TheWiseWarlord
First Post
Ilalielthin.
Age: 151.
Height: 5'4.
Weight: 135 Pounds.
32 Charisma, 24 Dexterity, 19 Constitution, 20 Intelligence, 15 Strength, 13 Wisdom.
HD and HP: 17d6+3d8+80 154 total HP.
Male Elven Bard 7/Virtuoso 10/Arcane Archer 3.
Feats: Requiem, Weapon Focus (Mighty Composite Longbow +4), Empower Spell, Point Blank Shot, Far Shot, Precise Shot, Rapid Shot.
Items:
Headband Of Charisma +6 and Gather Information +20. (52,000 GP.)
Tome Of Charisma +5. (137,500 GP)
+5 Holy Bane (Undead) Sonic Bow +4 Mighty Bow. (200,800 GP.)
Amulet Of Constitution +6. (36,000 GP.)
Belt Of Dexterity +6. (36,000 GP)
Ioun Stone, Iridesec. (15,000 GP.)
Ring Of Sustenance and Protection +5. (55,000 GP.)
Leather +4 Of Spellcasting and Nimbleness. (49,000 GP.)
+1 Tome Of Dexterity. (27,500 GP.)
Bracers Of Archery. (8000 GP.)
Winged Boots Of Striding and Springing. (28,000 GP.)
Cloak Of Resistance +4. (16,000 GP.)
Ring Of The Diplomat And Dancer: +20 to Diplomacy, +20 to Perform. (24,000 GP.)
Gloves Of The Divine Deciever: Use Activated Divine Favor at 18th caster level, +20 to Bluff. (52,000 GP.)
Eyes Of The Truth And Intelligence +6: +20 to Sense Motive . (44,000 GP.)
Tome Of Learning. (27,500 GP.)
3 Potions Of Haste. (900 GP.)
6 +4 Arrows. (10,000 GP.)
200 Arrows. (200 GP.)
Flute. (100 GP.)
Harp. (100 GP.)
Journal, Pen and Ink. (15 GP.)
1155 GP.
Base Attack Bonus: +15, +10, +5.
Total Attack Bonus: +37, +32, +27.
Total Skills: Bluff +54, Diplomacy +58, Sense Motive +31, Perform +54 (Flute, Battledance, Archery, Dancing: Classical, Dancing: Ballroom, Singing, Speaking, Harp, Acting, Dancing: Drow, Spellcasting, Seduction, 8 undecided) , Spot +20, Listen +20, Gather Information +38, Concentration +22, Knowledge: Religion +15, Knowledge: The Planes +15, Knowledge: Arcana +16, Knowledge: Nature +10, +13 Speak Language (Infernal, Draconic, Undercommon, Auran, Gnome, Halfling, Dwarf, Abyssal, Celestial, Giant, Ignan, Terran, Aquan.)
Languages Known: :
Common, Elven, Sylvan, Infernal, Draconic, Undercommon, Auran, Gnome, Halfling, Dwarf, Abyssal, Celestial, Giant, Ignan, Terran, Aquan, Gnoll, Orc, Goblin.
Race and Type: Elf, Moon; (Medium Humanoid)
Saves:
Reflex +22, Will +16, Fortitude + 16.
Special Abilities:
Immune To Sleep, +2 to save on enchantments, only needs four hours of sleep, gains automatic profiency in the Longsword and Longbow.
Virtuoso Class Abilities:
Sustaining Song: A 1st-level virtuoso with at least 11
ranks in Perform can sustain her unconscious allies,
negating their need for stabilization checks during her
performance. Because they're not making stabilization
checks, the affected allies are neither stabilizing nor
losing hit points. A sustaining song lasts for 5 minutes or
until the virtuoso stops performing, whichever comes
first. Sustaining song is a supernatural ability.
Calumny (Su): A 3rd-level virtuoso with at least 13
ranks in Perform has mastered the fine art of slander and
can deliver a performance that makes a specific character
or group (class, race, nationality, or the like) appear in
the worst light possible. Each member of the audience
must make a Will save with a DC equal to the virtuoso's
Perform check result. Success negates the calumny
effect; failure shifts that individual's attitude toward the
target by one category—that is, from friendly to indif-ferent,
from indifferent to unfriendly, or from
unfriendly to hostile (see Table 5-4: Influencing NPC
Attitude in the DUNGEON MASTER'S Guide). Furthermore,
each affected creature gains a +2 morale bonus on all
opposed social interaction checks against the target.
