Ok, this is a rough, unfinished version of my character.
Meekis Mushroom-hunter
Male Svirfneblin (Deep Gnome) Wizard 1
Neutral Good
B]Str:[/B] 6 -2 ( points, -2 racial)
Dex: 17 +3 ( points, +2 racial)
Con: 13 +1 ( points)
Int: 18 +4 (16 points)
Wis: 16 +3 ( points, +2 racial)
Cha: 4 -3 (0 points, -4 racial)
HP: 5 (1d4+1)
AC: 18 (+3 Dex, +4 racial dodge, +1 size, touch 14, flat-footed 11)
Init: +3 (+3 Dex)
BAB: +1
Grap: -3
Speed 20 ft. (base 20, load ??, no armor)
Fort: +4 (+0 base, +1 ability, +2 racial, +1 Survivor)
Ref: +5 (+0 base, +3 ability, +2 racial)
Will: +7 (+2 base, +3 ability, +2 racial)
(+2 vs. illusions)
BAB: +0
Melee Attack: -1
Melee Weapon: -1, Small club, 1d4-2/x2, or +0, MW Small dagger, 1d3-2, 19-20/x2, bludgeoning.
Ranged Attack +4
Ranged Weapon: +4, Small light crossbow, 1d6, 19-20/x2, piercing, 80 ft. range.
Appearance
Size: Small
Height: 3'6" tall
Weight: 46 lbs
Age: 76 years old
Hair: no hair (bald)
Eyes: dark gray eyes
Skin: stone gray
Languages: Common, Gnome, Undercommon, Draconic, Terran, Elven
Skills (24 skill points)
+3 Concentration (2 ranks, +1 Con)
+8 Craft (alchemy) (4 ranks, +4 Int)
+10/12 Hide (+4 Dex, +4 size, +2 racial/additional +2 in darkened underground areas)
+8 Knowledge (arcana) (4 ranks, +4 Int)
+6 Knowledge (dungeoneering) (2 ranks, +4 Int)
+6 Knowledge (Underdark geography) (2 ranks, +4 Int)
+6 Knowledge (Underdark local) (2 ranks, +4 Int)
+6 Knowledge (nature) (2 ranks, +4 Int)
+8 Spellcraft (4 ranks, +4 Int)
+6 Survival (2 cc ranks, +3 Wis, +2 Survivor)
+10 Listen (+3 Wis, +2 racial, +2 Alertness, +3 from bat familiar)
+5 Spot (+3 Wis, +2 Alertness)
Feats
Survivor – Grants +1 bonus on Fortitude save, and +2 on Survival checks
Alertness – +2 to Listen and Spot checks when familiar is within 5 ft.
Racial Traits:
- Darkvision 120ft.
- Spell-like abilities 1/day speak with animals (burrowing mammal only, duration 1 minute), blindness (DC 12), blur (DC 12), and disguise self (DC 11)
- Stonecunning (+2 racial bonus to notice unusual stonework, automatic Search check within 10 ft. of stonework traps, and intuit depth)
- Continuous nondetection (caster level 1) – must make caster level check (1d20 + caster level) against DC 12 to use divinations against Meekis or his gear.
- Spell resistance 11
- +4 dodge bonus against all creatures
- +2 racial bonus on all saving throws
- +2 racial bonus on Hide checks (improves to +4 in darkened undergrounds areas)
- Weapon familiarity (gnome hooked hammer)
- +2 racial saving throw versus illusions
- +1 to the DC of illusions cast by Meekis
- +1 racial attack bonus against kobolds and goblinoids)
- +2 racial bonus on Listen and Craft (alchemy) checks.
Wizard Abilities
- Scribe scroll – gains the scribe scroll feat for free
- Summon familiar – Meekis has summoned a bat familiar called Softsqueek
Spells Prepared
0th-
1st-
2nd-
Spellbook
DC - +4, +5 for illusions*
0th- acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound*, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue.
