MNblockhead
A Title Much Cooler Than Anything on the Old Site
Okay, LARP-time it is!
Okay, LARP-time it is!
Have to admit, much as I like Traveller I wouldn't go that far myself. Wasn't thrilled with TNE, nor with T4, and even less so with T20. The IP's still got a good track record but it's had some disappointments as well.Traveller the RPG that never lets me down.
Of all of the post-MegaTraveller/pre-Mongoose Travellers, I did like the effort SJG took with GURPS Traveller.Have to admit, much as I like Traveller I wouldn't go that far myself. Wasn't thrilled with TNE, nor with T4, and even less so with T20. The IP's still got a good track record but it's had some disappointments as well.
Probably for the same reason people in corp-talk say “utilize” instead of “use”. It sounds more important but it’s ultimately pointless.Thank you for validating one of my pet peeves. In my industry it is common to see vendors using the word funnel and funnel graphics to explain how there great new software platform will better filter your ocean of data get you to the valuable and actionable information you need. SO JUST CALL IT A FILTER!
Even including the all GDW editions it's somewhere in my personal top three or four, and I don't even consider myself that big of a GURPS fan. I give them a lot of credit for just flat-out saying "no, that never happened" to the metaplot that started in MT and led to TNE, which was pretty bold at the time.Of all of the post-MegaTraveller/pre-Mongoose Travellers, I did like the effort SJG took with GURPS Traveller.
Wasn't that part of the whole raison d´être of GURPS Traveller in the first place? Not just an alternate system, but also a non-destroyed Third Imperium setting?Even including the all GDW editions it's somewhere in my personal top three or four, and I don't even consider myself that big of a GURPS fan. I give them a lot of credit for just flat-out saying "no, that never happened" to the metaplot that started in MT and led to TNE, which was pretty bold at the time.
Sort of, but that still meant SJG was taking a chance on the existing late-90s fan base wanting to play in an unfamiliar system rather than going with Imperium's T4 rules (which were closer to Classic Traveller) or just continuing to use one of the earlier GDW systems in whatever setting they liked. The community had been getting increasingly divided for years at that point and it was a little hard to guess where people would jump if presented with multiple simultaneous new options. Milieu Zero could have been a big hit itself and left SJG with a much smaller piece of the pie, or folks might have rejected GURPS as a system for being too different.Wasn't that part of the whole raison d´être of GURPS Traveller in the first place?