The Intelligence Service (Recruiting)

Mowgli
[sblock]How abot we set it about 75 years in the future which is what i had in mind..that way he or she could be kats great grandkid..[/sblock]

I am anticipating I can have her worked in in about a month...things usually go a little faster in the beginning then level out somewhat...


Heads up to all...you guys are going to be going against other agencies...true organzied crime......smugglers etc......your going to need duplication as well as variation......and if you can take one thing to the bank it is that I KNOW how to run crime familes to give you the most headache ...
 
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Yes it's even better than napalm DeWar.

Re: Magic items
Here's my ideas so far.

1) Empowered Spellshard (MIC) - 2nd level (3/day - Empower Bonefiddle[SpC])
2) Any of the basic metamagic rods
3) Bag of Tricks - Rust
4) Wand of Magic Missile - 3rd level
5) Pipes of Frenzied Revelry (Could I re-flavour to lute?) (MIC)
6) Chime of Harmonic Agony (MIC)*

*My personal fav.

Any restrictions on the above JA? Also, is the Spell Compendium available to select spells from?
 

Hey Frigin is a member of the 606 Labor Union he just can't remeber where his paper's are (or what they actually say).

HM
 

JA running crime families? That sounds a bit scary.

And you're right...with 9 PCs and the inability to play arcane casters, there is definitely going to be some duplication. We're bound to have overlap. But if we are split into multiple groups for any reason once things get going, that may actually be a good thing.
 

I'm always an advocate of splitting up. It makes the game more interesting, and by interesting, I mean more TPK'ing. (happened twice in our RL group)

[sblock=Boring Story]
*Group consisted of half-orc barbarian, half-elven rogue (me), elven bard, and human ranger. Yes, I realize we had no real arcane or divine presence, but them's the way the cookie crumbled.

We were asked by a cleric of Sune to go and clear out an old temple of theirs, being told there was undead down there, not sure what kind. We were level 1's and full of bravado, after all, this was our second campaign and the DM was pretty gentle in our first one. We go down the stairs to the tomb and fight some skeletons/zombies and defeat them pretty handily. We get to a T-intersection. My PC (an elven rogue) and one of the other PC's (half-orc barbarian) have been at each other's throats the whole campaign (two sessions prior, 1 RP, 1 minor fight with some bandits) and they almost came to blows last game. After the party bard managed to quell the fighting, my PC had a great idea, I challenged the half-orc to a kill competition as we were both dealing some pretty good damage (and we had just seen the LOTR the night before). So in that I also had the great idea to split up to prove who was more effective, my PC bragged he was the best damn elven swordsman that the world had seen (with a huge bluff bonus the other PC's were helpless against this, despite him being only half-elf). So we split up and go our seperate ways. We each encounter a pair of ghouls, which are normally not too bad when you have 4 PC's but after splitting up things were difficult indeed. The ranger and barb went to the right and at first laughed at the enemies, Bonk the Barbarian decided he would single handedly take them on while the ranger fired his bow. He charged and missed, while the ranger hit one of them, but enough to kill it. The missed on hit amazingly hit with all three attacks and barb was paralyzed then the ranger was hit by the other one. With the PC's helpless for 5 rounds (DM rolled in front of us) they were easily killed and devoured. Our group fared little better, with my PC being paralyzed first round and, although the elf was immune, he fell after a round or two of lucky rolls and high damage.

Of course we didn't learn our lesson and kept on splitting up, but nothing ever was as bad as that...
[/sblock]
 

JA:

There's a Rogue variant in the SRD that gives up Sneak Attack in exchange for the Fighter Bonus Feats. What would you think about using that variant and modifying it even more . . . like so:

Exchange the Trapfinding/Trapsense (which are available only to Rogues) for the ability to cast 0 level spells as a sorcerer of ½ his Rogue level. If he gained and cast them as a sorcerer of half his level, that would give him 5 cantrips/day cast as a second level Sorcerer. This would increase to 6/day at level 8, 7/day at level 12, 8/day at level 16, and finally 9/day at level 20.

That gives us some minor arcane spell casting (Sorcerer's are slightly less anathemic (is that a word) than wizards, I think) and another mobile combatant. Combat wise, I'm thinking he might coordinate with Rhun's character, attempting to keep an opponent flanked so the other Rogue could maximize his Sneak Attacks.

If this is approved, I'll get a character up in the RG in plenty of time for you to work him/her in.

And Kat's great grand-daugher works for me. Can he inherit her armor as his magic item? :D
 

Good story, Renau1g. But ghouls are no slouches, especially if you are only 1st or 2nd level. I've TPK'd a party of 6 4th level PCs with a group of 6 ghouls before. A few bad saving throws is all it takes.
 

I have two heads up:
! surgery went well...very well actually!

2 Equipment list to come quickly. just woke up a little bit ago. HUNGRY!!!
 


Mowgli..

Approved..i like the concept but lets keep it as simple as possible

Let me think on that...not at first but i am willing to work it in at a later date...


Reanu

No the itmes look acceptable...
 

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