Calumny lingers in the minds of affected audience
members for 24 hours per daily use of virtuoso perform-ance
applied to the calumny attempt. For example, a
7th-level bard/3rd-level virtuoso could apply seven
daily uses of virtuoso performance to a song of anti-duergar
sentiment. All who heard it and failed their
Will saves would be affected for a week, and the virtu-oso
would have three virtuoso performance uses left
that day. Calumny is a supernatural, mind-affecting,
language-dependent ability
Jarring Song (Su): A 4th-level virtuoso with at least 14
ranks in Perform can inhibit spellcasting.
Anyone attempting to cast a spell during
a jarring song must make a Concentration
check (DC 15 + the spell level).
Success allows normal completion of the
spell; failure means it is lost. A jarring song
requires three daily uses of virtuoso perform-ance
and is a supernatural, sonic ability.
Sharp Note (Sp): A 5th-level virtuoso with
at least 15 ranks in Perform can sharpen the
blades of all piercing and slashing weapons
within a 10-foot radius. The affected weapons
function as if a 6th-level sorcerer had cast a keen
edge spell on them, except that the effect lasts only
10 minutes. Sharp note requires three daily uses of
virtuoso performance and is a spell-like, transmu-tation
ability.
Mindbending Melody (Sp): A 6th-level virtuoso
with at least 16 ranks in Perform can dominate a
humanoid that she has already fascinated. This
ability functions exactly like a dominate person
spell cast by a 9th-level sorcerer. The target can
make a Will save (DC 15 + the virtuoso's
Charisma modifier) to negate the effect. A
mindbending melody requires two daily uses of virtu-oso
performance and is a spell-like, mind-affecting,
language-dependent, charm ability.
Greater Calumny (Su): A 7th-level virtuoso with at least
17 ranks in Perform can whip her audience into a frenzy
of loathing. Greater calumny functions exactly like
calumny, except that the audience's attitude is shifted two
categories (indifferent to hostile, for example), and each
affected audience member gains a +4 morale bonus on all
opposed social interaction checks with the target. Greater
calumny is a supernatural, mind-affecting, language-dependent
ability.
Magical Melody (Su): An 8th-level virtuoso with at least
18 ranks in Perform can empower allied spellcasters,
raising their effective caster levels by +1 each for the
purposes of spell effects and spell resistance checks. This
effect lasts as long as the performance does. Magical
melody requires two daily uses of virtuoso performance
per minute maintained. It is a supernatural ability.
Song of Fury (Su): A 9th-level virtuoso with at least 19
ranks in Perform can enrage her allies. This ability func-tions
exactly like barbarian rage on all willing allies
within 20 feet, and it lasts as long as the virtuoso contin-ues
her performance. Song of fury requires three daily
uses of performance per round maintained. It is a super-natural,
mind-affecting ability.
Revealing Melody (Sp): A l0th-level virtuoso with at least
20 ranks in Perform can reveal all things as they actually
are. All those who hear the revealing melody are affected as
if by a true seeing spell cast by a 17th-level sorcerer. The
effect lasts as long as the song does. Revealing melody
requires two daily uses of virtuoso performance per
round maintained and is a spell-like, divination ability.
Bardic Music: Insipre Courage, Inspire Greatness, Inspire Competence.
Known Bard Spells:
1st Level:
Amplify.
Erase.
Protection From Evil.
Ventriliquism.
Grease.
2nd Level:
Whispering Wind.
Suggestion.
Silence.
Summon Swarm.
Soundburst.
3rd Level:
Displacement.
Wind Wall.
Magic Circle Against Evil.
Greater Magic Weapon.
4th level:
Modify Memory.
Legend Lore.
Rainbow Pattern.
Shout.
5th level:
Healing Circle.
Contact Other Plane.
Control Water.
Mislead.
6th level:
Mass Suggestion.
Veil.
Summon Monster VI
Spells Per Day: 4/7/7/7/5/5/3
History:
Ilalielthin was born to Ithranilas and Nakiltaria Silioron in the High Forest, in Faerun. He grew up as most Elves do, learning the ways and history of his people, and doing such activities that pleased him. Ilalielthin always enjoyed music, performing and dallying with the ladies around his own age most of all. He also loved to compete in Archery contests and read about far off places, worlds and civilizations.
His first love was always music, but he took a bit there and a bit here from his other activities as well, and became quite skilled at many of them. Ilalielthin lived a good life for the first hundred or so of his years, and he was planning to go adventuring quite soon, when it happened.
The first Industrial Revolution. Ilalielthin saw no problem with it, but many of his race openly scorned it, and this scorn turned into conflict, and conflict into a war of epic proportions. He fought with his people for a time, not because of any abiding dislike of Technology, but because he felt his people needed his help. Then, some of the highest ranked Elves performed the spell that destroyed the Weave, cutting off all magic for a time.
