billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
Gotta consider more than game mechanics.Nobody but you is talking about ignoring all emotional attachment. So, I find this to be a bit of a non sequitur.
Gotta consider more than game mechanics.Nobody but you is talking about ignoring all emotional attachment. So, I find this to be a bit of a non sequitur.
Gotta consider more than game mechanics.
If you’re not going to concern yourself with people‘s emotional connections with a product, positive and negative, you’re not listening to your market.If you want to build a market out of holders of decade-old grudges, that's your prerogative. Expecting others to do so seems a bit much.
Oh, come on. Everything is an attack on 5E.
But, the only feeling being communicated is "I don't like this". Which is fine and dandy, but, not really a very good reason for why everyone else should also dislike it and it shouldn't be put on pizza.the feelings being communicated through them are completely subjective and valid.
But how many?If you’re not going to concern yourself with people‘s emotional connections with a product, positive and negative, you’re not listening to your market.
4e, Vistani, Noble Savage Kit, Kender, Orcs, Vampire the Masquerade, Drow, Orcs of Thar, Half-Orcs, Oriental Adventures...etcBut how many?
I'm not being facetious here. How many people's emotional connections with a product do I have to listen to?
And what if those emotional connections are tied to things that I really don't feel comfortable putting in my product?
Frankly, people having emotional connections to a product is largely the problem here. If someone's emotional connection to pineapple pizza is so strong that they will DEMAND that no pizza restaurant, including the ones they don't even eat at EVER sell pineapple on pizza, then, well, those folks can go soak their heads.
"I don't like it" is perfectly fine. "I don't like it so I don't eat it" is also perfectly fine. "I don't like it so YOU can't eat it" is never fine.