Yes, but it’s important when discussing the average to understand what that actually means. It does not mean you’ll hit one more time out of every 5 encounters, and it does not mean you’ll do 1 more damage every encounter. It means, you will hit slightly more often and do slightly more damage when you hit, which if you spread out that increase evenly across the character’s career, would work out to be about 1 more damage per encounter.And sometimes you will hit 0 times. So what. When discussing math in these discussions, you have to use the average or the discussion is worthless.
But, again, it won’t actually be one more damage per encounter. What it will actually be is that some encounters it will make no difference at all, and some encounters it will make a significant difference. Where it’s most likely to make the most difference is in encounters against high AC enemies, which is also exactly where such a difference will be most valuable.You won't even notice an impact. Maaaaaaaaaybe, pooooooooosibly, a monster will be exactly where you need for that 1 hit point to kill it. It's 1) extremely rare, and 2) nothing the player will be able to see in any case.
All data to the contrary.It's bupkis.
Depends how it’s destributed. 1 damage each in 20,000 encounters would indeed be pretty trivial, but that’s not what actually happens. What actually happens is that you hit slightly more often, especially against harder-to-hit enemies, and when you hit, you do more damage, which compound each other to make your character meaningfully more effective over the course of their career.The long term is not relevant. 20,000 extra damage over 20,000 combats = trivial.
It will impact some single combats. It won’t impact others. But overall, the effect will be meaningful.It's not going to impact any single combat which is where you measure the impact.
Again, this just isn’t how math works.Right, and individual encounters are where you measure it. 20,000 encounters with no impact in any encounter = trivial extra damage. The 20,000 over a campaign just serves to falsely impress and mislead those who think it matters.
Which is trivial.It means, you will hit slightly more often and do slightly more damage when you hit, which if you spread out that increase evenly across the character’s career, would work out to be about 1 more damage per encounter.
Nah. It's just as likely to make a difference with an AC of 13 as it is with an AC of 19. It only helps if you would have missed by exactly 1, and 12's come up just as often as 18's. Otherwise you miss anyway or would have hit without it.But, again, it won’t actually be one more damage per encounter. What it will actually be is that some encounters it will make no difference at all, and some encounters it will make a significant difference. Where it’s most likely to make the most difference is in encounters against high AC enemies, which is also exactly where such a difference will be most valuable.
You’re just incorrect about this.Nah. It's just as likely to make a difference with an AC of 13 as it is with an AC of 19.
Doubles your chances of hitting = useless for all numbers but 18. You hit on a 19 or 20 anyway and miss on a 17 and lower despite the +1. I'm not wrong. You're just blinded by the "doubling" of your chances to hit, which still means there is only one useful number you can roll for that +1 to matter, just like when hitting that AC of 13 there's only one useful number(12). And you're as likely to roll that 12 as you are the 18, which makes that +1 equally useful in both cases. The percentage increase is misleading you and causing you to overestimate the usefulness of the +1.You’re just incorrect about this.
Going from a 5% chance to hit to a 10% chance to hit doubles you chances of hitting. Going from a 50% chance to a 55% chance only increases your chances by a tenth. The less likely you are to hit, the more impactful a boost to your accuracy is.
You’re just incorrect about this.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.