The Lamentation of Lolth - OoC I (Epic CotSQ Campaign)

Caelbryn
Male Human Rogue 1st lvl
Chaotic Good
Str 12 (+1) pts 4
Dex 16 (+3) pts 10
Con 13 (+1) pts 5
Int 16 (+3) pts 10
Wis 8 (-1) pts 0
Cha 14 (+2) pts 6

Hit Points 7
AC 15 (16 w/dodge), Touch 13 (14 w/dodge), Flat 12
Init +3
BAB +0, Grap + 1
Speed 30ft (base 30ft, light armour)
Fort + 1, Ref + 5, Will + 1

+ 1 Melee, short sword, 1d6 + 1, 19-20/x2
+ 3 Ranged, Composite Shortbow, 1d6, 20/ x3, 70ft range inc

Medium-Size, 6'2" tall, 160 1bs wt, 19 yrs old
Black hair, dull red eyes, sallow skin

Speaks Common, Mulhorandi, Chondathan, and Damaran

+7 Sleight of Hand (4)
+7 Bluff (4)
+6 Use Magic Device (4)
+4 Diplomacy (2)
+7 Hide (4)
+7 Move Silently (4)
+1 Listen (2)
+1 Spot (2)
+4 Perform (Dance) (2)
+7 Open Lock (4)
+7 Search (4)
+7 Disable Device (4)
+7 Tumble (4)
+3 Climb (2)
+4 Gather Information (2)


Feats

Iron Will (+2 to will saves)
Dodge

Rogue Abilities

- Sneak Attack +1d6
- Trapfinding (may use search skill to find traps and magic traps with DC higher than 20)


Caelbryn’s father was a Red Wizard of moderate power and influence, who dabbled extensively in the art of demonology. His mother was a slave, and was soon forgotten and discarded after Caelbryn's cocneption, though shje returned for long enough to leave him on his father's doorstep. Hoping for a talented boy who could be trained into a worthy apprentice and aide, his father took him in. He never had much love for his son, and never took perosnal care of him. He preferred to leave him in the care of one of his servants until the age when he could be trained in wizardry. His childhood was, therefore, lonely – his father had little interest in anything but his studies, and Caelbryn had little love for magic. Once his father discovered his lack of particular aptitude for or interest in the Art, he lost interest in him and eventually threw him out. He therefore ran away, and found his way over the border of Thay and into neighbouring Aglarond. He certainly was not prepared to humble himself by asking his father to reconsider.
From there, he has wandered across most of the Eastern Realms. Rarely has he lingered in one place, and he has tried to keep his head down and stay uninvolved in local events. He has existed mainly by the ‘charity’ of strangers (read: their lack of caution with their personal possessions), and for some time he eked out a happy enough existence in this manner. Recently, though, he has become rather dissatisfied with his aimless roaming. He ha sfelt a need to exert his influence on the world, to make something of himself, and also to influence others. He has therefore begun to seek out work and, preferably, companionship.

[Character diary/ EXP to be updated when there is something to note]

Caelbryn is generally cheerful, and can usually see the funny side of a situation. He believes strongly in the power of personal choice, and he is also something of an altruist – though this is not necessarily obvious at first meeting. He does, however, have a tendency to be rather insensitive and, however well-meaning, he does have a tendency to go about helping people (whether emotionally or materially) in the wrong way. That is not to say he is stupid – he certainly isn’t – but he is rather self-centred and often fails to take in to account that others see things in a different way to himself.
His manner is charming, and impeccably polite. He is confident, though rarely arrogant. Many who know him would be likely to affectionately refer to him as an ‘incorrigible rogue’, or something similar. He certainly does have a rather roguish, mischievous spark – which is hardly helped by his tendency to almost subconsciously chat up every woman he meets and considers to be moderately attractive.

Caelbryn is good looking – tall, dark, handsome and well-dressed. He has long, black hair which he wears in a pony tail, and a short, well-trimmed beard. He has dark, brooding eyes the colour of dried blood - but they bely his nature, and often contain a twinkle of mirth. He dresses in black, with a charcoal grey cloak.