1st- color spray*, identify, mage armor, magic missile, ray of enfeeblement, silent image*, shield.
Softsqueek, bat familiar
Diminutive Magical Beast
Hit Dice: 1d8 (3 hit points)
Initiative: +2
Speed: 5 ft., fly 40 ft. (good)
Armor Class: 17 (+4 size, +2 Dex, +1 natural), touch 16, flat footed 15
Base Attack/Grapple: +0/-17
Attack: –
Full Attack: –
Space/Reach: 1 ft./0 ft.
Special Attacks: –
Special Qualities: Blindsense 20 ft., low-light vision, improved evasion, share spells, empathic link
Saves: Fort +2, Ref +4, Will +4
Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 4
Skills: Hide +14, Listen +8*, Move Silently +6, Spot +8*
Feats: Alertness
Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.
Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
Write at least two paragraphs of character background and history here. Try to take advantage of using this section to make your character interesting instead of just a "video-gamish" list of D&D statistics. But don't write so much that it makes people's eyes fall out, keep it focused and stick to the highlights.
If you are updating your character after completing part of an adventure here in this forum, add a paragraph in here that summarizes some of the things that have happened so far, like a short diary or adventure summary from your own PC's perspective. If the character has earned any experience points, this is a good place to make a note of them too.
Write a paragraph that describes the characters personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, and similar things. Thinking about that stuff and writing it down will help you role-play much much better and your games will become more fun for you and everybody else playing with you. Who knows, your role-playing might help you win an Academy Award someday.
Write out another paragraph with details describing the way your PC looks when first encountered. Make him/her unique enough so that your character isn't just another boring face in the crowd. Also be sure to describe all your clothing colors and materials so that everyone isn't walking around looking like clones that bought duplicate Adventurer Outfits from the exact same clothing store!!
Robe (worn, ??wt) ??gp optionally continue for each item below
Outfitname (worn, ??wt)
Medium Weapon or item (belt left, ??wt)
Medium Weapon or item (belt right, ??wt)
Tiny Weapon or item (belt front, ??wt)
Tiny Weapon or item (belt rear, ??wt)
Other items attached to belt (location, ??wt)
Small light crossbow (left shoulder, 2lbs, 35gp)
Backpack (center back, ??wt)
Bedroll (below backpack, ??wt)
Other items worn on back or shoulders (location, ??wt)
Headband, Hat, Helmet (head, ??wt)
Lenses or Goggles (eyes, ??wt)
Cloak, Cape, or Mantle (worn, ??wt)
Vest, Vestment, or Shirt (worn, ??wt)
Ring (left ??th finger, -wt)
Ring (right ??th finger, -wt)
Amulet, Brooch, Medallion, or Necklace (worn, ??wt)
Belt (worn, ??wt)
Gloves or Gauntlets (hands, ??wt)
Bracers or Bracelets (wrists, ??wt)
Boots or Slippers (feet, ??wt)
Other minor accessories (location, ??wt)
Waterskin- water (backpack, ??wt)
5 Torches (backpack, ??wt)
Flint & Steel (backpack, ??wt)
Trail Rations- 1 days (backpack, ??wt)
Other backpack contents (backpack, ??wt)
Coins- ??gp, ??sp, ??cp (pouch, ??wt)
Gemname- ??gp (pouch, -wt)
Gemname- ??gp (pouch, -wt)
Other pouch contents (pouch, ??wt)
Remove any items from this sample list that the character doesn't have. Keep a blank line between the seperate categories (main clothing, belt things, shoulders/back, accessories worn, jewelry, backpack contents, pouch contents) to help organize the character.
