The "I Didn't Comment in Another Thread" Thread

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A few big ones, a few survivors hanging on by their fingernails (EverQuest 1, amazingly, is still going, with graphics that are now decades out of date) and a few dead ones that have been resurrected by fans on their own servers.

Probably the most successful one to launch in the last few years is Sea of Thieves, which blurs the line between a traditional MMO and a standard multiplayer console game. The fiddly stuff found in most MMOs is simply not present in that game.
My TTRPG games dried up back in 2005 ish. I ran DDO and Eve for a bit and loved it. Met some great folks. However, it wore thin after a few years and I got back into TTRPG. Not looking back.
 

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My TTRPG games dried up back in 2005 ish. I ran DDO and Eve for a bit and loved it. Met some great folks. However, it wore thin after a few years and I got back into TTRPG. Not looking back.
If I were starting MMOs today, it would be very hard for me to do anything but Sea of Thieves. Blizzard has made enormous strides to make WoW more newbie-friendly in recent years, but it's still a lot, especially if you reach the level of the current expansion after the first or second content patch.
 

Argh. You're actually terrible at what you're doing, and the people praising you are just happy you're saying things that match what they want to hear. Saying you're bad at what you do is just going to hurt your feelings and make you double down on it, not change your ways. But lordy, please look at what other people are doing and consider that maybe you should be more ambitious.

(No, this isn't about roleplaying.)
 

If I were starting MMOs today, it would be very hard for me to do anything but Sea of Thieves. Blizzard has made enormous strides to make WoW more newbie-friendly in recent years, but it's still a lot, especially if you reach the level of the current expansion after the first or second content patch.
I really liked DDO when it was subscription based. Once it went freenium, it was kind of downhill. I understand why they did it, but it kind of wrecked the game for me. They added in solo content and a bunch of stuff you could buy to make playing alone work. Kind of defeated the purpose in my opinion on being a Dungeons and Dragons game. EvE was bonkers. The learning curve very steep, which I liked. Eventually, just became too repetitive. I suppose they all become too repetitive by nature.
 

I suppose they all become too repetitive by nature.
Yeah, figuring out how to provide content that is new, but not too different while also not being too repetitive, is a constant struggle for MMO publishers.

WoW experiments every (recent) expansion, sometimes successfully, sometimes not. Last expansion, they had a randomly generated dungeon suitable for soloing, which I loved. This expansion, instead of the dungeon being 99% combat, like Torghast was, they had a vault full of puzzles and it was awful. Fingers crossed that they try a hybrid of the two next time around.
 
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A few big ones, a few survivors hanging on by their fingernails (EverQuest 1, amazingly, is still going, with graphics that are now decades out of date) and a few dead ones that have been resurrected by fans on their own servers.

Probably the most successful one to launch in the last few years is Sea of Thieves, which blurs the line between a traditional MMO and a standard multiplayer console game. The fiddly stuff found in most MMOs is simply not present in that game.
Plus, the new Monkey Island is in Sea of Thieves, which should excite all of the old Monkey Island players who've been out of it for years...
 

It didn't work the first 12 times, it's not going to work the next 12 times.
Ill Be Back Jim Carrey GIF
 


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