The Invasion of Mori OOC [3.5][planar][PAUSED]


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This is what I got so far. Kinda a melee/arial ranged support role. Still have to work out a feat or two and all of the gear. Not too sure if this build is sub-par for the campaign. Comments are always welcome...[sblock]
Code:
Name: 
Class: Gargoyle (LA9)/Ferial (LA1)/Fighter 4
                            Age: ??
Race: Monstrous Humanoide   Height: 6' 6"
Size: Medium  	            Weight: ??? lbs
Gender: Male                Eyes: Deep Black
Alignment:                  Hair: None
Deity:                      Skin: Black/Green Marble

Class & Racial Traits:
Gargoyle                  Feral Template
+4 Str & Dex              HD: Change to d10
+8 Con, -4 Int & Cha      Speed +10ft
Darkvision: 60'           AC: +6 Natural
Racial HD: +4d8           Nat. Attack: 2xClaw (1d8)
Dmg Red: 10/Magic, Freeze Fast Healing: +8
AC: +4 Natural            Improved Grab, Pounce, Rake
+2, Hide, Listen, Spot
Special Abil: Freeze

Fighter & Class Levels
Feats: 6
ABility Points: 2

Str: 28 (+9)    Level: 14      XP: 
Dex: 26 (+8)    BAB: +8/+3     HP: 112 (8d10+72)
Con: 28 (+9)    Grapple: +17   Dmg Red: 10/Magic
Int: 04 (-3)    Speed: 40'     Flight: 60' (Good)
Wis: 16 (+3)    Init: +5       Spell Res: -
Cha: 04 (-3)    ACP: -2        Spell Fail: 30%				

       Base Armor Shld Dex Size Nat Misc Total
Armor:  10   +5    +5   +8  +0  +10  +2   40 (41)
Touch:  17   Flat-Footed: 26

      Base Mod Misc Total
Fort:  5   +9  +3   +17
Ref:   5   +7  +3   +15
Will:  5   +3  +3   +11

Armor                 Bonus Dex ACP ASF  Weight Cost
Thistledown Padded +4   +5  +10  0   0%   5lbs  16405gp
Heavy S. SHield +3      +5   -  -1  15%  15lbs  16170gp

Weapon               Attack     Damage       Critical  Range  Weight Cost 
* C.L. Bow +1       +17/+12      1d8+10      19-20x2   275ft    -   12500gp
* Gr. Sword +1      +18/+13   1d8+14(+1d8)   19-20x2     -      -     -
    *Greater SwordBow (+9Str Bow)(Distance & Acid)
N.Attack (Claw)

Equipment                    Cost / Weight
Vest of Resistance +3       (9,000gp / -lbs)  [Chest]
Helm of the Hunter          (9,000gp / -lbs)  [Head] (+5 Spot, Far Shot)
Boots of Speed              (12,000gp / -lbs) [Feet] (Doubles Movement Rate)
Gloves of Dex +4            (16,000gp / -lbs) [Hands]
Ring of Protection + 2      (8,000gp / -lbs)  [Ring 1]
Ring of Wound Closure       (15,000gp / -lbs) [Ring 2] (Doubles Natural Healing Rate)
Belt of Giant Str +4        (16,000gp / -lbs) [Waist] 
Bracers of Aerial Combat    (5,000gp / -lbs)  [Arms] (+1 to Att while I or target is in air)
Medallion of Aerial Defense &                        (+1 AC while I or target is in air)
Amulet of Health +2         (12,000gp / -lbs)  [Neck] 

Permanecy (Enlarge)         (10,125 / -lbs) *** Not calculated yet

Total Gold Spent: 146500 (150000)
Total Gold Remaining: 3500


Current Capacity: Light (67)
Carry Capacity: Light: 0-233 Med.: 234-466 Heavy: 467-700 
Lift: 1400 Drag: 3500

Languages: Common

Feats: (6)
Inproved Natural Attack, Flyby Attack, Greater Flyby Attack
Point Blank Shot, Precise Shot, Rapid Shot
[/sblock]
 
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Hee

If your build is sub-par, then I'm -dead-. :)

Curious, are those items that are sharing slots destined to be combined into single items once you work out the increased costs?

Oh, and you're using a greatsword/longbow with a heavy shield...which looks underpriced. 3170gp for a +3 enchantment?
 

Yes, I do plan on combing/choose those magical items. Though I need help with the pricing. And the shield is going to be a floating shield, again once I figure out the pricing. ANything else that you can see that is in error?


-Blood
 

I've got a couple more gear changes to make, but mechanically my character should be essentially complete. I'm reading through the IC thread now so I can add some background to my character today.
 

Thanks for helping look, Shayuri. :)

Bloodweaver1 said:
Yes, I do plan on combing/choose those magical items. Though I need help with the pricing. And the shield is going to be a floating shield, again once I figure out the pricing. ANything else that you can see that is in error?


-Blood

I have only had time to glance at it. One thing strikes me - what is "DR 10, magic, freeze?"

Do you mean you have cold resist 10 and DR 10/magic? :D

For bracers of aerial combat, wind, etc. please put some rules text in when you get a chance. They don't ring a bell for me.

Pyrex said:
I've got a couple more gear changes to make, but mechanically my character should be essentially complete. I'm reading through the IC thread now so I can add some background to my character today.

Great :D
 
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I miss read the description and that is not a DR but a special ability called Freeze. I edited the stat block to also include a brief decription of the magical items. Most of them come from the MiC. Can someone help me with pricing from the items that are taking up the same slot? Also can some of those items take up other slots? (i.e. arm item changed to a ring)


-Blood
 

I updated with some facts, but I'm super busy, so I apologize for not getting those kobolds to cough up their information just yet. I'll post again when I can with it. (I have determined all the facts, but I'm not sure what order they'd come out in.) Heck, if someone else wants to pose it, that would be great.

The kobolds know nothing. They speak of the inner lair with great fear and reverence, for none but the high priest can enter and leave alive. This presumably would require a little back-and-forth questioning to establish.

Bloodweaver1 said:
I miss read the description and that is not a DR but a special ability called Freeze. I edited the stat block to also include a brief decription of the magical items. Most of them come from the MiC. Can someone help me with pricing from the items that are taking up the same slot? Also can some of those items take up other slots? (i.e. arm item changed to a ring)


-Blood

OK, thanks. I don't have that book, so while you can use the items, I need descriptions. :p
 


Updated with 100% more kobold interrogating!

EDIT: In the interests of pacing, I'm having some NPCs and absent PCs (which are de facto NPCs) move things along. As soon as everyone is done with the introductions and discussion, we'll move towards concluding the kobold arc.
 
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