The equipment listed should show where everything is usually carried during "hands-free" situations, such as when sitting in the tavern drinking an ale, or climbing up a rope in a dungeon, or carrying your unconscious companion's body back to town to be healed. Even though the character may typically carry certain equipment in his hands, writing your character sheet like this will help visualize where everything goes during any hands-free situations that come up
Meekis Mushroom-hunter
Male Svirfneblin (Deep Gnome) Wizard 1
Neutral Good
B]Str:[/B] 6 -2 ( points, -2 racial)
Dex: 17 +3 ( points, +2 racial)
Con: 13 +1 ( points)
Int: 18 +4 (16 points)
Wis: 16 +3 ( points, +2 racial)
Cha: 4 -3 (0 points, -4 racial)
HP: 5 (1d4+1)
AC: 18 (+3 Dex, +4 racial dodge, +1 size, touch 14, flat-footed 11)
Init: +3 (+3 Dex)
BAB: +1
Grap: -3
Speed 20 ft. (base 20, load ??, no armor)
Fort: +4 (+0 base, +1 ability, +2 racial, +1 Survivor)
Ref: +5 (+0 base, +3 ability, +2 racial)
Will: +7 (+2 base, +3 ability, +2 racial)
(+2 vs. illusions)
BAB: +0
Melee Attack: -1
Melee Weapon: -1, Small club, 1d4-2/x2, or +0, MW Small dagger, 1d3-2, 19-20/x2, bludgeoning.
Ranged Attack +4
Ranged Weapon: +4, Small light crossbow, 1d6, 19-20/x2, piercing, 80 ft. range.
Appearance
Size: Small
Height: 3'6" tall
Weight: 46 lbs
Age: 76 years old
Hair: no hair (bald)
Eyes: dark gray eyes
Skin: stone gray
Languages: Common, Gnome, Undercommon, Draconic, Terran, Elven
Skills (24 skill points)
+3 Concentration (2 ranks, +1 Con)
+8 Craft (alchemy) (4 ranks, +4 Int)
+10/12 Hide (+4 Dex, +4 size, +2 racial/additional +2 in darkened underground areas)
+8 Knowledge (arcana) (4 ranks, +4 Int)
+6 Knowledge (dungeoneering) (2 ranks, +4 Int)
+6 Knowledge (Underdark geography) (2 ranks, +4 Int)
+6 Knowledge (Underdark local) (2 ranks, +4 Int)
+6 Knowledge (nature) (2 ranks, +4 Int)
+8 Spellcraft (4 ranks, +4 Int)
+6 Survival (2 cc ranks, +3 Wis, +2 Survivor)
+10 Listen (+3 Wis, +2 racial, +2 Alertness, +3 from bat familiar)
+5 Spot (+3 Wis, +2 Alertness)
Feats
Survivor – Grants +1 bonus on Fortitude save, and +2 on Survival checks
Alertness – +2 to Listen and Spot checks when familiar is within 5 ft.
Racial Traits:
- Darkvision 120ft.
- Spell-like abilities 1/day speak with animals (burrowing mammal only, duration 1 minute), blindness (DC 12), blur (DC 12), and disguise self (DC 11)
- Stonecunning (+2 racial bonus to notice unusual stonework, automatic Search check within 10 ft. of stonework traps, and intuit depth)
- Continuous nondetection (caster level 1) – must make caster level check (1d20 + caster level) against DC 12 to use divinations against Meekis or his gear.
- Spell resistance 11
- +4 dodge bonus against all creatures
- +2 racial bonus on all saving throws
- +2 racial bonus on Hide checks (improves to +4 in darkened undergrounds areas)
- Weapon familiarity (gnome hooked hammer)
- +2 racial saving throw versus illusions
- +1 to the DC of illusions cast by Meekis
- +1 racial attack bonus against kobolds and goblinoids)
- +2 racial bonus on Listen and Craft (alchemy) checks.
Wizard Abilities
- Scribe scroll – gains the scribe scroll feat for free
- Summon familiar – Meekis has summoned a bat familiar called Softsqueek
Spells Prepared
0th-
1st-
2nd-
Spellbook
DC - +4, +5 for illusions*
0th- acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound*, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue.
