The problem is that D&D d20 is not really tuned for comic book action.
The numerical stats are just that: numbers used in the game to "represent" physical or mental attributes.
"Strength" only sums "everything that helps you bang someone in the head and lift scores" in one number.
It puts prowess, cohordination, arm and leg power in just one stat.
Of course it's not accurate (a long distance runner and a 100 mt runner are both very strong, but their kind of strength is different. For those who care, even their leg muscle type is different).
But it's simple enough to play.
This not only Strength's case. It's the same for Dex, Wis, Cha...
What links hand-eye cohordination and balance? Can't a good sharp-shooter be clumpsy or overweight?.
That's just because they wanted to keep the abilities down to six. And that's nice for D&D IMHO.
If you want the degree of "precision" super heros have maybe it should be needed to split the basic abilities in 12 or more (those who were around in 2nd edition knows what I'm talking of).
So you could have a Prowess ability that adds to BAB (good for Captain America type characters), a Muscle ability for those who lift tons, Aim for Hawkeye and Balance for Daredevil, and so on.
This doesn't solve the problem regarding "crappy die + super oomph modifier" of course. That's another matter altogether.
I have to say I like the system that caps every ability at a value and then starts to add dice after that. I'll give it a try
The numerical stats are just that: numbers used in the game to "represent" physical or mental attributes.
"Strength" only sums "everything that helps you bang someone in the head and lift scores" in one number.
It puts prowess, cohordination, arm and leg power in just one stat.
Of course it's not accurate (a long distance runner and a 100 mt runner are both very strong, but their kind of strength is different. For those who care, even their leg muscle type is different).
But it's simple enough to play.
This not only Strength's case. It's the same for Dex, Wis, Cha...
What links hand-eye cohordination and balance? Can't a good sharp-shooter be clumpsy or overweight?.
That's just because they wanted to keep the abilities down to six. And that's nice for D&D IMHO.
If you want the degree of "precision" super heros have maybe it should be needed to split the basic abilities in 12 or more (those who were around in 2nd edition knows what I'm talking of).
So you could have a Prowess ability that adds to BAB (good for Captain America type characters), a Muscle ability for those who lift tons, Aim for Hawkeye and Balance for Daredevil, and so on.
This doesn't solve the problem regarding "crappy die + super oomph modifier" of course. That's another matter altogether.
I have to say I like the system that caps every ability at a value and then starts to add dice after that. I'll give it a try