Ilalielthin himself was one of the many Elves who was suddenly cut off from his power, and he saw firsthand the absolute chaos and destruction the Elves had wreaked. Disgusted, he left Faerun and his people to their war, and began traveilng the planes.
He met many interesting people and things, and discovered quite a few fascinating places in his journeys. Eventually, however, he began to long for his home and some of his own race to be around again, and so he went back to Faerun.
By this time, the war was over. Ilalielthin was overwhelmed and shocked when he found out that his people had been virtually wiped out in Faerun. He had always thought that the war would eventually die out, or even if the Elves lost, they would simply retreat back beyond their borders. He had never expected the genocidal butchery he came back to, all of his people slaughtered, down to the smallest infant. His parents, his siblings, all had died.
A wave of guilt overcame him, and he blamed himself for not staying and helping his people as best he could. His guilt soon turned into a cold rage, and he began traveling Faerun in search of those he blamed most for his peoples eradication: Goblinoids.
He would wear a cloak, and cover up his face during his travels. He was not skilled in disguise, but none on Faerun seemed to think any Elves existed on Faerun. He would find the Goblinoids, and entertain them with tales, and pry from their drunken lips their "glorious" battles and butchery they had waged against his people, and then he would slay every last one, his magic, music and bow too much for them.
He slew hundreds, then thousands, of the Goblinoids, and still it was not enough. He would often visit taverns, and sing songs about the horrors the Goblinoids had visited upon the world, and incite riots against the Goblinoid population in the area. Thousands more died because of this. Word soon spread of his deeds, and mercenaries and bounty hunters searched high and low for him. Most, he slew, the ones that were too powerful, he avoided or incited others against them.
Ilalielthin, looking back, does not know how he survived this time, and he realizes that, at the time, he did not care whether he lived or not. After 25 years of slaughter, he reached the point where his thirst for vengeance had been slaked, and all that he was left with was bitterness and sorrow at the loss of his people.
Ilalielthin decided he would leave Faerun and Toril, and return to traveling the planes, as his home sphere held nothing for him but pain and sorrow now, but before he did, he decided to visit his old home in the High Forest one last time. Ilalielthin bitterly wondered whether he would be killed by the Goblinoids that now infested the area... At least he would take a few more with him, he thought.
Age: 151.
Height: 5'4.
Weight: 135 Pounds.
32 Charisma, 24 Dexterity, 19 Constitution, 20 Intelligence, 15 Strength, 13 Wisdom.
HD and HP: 17d6+3d8+80 154 total HP.
Male Elven Bard 7/Virtuoso 10/Arcane Archer 3.
Feats: Requiem, Weapon Focus (Mighty Composite Longbow +4), Empower Spell, Point Blank Shot, Far Shot, Precise Shot, Rapid Shot.
Items:
Headband Of Charisma +6 and Gather Information +20. (52,000 GP.)
Tome Of Charisma +5. (137,500 GP)
+5 Holy Bane (Undead) Sonic Bow +4 Mighty Bow. (200,800 GP.)
Amulet Of Constitution +6. (36,000 GP.)
Belt Of Dexterity +6. (36,000 GP)
Ioun Stone, Iridesec. (15,000 GP.)
Ring Of Sustenance and Protection +5. (55,000 GP.)
Leather +4 Of Spellcasting and Nimbleness. (49,000 GP.)
+1 Tome Of Dexterity. (27,500 GP.)
Bracers Of Archery. (8000 GP.)
Winged Boots Of Striding and Springing. (28,000 GP.)
Cloak Of Resistance +4. (16,000 GP.)
Ring Of The Diplomat And Dancer: +20 to Diplomacy, +20 to Perform. (24,000 GP.)
Gloves Of The Divine Deciever: Use Activated Divine Favor at 18th caster level, +20 to Bluff. (52,000 GP.)
Eyes Of The Truth And Intelligence +6: +20 to Sense Motive . (44,000 GP.)
Tome Of Learning. (27,500 GP.)
3 Potions Of Haste. (900 GP.)
6 +4 Arrows. (10,000 GP.)
200 Arrows. (200 GP.)
Flute. (100 GP.)
Harp. (100 GP.)
Journal, Pen and Ink. (15 GP.)
1155 GP.
Base Attack Bonus: +15, +10, +5.
Total Attack Bonus: +37, +32, +27.