1st- color spray*, identify, mage armor, magic missile, ray of enfeeblement, silent image*, shield.
Softsqueek, bat familiar
Diminutive Magical Beast
Hit Dice: 1d8 (3 hit points)
Initiative: +2
Speed: 5 ft., fly 40 ft. (good)
Armor Class: 17 (+4 size, +2 Dex, +1 natural), touch 16, flat footed 15
Base Attack/Grapple: +0/-17
Attack: –
Full Attack: –
Space/Reach: 1 ft./0 ft.
Special Attacks: –
Special Qualities: Blindsense 20 ft., low-light vision, improved evasion, share spells, empathic link
Saves: Fort +2, Ref +4, Will +4
Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 4
Skills: Hide +14, Listen +8*, Move Silently +6, Spot +8*
Feats: Alertness
Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.
Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
Write at least two paragraphs of character background and history here. Try to take advantage of using this section to make your character interesting instead of just a "video-gamish" list of D&D statistics. But don't write so much that it makes people's eyes fall out, keep it focused and stick to the highlights.
If you are updating your character after completing part of an adventure here in this forum, add a paragraph in here that summarizes some of the things that have happened so far, like a short diary or adventure summary from your own PC's perspective. If the character has earned any experience points, this is a good place to make a note of them too.
Write a paragraph that describes the characters personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, and similar things. Thinking about that stuff and writing it down will help you role-play much much better and your games will become more fun for you and everybody else playing with you. Who knows, your role-playing might help you win an Academy Award someday.
Write out another paragraph with details describing the way your PC looks when first encountered. Make him/her unique enough so that your character isn't just another boring face in the crowd. Also be sure to describe all your clothing colors and materials so that everyone isn't walking around looking like clones that bought duplicate Adventurer Outfits from the exact same clothing store!!
Robe (worn, ??wt) ??gp optionally continue for each item below
Outfitname (worn, ??wt)
Medium Weapon or item (belt left, ??wt)
Medium Weapon or item (belt right, ??wt)
Tiny Weapon or item (belt front, ??wt)
Tiny Weapon or item (belt rear, ??wt)
Other items attached to belt (location, ??wt)
Small light crossbow (left shoulder, 2lbs, 35gp)
Backpack (center back, ??wt)
Bedroll (below backpack, ??wt)
Other items worn on back or shoulders (location, ??wt)
Headband, Hat, Helmet (head, ??wt)
Lenses or Goggles (eyes, ??wt)
Cloak, Cape, or Mantle (worn, ??wt)
Vest, Vestment, or Shirt (worn, ??wt)
Ring (left ??th finger, -wt)
Ring (right ??th finger, -wt)
Amulet, Brooch, Medallion, or Necklace (worn, ??wt)
Belt (worn, ??wt)
Gloves or Gauntlets (hands, ??wt)
Bracers or Bracelets (wrists, ??wt)
Boots or Slippers (feet, ??wt)
Other minor accessories (location, ??wt)
Waterskin- water (backpack, ??wt)
5 Torches (backpack, ??wt)
Flint & Steel (backpack, ??wt)
Trail Rations- 1 days (backpack, ??wt)
Other backpack contents (backpack, ??wt)
Coins- ??gp, ??sp, ??cp (pouch, ??wt)
Gemname- ??gp (pouch, -wt)
Gemname- ??gp (pouch, -wt)
Other pouch contents (pouch, ??wt)
Remove any items from this sample list that the character doesn't have. Keep a blank line between the seperate categories (main clothing, belt things, shoulders/back, accessories worn, jewelry, backpack contents, pouch contents) to help organize the character.
The equipment listed should show where everything is usually carried during "hands-free" situations, such as when sitting in the tavern drinking an ale, or climbing up a rope in a dungeon, or carrying your unconscious companion's body back to town to be healed. Even though the character may typically carry certain equipment in his hands, writing your character sheet like this will help visualize where everything goes during any hands-free situations that come up
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