The Immortals Handbook

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Hi Anabstercorian mate! :)

Anabstercorian said:
Well, later in the entry you state, under the Construct type listing, that he's immune to critical hits, so I was just a bit confused.

Well that just your standard Construct traits, But I suppose I could always add a bit more clarity.

By the way I am just going to work on the Bestiary today and I'll attend to the website stuff later tonight. Business before pleasure.
 

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Actually if I recall correctly only damage reduction that cannot be bypassed in an antimagic field is supernatural, as such material damage reductions are extraordinary, /magic or /epic is Supernatural, /- is Ex since its effectively hardness and I forget how the alignments are handled.
 

Hi Kalanyr mate! :)

Kalanyr said:
Actually if I recall correctly only damage reduction that cannot be bypassed in an antimagic field is supernatural, as such material damage reductions are extraordinary, /magic or /epic is Supernatural, /- is Ex since its effectively hardness and I forget how the alignments are handled.

I have the 3.5 Monster Manual open in front of me and it doesn't clarify the matter.

The possible elements are:

Weapon Type (Bludgeoning, Piercing and Slashing) - must be Ex
Material Type (Adamantite, Iron, Silver) - ? (I'm leaning towards Su, but I can see a case for either, perhaps you are correct)
Enchantment Type (Magic, Epic) - must be Su
Aligned Type (Chaotic, Evil, Good, Lawful) - must be Su
No Type (Hardness) - must be Ex

I know I have at least eight new elements in the Bestiary, it would be nice to see some official clarity on whether the material type was Ex or Su.

Incidently, regarding the Theory of Superhero Relativity I will add that article to the website when I get a chance, but I want to concentrate on the Bestiary as much as possible (since thats the top priority) for obvious reasons, so that will happen when it happens.

Also I noticed a few discrepancies in Talos entry and I'll be sure and update him too (The breath weapon damage should be 96d6, not 36, for a start).
 

Hi, UK! The DR clarification can be found in the MM errata:

Damage Reduction
Damage Reduction is either extraordinary (Ex) or supernatural (Su). Use the following guidelines if it is not specified.
• DR X/slashing, piercing, or bludgeoning should be (Ex)
• DR X/adamantine should be (Ex)
• DR X/-- should be (Ex)
• DR X/silver or cold iron should be (Su)
• DR X/magic should be (Su)
• DR X/chaotic, lawful, holy, or unholy should be (Su)
So apart from adamantine, your guesses were correct. It does not list epic, but why should it be different from magic in that matter?
 

Knight Otu said:

Hiya Knight Otu mate! :)

Knight Otu said:
The DR clarification can be found in the MM errata:

Thanks so much. :)

Knight Otu said:
So apart from adamantine, your guesses were correct.

They bamboozled me by splitting the material modifiers between both Ex and Su! :p

Knight Otu said:
It does not list epic, but why should it be different from magic in that matter?

Exactly, it shouldn't.

While we are on the subject or rules. I must confess I have had to change how Space/Reach is determined for creatures (though don't worry you won't notice it for creatures below Gargantuan) and also the assignment of creature Speed. Neither made sense when I extrapolated everything up to Mega-Fine size on my expanded size table in the Bestiary.

eg. Extrapolating a Mega-Fine creature (75 miles tall humanoid lets say) using the core rules and it has a Speed of 1.5 miles and a Reach of 2 miles. At that rate it would take it over two minutes to make a stride and it can't reach at all virtually!

Looking at a Colossal Giant (75 ft. tall lets say). using the core rules it has a Speed of 70 ft. and a Reach of 30 ft. Even that just seems somewhat preposterous.

I mean I presume Reach can be paralleled with 'double dribbling' in basketball. In that you must keep one leg planted to gauge the results. As such Reach (for tall creatures at least) must parallel their size, not mysteriously dwindle (comparitively speaking) as they get bigger.
 
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Hi CRGreathouse matey! :)

Been a bit poorly with a sore throat these past few days, so apologies to those people who emailed me recently, I'll get to those soonish.

CRGreathouse said:
What do you mean when you call Talos a "triple iron golem"?

As I recall that was the original tagline in one of the first edition AD&D products (I think it was the Dungeon Masters Guide, Talos was mentioned among the artifacts or something like that). It should be noted that WotC retained the tagline for Talos in the Book of Vile Darkness (pg. 148).
 

Upper_Krust said:
I mean I presume Reach can be paralleled with 'double dribbling'

Do you mean "travelling"? I think double-dribbling is when a player dribbles again after touching the ball with both hands, or maybe otherwise stopping the ball
 

Hi Zoatebix mate! :)

Zoatebix said:
Do you mean "travelling"? I think double-dribbling is when a player dribbles again after touching the ball with both hands, or maybe otherwise stopping the ball

Yes "travelling" my mistake. :o

Its been a while since I watched Basketball here (since Michael Jordan was playing in fact).

However, with regards reach I was specifically refering to the fact that they have to plant one foot on the ground, and other than being able to pivot on that foot they cannot move it.

I see reach exactly the same. Its the area furthest away that you can touch while still planting one leg in a given spot.

Therefore its very silly to suggest that a Colossal Giant (eg. Mountain Giant) will have a Reach of only 30 ft. If it had no arms it would still have a Reach of 30 ft. for goodness sake. I don't see how WotC come up with the idea that Reach would be somehow proportionally less for bigger creatures - its totally illogical. Similarly so with Space.
 


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