Upper_Krust
Legend
Hey S'mon! 
Exactly.
Which is exactly how its set out in the Immortals Handbook...going by 'average' levels that is.
Some deities will be physically tougher others more magically potent.
Narrow for the official rules yes. But not for what constitutes 'proper' CR.
Well all you really have to remember is:
x1.5 CR = EL +2
x2 CR = EL +4
eg. Party of x4 CR 20 characters = 1 CR 40, or x2 CR 30. So a moderate challenge would be a single CR 20 opponent. A Tough challenge* would be a single CR 30 opponent
*By WotC standards what should really be a moderate challenge is a tough challenge.
x2 opponents = EL +2
x4 opponents = EL +4
x8 opponents = EL +6
x16 opponents = EL +8
I'm actually working on a reversed system (whereby EL stays the same and CR is modified) which may be easier to implement.
Well I don't necessarily use Outsider Hit Dice unless its for Demons, Devils etc.

S'mon said:I guess trying to stick with Level = CR, which as you've demonstrated makes increasingly less sense at higher levels.
Exactly.
S'mon said:Really my gut preference would be for each deity stage to be about twice as powerful as the one before, ie Lesser twice Demi, Intermed twice Lesser,
Which is exactly how its set out in the Immortals Handbook...going by 'average' levels that is.
S'mon said:though of course a war god will lay the smackdown proportionally better than a love god would.
Some deities will be physically tougher others more magically potent.
S'mon said:In 3e terms that would mean each deity stage being just +2 CR to the one before though*, which seems incredibly narrow.
Narrow for the official rules yes. But not for what constitutes 'proper' CR.
S'mon said:I know that IH works to correct this problem, although your CR/EL system in Grim Tales was too intimidatingly technical for me to use.
Well all you really have to remember is:
x1.5 CR = EL +2
x2 CR = EL +4
eg. Party of x4 CR 20 characters = 1 CR 40, or x2 CR 30. So a moderate challenge would be a single CR 20 opponent. A Tough challenge* would be a single CR 30 opponent
*By WotC standards what should really be a moderate challenge is a tough challenge.
x2 opponents = EL +2
x4 opponents = EL +4
x8 opponents = EL +6
x16 opponents = EL +8
I'm actually working on a reversed system (whereby EL stays the same and CR is modified) which may be easier to implement.
S'mon said:Taking the lowest deity level (Quasi) as a baseline of CR 25, that'd make Hero CR 27, Demi CR 29, Lesser CR 31, Greater-Intermediate CR 33 and Greater-Pantheon Head CR 35. That seems reasonable for a Norse-type pantheon, but the Pantheon Head would almost certainly need to have more than 35 character levels to fulfil their functions, even without 'Outsider' levels.
Well I don't necessarily use Outsider Hit Dice unless its for Demons, Devils etc.