

Fortunately two other players followed and we’re now doing slow burn pbem style games using OSE, world building, and checking out other systems. You know, having fun exploring things And playing with like minded people. It’s rather refreshing.
 




I walked away from a group I had been gaming with for 40+ years, just finally realized I wasn’t enjoying the games and the personalities that came out in the games (and I’m also sure I was a pita sometimes too, but I was trying to pay attention to it).

That pretty much summarizes how it was working for me; I'd enjoy prepping the games, but not really running them, spent the morning before them wondering how things would go off the rails, and somewhere between 1 in 2 or 2 in 3 cases spent the rest of the evening (and sometimes most of the next day) generally grumpy after it was over.

Fortunately two other players followed and we’re now doing slow burn pbem style games using OSE, world building, and checking out other systems. You know, having fun exploring things And playing with like minded people. It’s rather refreshing.

I've got another group I game with. Probably in a few months when the PF2e campaign we're all in ends I'll try running something for them and see if its just that I really aren't up to GMing any more, or it was the composition of the first group (the second group all has their own issues, but they differ significantly in what they are).
 


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