Total Skills: Bluff +54, Diplomacy +58, Sense Motive +31, Perform +54 (Flute, Battledance, Archery, Dancing: Classical, Dancing: Ballroom, Singing, Speaking, Harp, Acting, Dancing: Drow, Spellcasting, Seduction, 8 undecided) , Spot +20, Listen +20, Gather Information +38, Concentration +22, Knowledge: Religion +15, Knowledge: The Planes +15, Knowledge: Arcana +16, Knowledge: Nature +10, +13 Speak Language (Infernal, Draconic, Undercommon, Auran, Gnome, Halfling, Dwarf, Abyssal, Celestial, Giant, Ignan, Terran, Aquan.)
Languages Known: :
Common, Elven, Sylvan, Infernal, Draconic, Undercommon, Auran, Gnome, Halfling, Dwarf, Abyssal, Celestial, Giant, Ignan, Terran, Aquan, Gnoll, Orc, Goblin.
Race and Type: Elf, Moon; (Medium Humanoid)
Saves:
Reflex +22, Will +16, Fortitude + 16.
Special Abilities:
Immune To Sleep, +2 to save on enchantments, only needs four hours of sleep, gains automatic profiency in the Longsword and Longbow.
Virtuoso Class Abilities:
Sustaining Song: A 1st-level virtuoso with at least 11
ranks in Perform can sustain her unconscious allies,
negating their need for stabilization checks during her
performance. Because they're not making stabilization
checks, the affected allies are neither stabilizing nor
losing hit points. A sustaining song lasts for 5 minutes or
until the virtuoso stops performing, whichever comes
first. Sustaining song is a supernatural ability.
Calumny (Su): A 3rd-level virtuoso with at least 13
ranks in Perform has mastered the fine art of slander and
can deliver a performance that makes a specific character
or group (class, race, nationality, or the like) appear in
the worst light possible. Each member of the audience
must make a Will save with a DC equal to the virtuoso's
Perform check result. Success negates the calumny
effect; failure shifts that individual's attitude toward the
target by one category—that is, from friendly to indif-ferent,
from indifferent to unfriendly, or from
unfriendly to hostile (see Table 5-4: Influencing NPC
Attitude in the DUNGEON MASTER'S Guide). Furthermore,
each affected creature gains a +2 morale bonus on all
opposed social interaction checks against the target.
Calumny lingers in the minds of affected audience
members for 24 hours per daily use of virtuoso perform-ance
applied to the calumny attempt. For example, a
7th-level bard/3rd-level virtuoso could apply seven
daily uses of virtuoso performance to a song of anti-duergar
sentiment. All who heard it and failed their
Will saves would be affected for a week, and the virtu-oso
would have three virtuoso performance uses left
that day. Calumny is a supernatural, mind-affecting,
language-dependent ability
Jarring Song (Su): A 4th-level virtuoso with at least 14
ranks in Perform can inhibit spellcasting.
Anyone attempting to cast a spell during
a jarring song must make a Concentration
check (DC 15 + the spell level).
Success allows normal completion of the
spell; failure means it is lost. A jarring song
requires three daily uses of virtuoso perform-ance
and is a supernatural, sonic ability.
Sharp Note (Sp): A 5th-level virtuoso with
at least 15 ranks in Perform can sharpen the
blades of all piercing and slashing weapons
within a 10-foot radius. The affected weapons
function as if a 6th-level sorcerer had cast a keen
edge spell on them, except that the effect lasts only
10 minutes. Sharp note requires three daily uses of
virtuoso performance and is a spell-like, transmu-tation
ability.
Mindbending Melody (Sp): A 6th-level virtuoso
with at least 16 ranks in Perform can dominate a
humanoid that she has already fascinated. This
ability functions exactly like a dominate person
spell cast by a 9th-level sorcerer. The target can
make a Will save (DC 15 + the virtuoso's
Charisma modifier) to negate the effect. A
mindbending melody requires two daily uses of virtu-oso
performance and is a spell-like, mind-affecting,
language-dependent, charm ability.
Greater Calumny (Su): A 7th-level virtuoso with at least
17 ranks in Perform can whip her audience into a frenzy
of loathing. Greater calumny functions exactly like
calumny, except that the audience's attitude is shifted two
categories (indifferent to hostile, for example), and each
affected audience member gains a +4 morale bonus on all
opposed social interaction checks with the target. Greater
calumny is a supernatural, mind-affecting, language-dependent
ability.
Magical Melody (Su): An 8th-level virtuoso with at least
18 ranks in Perform can empower allied spellcasters,
raising their effective caster levels by +1 each for the
purposes of spell effects and spell resistance checks. This
effect lasts as long as the performance does. Magical
melody requires two daily uses of virtuoso performance
per minute maintained. It is a supernatural ability.
