The Immortals Handbook

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CRGreathouse said:
That won't hold, in general, for *any* quadratic function:

(4ax^2+2bx+c) / (ax^2+bx+c) := 2

implies a=c=0, a linear function.

No I mean f(x) = ax^2

Then f(2x)= a(2x)^2=a*4*x^2=4ax^2=4f(x)

Upper Krust said:
I mean would the XP for monsters not be CR^3 x7.5 rather than CR^2 x75?

No. Cuz then doubling the CR of a creature would increase the XP awarded by a multiple of 8. But as it is, it is only a multiple of 4. So the XP is proportionate to the square of the CR, not the cube.
 

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Upper_Krust said:
1. Thor - determine Divine Status (ie. Intermediate God)
2. Roll Levels (I have a table for this; ie. Demigod = 30 + 1d10); I also have a table for split class levels.
3. Roll Ability scores
4. Apply Divinity Template
5. Apply Portfolio Templates
6. Determine Feats & Divine Abilities

This still sounds very similar to PC creation.

re #3 - some Default Arrays for deity-level characters (Quasi, demi, lesser etc) would be good, or preferably just the total number of derived bonuses to distribute between all stats so I don't have to worry about the primary stats - (see my attached Quick NPC System file, derived from an idea by Henry). Eg "total bonus +60" could be 6 stats at +10 (ie stats of 30 or 31) or anything else that added up to 60.

Eg The 25-PB default array gives total bonuses of (+2 +2 +1 +1 -1 =) +5, increasing to +6 at 4th level, +7 at 12th, +8 at 20th. I normally use +6 at 1st-7th for Elites, +7 at 8th-15th, +8 at 16th-20th. This makes NPC creation _much_ quicker. :)

As it stands I'm worried the IH will be great for gearheads - those who enjoy spending hours tinkering with rules, creating NPCs and such - but of limited use in actual play with limited prep time, so the more you can do to streamline NPC creation the better IMO.
 

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Hey S'mon! :)

S'mon said:
This still sounds very similar to PC creation.

Its difficult to deviate wildly from it without omiting something.

S'mon said:
re #3 - some Default Arrays for deity-level characters (Quasi, demi, lesser etc) would be good, or preferably just the total number of derived bonuses to distribute between all stats so I don't have to worry about the primary stats -

That sounds fairly straightforward, I was considering giving a default total ability score number followed by an average.

eg. Elite Array = 72, average 12*

Demigod Array = 139, average 23-24*

If I add your idea...

Demigod Array = 139, average score 23-24*, total bonuses +39

*With a stipulation that no score should start at more than 150% the average (before feats/abilities/items of course).

So if you were designing Hercules you would likely give him something like Str & Con 36, Dex & Cha 24; Int & Wis 12. Then perhaps give him a few Great Strength epic feats and the Legendary Strength Cosmic Ability to finish him with about Str 82. ;)

S'mon said:
(see my attached Quick NPC System file, derived from an idea by Henry). Eg "total bonus +60" could be 6 stats at +10 (ie stats of 30 or 31) or anything else that added up to 60.

Okay, thanks. :)

S'mon said:
Eg The 25-PB default array gives total bonuses of (+2 +2 +1 +1 -1 =) +5, increasing to +6 at 4th level, +7 at 12th, +8 at 20th. I normally use +6 at 1st-7th for Elites, +7 at 8th-15th, +8 at 16th-20th. This makes NPC creation _much_ quicker. :)

I dunno, I sort of prefer my method of using the averages as a mean figure. It lets you visualise the actual attribute quicker.

S'mon said:
As it stands I'm worried the IH will be great for gearheads -

I hope it will be for everyone. ;)

S'mon said:
those who enjoy spending hours tinkering with rules, creating NPCs and such - but of limited use in actual play with limited prep time, so the more you can do to streamline NPC creation the better IMO.

Agreed. I suppose it really depends on how many examples I can squeeze in.

I am considering a setup akin to the DMG (and ELH) with sample deities. However, instead of 1/level/class there would be 1/divine status/primary class.

So people could just pick and choose some generic deities and all they would have to do would be to add the portfolios.
 

Hey Chieromancer mate! :)

Cheiromancer said:
oops. I just noticed that you asked me to keep the response about CR/EL in the other threads. Sorry. :(

Don't worry about it mate, it was my fault for initially messing up the formatting of my post.
 

Upper_Krust said:
I dunno, I sort of prefer my method of using the averages as a mean figure. It lets you visualise the actual attribute quicker.

In play though you don't need to actually know the attribute (unless you track encumbrance for demigods) :p - only the derived stat bonuses. If you know the stat bonuses and the BAB & Save formulae - good save (level/2)+2, bad saves level/3 - you can run NPCs on the fly without having to look up any tables.

Rem I'm looking at it from an active-GMing perspective rather than a design perspective, I need to have something I can use easily (& quickly) in Epic-level play; need for hours of prep time is the bane of 3e IMO.

I suggest something like the following for Epic NPCs:

Level Total Bonuses Max Bonus (highest score) Total Item Boosts (max)
21-23 +10 (+6) +4 (+3)
24-27 +12 (+7) +5 (+3)
28-31 +14 (+7) +6 (+3)
32-35 +16 (+8) +7 (+4)
36-39 +18 (+8) +8 (+5)

So a 25th level Fighter might have STR +7 (ie a 24-25) CON +4 DEX +1, with +5 boosts in items, say +3 STR bonus from a Girdle of +6 STR-stat and +2 CON bonus from Bracers of Health +4 CON-stat.
 
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Hey S'mon! :)

S'mon said:
In play though you don't need to actually know the attribute (unless you track encumbrance for demigods) :p - only the derived stat bonuses. If you know the stat bonuses and the BAB & Save formulae - good save (level/2)+2, bad saves level/3 - you can run NPCs on the fly without having to look up any tables.

Rem I'm looking at it from an active-GMing perspective rather than a design perspective, I need to have something I can use easily (& quickly) in Epic-level play; need for hours of prep time is the bane of 3e IMO.

I suggest something like the following for Epic NPCs:

Level Total Bonuses Max Bonus (highest score) Total Item Boosts (max)
21-23 +10 (+6) +4 (+3)
24-27 +12 (+7) +5 (+3)
28-31 +14 (+7) +6 (+3)
32-35 +16 (+8) +7 (+4)
36-39 +18 (+8) +8 (+5)

So a 25th level Fighter might have STR +7 (ie a 24-25) CON +4 DEX +1, with +5 boosts in items, say +3 STR bonus from a Girdle of +6 STR-stat and +2 CON bonus from Bracers of Health +4 CON-stat.

It should be simplicity itself for me to extend the table to encompass both ability scores AND ability score bonuses. ;)
 


Hey Slingbld mate! :)

slingbld said:
So, UK when's your site going live?

Just wondering :)

Slingbld~

Well if everything goes to plan I'll have the domain name, webspace and so forth all sorted on Friday.

However I don't think I'll allow access until about a week after that until I get all the content on that I have planned at the start.
 

Hey Upper_Krust!

I know your wild & reckless days of visiting threads all across the boards are over, at least until you finish your book...


...but I thought you might be interested in a prestige class I wrote?

Transcendant Epic PrC

Good luck with the book (and site, of course)!
 

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