Leather armour (worn, 10lb) 10 gp
Traveller’s Outfit (worn, 5lb)

Short Sword (belt left, 2lb) 10gp
Flask of Firewine (belt front, 1 ½lb) 2sp, 3cp

Composite Shortbow (left shoulder, 2lb) 75gp
Quiver (right shoulder) 1gp
40 Arrows (Quiver) 2gp
Backpack (centre back) 2gp
Bedroll (below backpack, 5lb) 1sp

Waterskin- water (backpack, 4lb) 1gp
5 Torches (backpack, 5lb) 5cp
Flint & Steel (backpack) 1gp
Trail Rations- 1 days (backpack) 2cp
Caltrops (backpack, 2lb) 1gp
Scroll Case (backpack, ½ lb) 1gp
3 Tindertwigs (backpack) 3gp
50ft Silk Rope (backpack, 5lb) 10gp
Thieves' Tools (backpack, 1lb) 30 gp

Scroll of Identify (1st) (scroll case)
Scroll of Cure Light Wounds (1st) (scroll case)
Scroll of Charm Person (1st) (scroll case)
Scroll of Disguise Self (1st) (scroll case)
Scroll of Comprehend Languages (1st) (scroll case)
Scroll of Colour Spray (1st) (scroll case)
Scroll of Invisibility (3rd) (scroll case)

Coins- 32gp, 6sp, 0cp (pouch)

Total Weight - 40 lb (Light Load)

Light Load - 0-43 lbs.
Medium Load - 44-86 lb.
Heavy Load - 87-130 lb.
 
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Thats fine Chaos. This group is shaping up to be rather "unique" lol. I'll check over your character sheet in a bit. Make any other changes you need to before then and I'll go over it to make sure everything checks out alright.
 

I have chosen my concept, it will be an hunter form the north. A moon elf Ranger. I am aiming for arcane archer PrC. I have started it and should post it tonight.
 


As I have been making this character up, I'm beginning to wonder if I should just make him a pure bard at first, and then work in the clerical aspects of his faith. Any thoughts on that?

As it stands now, his domains are Renewal and Scalykind, and I was thinking that he could have recieved his clerical training with the Saurils,especially since they see themselves as his "protected" people.

One last question, and I will stop rambling so much.

Since Cormyr's items were not something that Ayden would really use, including the weapons, I took the banded mail and sold it for 50% of its value like the book said. This allowed me to buy his gear, even the stuff I'm pretty sure may seem useless to the rest of the party..:)

I just wanted to know if that was okay with you for doing it.

V
 

Sielwoodan Velantien
Male Moon Elf Ranger 1st lvl
Chaotic Good
Str 14 6pts +2
Dex 17 8pts +3
Con 12 6pts +1
Int 14 6pts +2
Wis 14 6pts +2
Cha 11 3pts 0

Hit Points 9
AC 17, Touch 13, Flat 14
Init +3
BAB +1, Grap +3
Speed 30 (base 30, load 47.5/58-116-175, light)
Fort +3, Ref +5, Will +2

+3 Melee, Handaxe, 1d6+2, 20/x3
+3 Melee, Pick, Light, 1d4+2, 20/x4
+3 Melee, Hammer, Light, 1d4+2, 20/x2
+3 Melee, Dagger, 1d4+2, 19-20/x2
+4 Ranged, Migthy Composite Longbow +2, 1d8+2, 20/x3, 110'r
+4 Ranged, Hammer, Light, 1d4+2, 20/x2 20'r
+4 Ranged, Dagger, 1d4+2, 19-20/x2 10'r

Sizecategory, 5'5" tall, 142 lbs wt, 127 yrs old
Short Deep Blue hair, Light Green eyes, White Silvered skin

Speaks Common, Elven, Chondatan, Illuskan, Sylvan

+5 Climb (3)
+3 Heal (1)
+1 Handle Animal (1)
+5 Jump (3)
+3 Knowledge(Nature) (1)
+4 Knowledge(Geography) (2)
+7 Listen (3)
+6 Hide (3)
+6 Move Silently (3)
+4 Ride (1)
+7 Search (3)
+7 Spot (3)
+6 Survival (4)
+4 Use Rope (1)

Feats
Track
Point Blank Shot

Racename Traits
+2 Dexterity, –2 Constitution.
Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
Elf base land speed is 30 feet.
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Wizard. A multiclass elf ’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.

Classname Abilities
Wild Empathy
Favored Enemy (+2 Magical Beast)

Special
Felgrim
Male Mule
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +1
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6
Skills: Listen +6, Spot +6
Feats: Alertness, Endurance
Environment: Warm plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
Mules are sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more agile.

Combat
A mule’s powerful kick can be dangerous.
Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A mule can drag 3,450 pounds.
Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.