Song of Fury (Su): A 9th-level virtuoso with at least 19
ranks in Perform can enrage her allies. This ability func-tions
exactly like barbarian rage on all willing allies
within 20 feet, and it lasts as long as the virtuoso contin-ues
her performance. Song of fury requires three daily
uses of performance per round maintained. It is a super-natural,
mind-affecting ability.
Revealing Melody (Sp): A l0th-level virtuoso with at least
20 ranks in Perform can reveal all things as they actually
are. All those who hear the revealing melody are affected as
if by a true seeing spell cast by a 17th-level sorcerer. The
effect lasts as long as the song does. Revealing melody
requires two daily uses of virtuoso performance per
round maintained and is a spell-like, divination ability.
Bardic Music: Insipre Courage, Inspire Greatness, Inspire Competence.
Known Bard Spells:
1st Level:
Amplify.
Erase.
Protection From Evil.
Ventriliquism.
Grease.
2nd Level:
Whispering Wind.
Suggestion.
Silence.
Summon Swarm.
Soundburst.
3rd Level:
Displacement.
Wind Wall.
Magic Circle Against Evil.
Greater Magic Weapon.
4th level:
Modify Memory.
Legend Lore.
Rainbow Pattern.
Shout.
5th level:
Healing Circle.
Contact Other Plane.
Control Water.
Mislead.
6th level:
Mass Suggestion.
Veil.
Summon Monster VI
Spells Per Day: 4/7/7/7/5/5/3
History:
Ilalielthin was born to Ithranilas and Nakiltaria Silioron in the High Forest, in Faerun. He grew up as most Elves do, learning the ways and history of his people, and doing such activities that pleased him. Ilalielthin always enjoyed music, performing and dallying with the ladies around his own age most of all. He also loved to compete in Archery contests and read about far off places, worlds and civilizations.
His first love was always music, but he took a bit there and a bit here from his other activities as well, and became quite skilled at many of them. Ilalielthin lived a good life for the first hundred or so of his years, and he was planning to go adventuring quite soon, when it happened.
The first Industrial Revolution. Ilalielthin saw no problem with it, but many of his race openly scorned it, and this scorn turned into conflict, and conflict into a war of epic proportions. He fought with his people for a time, not because of any abiding dislike of Technology, but because he felt his people needed his help. Then, some of the highest ranked Elves performed the spell that destroyed the Weave, cutting off all magic for a time.
Ilalielthin himself was one of the many Elves who was suddenly cut off from his power, and he saw firsthand the absolute chaos and destruction the Elves had wreaked. Disgusted, he left Faerun and his people to their war, and began traveilng the planes.
He met many interesting people and things, and discovered quite a few fascinating places in his journeys. Eventually, however, he began to long for his home and some of his own race to be around again, and so he went back to Faerun.
By this time, the war was over. Ilalielthin was overwhelmed and shocked when he found out that his people had been virtually wiped out in Faerun. He had always thought that the war would eventually die out, or even if the Elves lost, they would simply retreat back beyond their borders. He had never expected the genocidal butchery he came back to, all of his people slaughtered, down to the smallest infant. His parents, his siblings, all had died.
A wave of guilt overcame him, and he blamed himself for not staying and helping his people as best he could. His guilt soon turned into a cold rage, and he began traveling Faerun in search of those he blamed most for his peoples eradication: Goblinoids.
He would wear a cloak, and cover up his face during his travels. He was not skilled in disguise, but none on Faerun seemed to think any Elves existed on Faerun. He would find the Goblinoids, and entertain them with tales, and pry from their drunken lips their "glorious" battles and butchery they had waged against his people, and then he would slay every last one, his magic, music and bow too much for them.
He slew hundreds, then thousands, of the Goblinoids, and still it was not enough. He would often visit taverns, and sing songs about the horrors the Goblinoids had visited upon the world, and incite riots against the Goblinoid population in the area. Thousands more died because of this. Word soon spread of his deeds, and mercenaries and bounty hunters searched high and low for him. Most, he slew, the ones that were too powerful, he avoided or incited others against them.
Ilalielthin, looking back, does not know how he survived this time, and he realizes that, at the time, he did not care whether he lived or not. After 25 years of slaughter, he reached the point where his thirst for vengeance had been slaked, and all that he was left with was bitterness and sorrow at the loss of his people.
Ilalielthin decided he would leave Faerun and Toril, and return to traveling the planes, as his home sphere held nothing for him but pain and sorrow now, but before he did, he decided to visit his old home in the High Forest one last time. Ilalielthin bitterly wondered whether he would be killed by the Goblinoids that now infested the area... At least he would take a few more with him, he thought.
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