Equipement
Chain Shirt (worn, 25 lbs wt)
Cold Weather Outfit (worn, 7 lbs wt)

Handaxe, Cold Iron (belt front left, 3 lbs wt)
Pick, Light (belt front right, 3 lbs wt)
Dagger (belt left, 1 lb wt)
Hammer, light (belt back right, 2 lbs wt)
Pouch, belt (belt right, 0.5 lbs wt)

Migthy Composite Longbow (+2) (left shoulder, 3 lbs wt)
Quiver (20 arrows) (right shoulder, 3 lbs wt)

Coins- 9gp, 8sp, 8cp (pouch, ??wt)

Bit & Bridle (Mule, 1 lb wt)
Saddle Pack (Mule's back, 20 lbs wt)

Backpack (Saddle Pack, 2 lbs wt)
Quiver (20 arrows) (Saddle Pack, 3 lbs wt)
Quiver (20 arrows) (Saddle Pack, 3 lbs wt)
Trail Rations- 5 days (Saddle Pack, 5 lbs wt)
Waterskin- water (Saddle Pack, 4 lbs wt)
Waterskin- water (Saddle Pack, 4 lbs wt)

Bedroll (below backpack, 5 lbs wt)
Sunrod- 5 (backpack, 5 lb wt)
Flint & Steel (backpack, 0 lb wt)
Rope, silk (50 ft.) (backpack, 5 lbs wt)
Grappling Hook (backpack, 4 lbs wt)
Piton- 10 (backpack, 5 lbs wt)
Whetstone (backpack, 1 lb wt)
Antitoxin (backpack, 1 lb wt)

Total Weight:
Without backpack: 47.5 lbs
With Backpack: 71.5 lbs
Load: 58/116/175
Mule Weight: 66 lbs
Mule's Load: 230/460/690

History
Sielwoodan is born in Olostin's Hold. His father was guide for the humans who needed to wander in the Forest and on the Lost Peaks. During the first years of his live, he was staying home with his mother. He was pretty alone because of his elven blood. Rare was the humans who wanted to play with him, and none wanted to become his friend. When he reached the fifty, his father allow him to travel with him. It is from that time he starts to learn his way. He had the chance to travel in the wood. He immediatly loved the wood. He felt at home and the silence of the forest made him forget all his trouble. He was travelling with his father, and he loved that.

Twenty years ago, he left with his father to some dark place of the forest. The one who engaged them needed a rare herb only found in the more shadowy part of the High Forest. They travelled far from civilsation of any sort, and they were in the middle of a goblin territory. While the human was taking some herbs, the small troop was attack by worg. They could get away, but his father had received a mortal wound. He died two day after. Sielwoodan guide the human to safety and he left the civilsation up to the Lost Peak, where he became reclusive. After almost twenty year, he left his mountain and start to travel the world, so ending his mourning.

Sielwoodan travel without goals or aspiration. He doesn't talk much and prefer to stay in company of Felgrim rather than to stay in a populate place. He sells his skills as a living, making a good guide. In social situation, he may sometimes look harsh in his tone and words, but his action stay kind. He generally see the bad side of things rather than the good one.

A tall elf wearing some clean rags is standing near a mule. He looks like as if he had travel a lot in hasardous region without taking a break.
 
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Yep that was fine Verbatim. About the Cleric/Bard thing, I won't stop you if thats what you wish to do, but do take notice that the party right now lacks a healer, and a multiclassed one may fall behind with whats needed.

NarlethDrider, are you still interested in joining? I'll give you a couple days to respond, if not your spot will go to Manzanita.
 

I do have one question:

Do I take my equipment for Level 3 cause of my ECL or do you want me to just have 1st level equipment? (I'm cool either way.)

My character should be done tomorrow, I got word from Isida that I will not be having a sibling. Well not in less someone else decides to play a saurial. :)
 

I haven't gotten the chance to sit down and go over Chaos' character yet but I believe he gave himself the ECL extra starting gold to purchase all those scrolls ;) so yes you should go ahead and take the extra money. It may be quite a challenge in the area of hitpoints for you high ECL guys for awhile, so you need every advantage you can get :D
 

Hmm... That was my sole question. Or rather, two questions. Because if we were to get our ECL in gold, that would be cool... :D

My other question would be about the hit points. I'm not asking for feats or skill points or anything, but I'm just wondering if we ECL people couldn't get a few extra hit points as we go up in level. Even just each level, not right away. So, when everyone else is level two, I'm still a 1st level wizard, but effectively a 4th level character, but with 2nd level wizard hit points... Would that be ok? 'Cause I don't want to die, but nor do I want to cheese off the DM or the other players. :)
 
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