D&D 5E The Last Edition of D&D?

Changes in Dungeons & Dragons' various editions have ranged from the incremental to the epic, shaking up the game's sales along with its playerbase. There is evidence that Wizards of the Coast is following a new model in which there are no more editions, just updates and backwards compatibility. It's a model long touted by the software industry, and for an idea what the future might hold we...

Changes in Dungeons & Dragons' various editions have ranged from the incremental to the epic, shaking up the game's sales along with its playerbase. There is evidence that Wizards of the Coast is following a new model in which there are no more editions, just updates and backwards compatibility. It's a model long touted by the software industry, and for an idea what the future might hold we can look to the future of video game consoles.

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Picture courtesy of Unsplash.

Edition History

To put Fifth Edition's longevity in perspective, it's worth looking back at the lifespan of the earlier editions. These editions lived long after the debut of later editions (and will live on in perpetuity on the Internet):

[EDIT: Alzrius did a much better job of summarizing editions, so I've replaced my timeline with his here, thanks Alzrius!)
  • Original Dungeons & Dragons: 1974 (woodgrain boxed set) through 1976 (Swords & Spells) - 2 years
  • Advanced Dungeons & Dragons (1st Edition): 1977-1979 (depending on whether you could it as beginning with the release of the Monster Manual in 1977, the Players Handbook in 1978, or the Dungeon Masters Guide in 1979) through 1988 (DL16 World of Krynn) - 11 years
  • Advanced Dungeons & Dragons (2nd Edition): 1989 (Player's Handbook) through 2000 (Die Vecna Die!) - 11 years
  • Basic Dungeons & Dragons (Holmes): 1978 (the Holmes Basic set) through 1979 (B2 The Keep on the Borderlands) - 2 years
  • Basic Dungeons & Dragons (B/X): 1981 (the Moldvay Basic Set to 1983 (X5 Temple of Death) - 2 years
  • Basic Dungeons & Dragons (BECMI): 1983 (the Mentzer Basic Set to 1993 (Champions of Mystara: Heroes of the Princess Ark) - 10 years
  • Dungeons & Dragons (3.0 Edition): 2000 (Player's Handbook) through 2003 (Ghostwalk) - 3 years
  • Dungeons & Dragons (3.5 Edition): 2003 (Player's Handbook) through 2008 (City of Stormreach) - 5 years
  • Dungeons & Dragons (4th Edition): 2008 (Player's Handbook) through 2012 (Into the Unknown: The Dungeons Survival Handbook) - 4 years
  • Dungeons & Dragons (4th Edition Essentials): 2010 (Dungeons & Dragons Starter Set) through 2011 (Monster Vault: Threats to the Nentir Vale) - 1 year
  • Dungeons & Dragons (Next): 2013 (Ghosts of Dragonspear Castle through 2014 (Legacy of the Crystal Shard) - 1 year
  • Dungeons & Dragons (5th Edition): 2014 (Starter Set) through Present (Mythic Odysseys of Theros) - 6 years+
Looking at these averages, the lifespan of an edition ranges from as low as a few years to as long as 11 years. At 6 years old, Fifth Edition is now at the beginning of when it might be considered old enough to warrant a new edition—Fourth Edition lasted just four years (if we count Essentials).

No More Editions?

Mike Mearls had this to say about a hypothetical sixth edition:
We’re nowhere near 6th edition D&D, but if we get there this is how I’d like it to play out. Zero disruption to what you’re already doing, just new toys to make your game better.
In an Ask Me Anything on Reddit, Mearls clarified in response to a question about modeling D&D's roll-out after Microsoft's roll-out of Windows 10:
Is the goal of 5e to get all D&D players onto one edition and then to support it for a long time, much like what Microsoft is doing with Windows 10? Should we expect 5e to last longer than the 5-6 year lifespan of the previous several editions?
I think we'd do a new edition only when the warts of the current one are bothersome enough that people want them excised.
The much-touted Microsoft model, itself inspired by the iPhone model, comes up frequently because it minimizes disruption to consumers while ensuring they still benefit from systemic improvements. And there's a good reason for customers and developers looking for another way: A platform change can be devastating to a game's market.

Damaged Edition

As D&D has become more embedded in the Internet ecosystem, it has become increasingly difficult for it to pivot. The Open Game License (OGL) era ushered in by Third Edition, in which many third parties flourished in support of the new game, came to a hard stop with the debut of Fourth Edition. Two planned hardcover supplements I wrote never saw the light of day because the rumors of a new edition spooked the publisher from producing new material. The hint of a new edition was enough to make third party developers change their tactics, and for good reason.

The current D&D ecosystem has only grown larger thanks to the new OGL and the DMs Guild. All the video streamers who are currently buoying interest in the game, the D&D-related Kickstarters launched every week, and market expectations for the brand’s IP as a transmedia franchise suggests that the investment in D&D goes beyond customers and includes small business owners too.

Before a new edition comes out, the existing edition takes a hit: D&D gradually lost market share to Pathfinder, dipping to third place according to ICv2 in 2012 (when Fifth Edition was announced). The drop was not solely attributable to D&D's edition change of course. The issues with Fourth Edition and Pathfinder's popularity certainly had something to do with the shift in positions, but it seems likely the steep drop to third place was accelerated by the edition announcement. We have further data that bears this out in Pathfinder's Second Edition launch, in which Pathfinder First Edition slipped to fifth place in Spring 2019, just before the Summer launch of the new edition.

There's a parallel between an edition of a tabletop game and a video game console, which can have limited backwards compatibility with the games before it. Like the tabletop game industry, the video game industry convulses every six to eight years when a major game development platform (Xbox and Playstation) announces a new system. Developers change their schedules to accommodate and gamers stop buying the current platform as they wait for the new one to debut. This cycle grinds sales of video games to a halt; it can be so devastating that the current down cycle threatens to wipe out GameStop, one of the few remaining brick-and-mortar video game resellers in the United States (GameStop's desperation was on full display during the pandemic).

Something Has to Give

Increasingly, publishers are realizing that although this model produces an uptick in sales and expenditures in the short-term, it's damaging to the wider gaming ecosystem. This is why console producers are moving away from the existing model to one in which continual upgrades are possible while still guaranteeing backwards compatibility. They do this by building in compatibility from the start so that the console can easily run older games, while at the same time releasing more powerful products that consumers can opt-into as they see fit. In a similar fashion, one of Fifth Edition's goals was to be backwards compatible with the editions that came before it.

A longer market window to sell D&D has had some interesting side-effects, most notably that it creates an opportunity for luxury, high-end products. These products wouldn’t be able to flourish in a market where a potential high-end consumer would balk at investing a significant amount of money on something that wouldn’t compatible in a year.

There’s also signs that the old model no longer makes sense. D&D’s older editions never went away—Pathfinder’s success is an important reminder of this fact—and any new edition would have to compete with the five editions before it for digital attention. In the video game industry, downloadable content allows games and platforms to incorporate feedback and update themselves in real time—just like D&D is now doing with its Unearthed Arcana content and surveys.

Will we ever get a new edition of D&D? With Ray Winniger replacing Mearls as head of the D&D team, there may well be a declaration of a Sixth Edition in the near term, but it seems the game will always be backwards compatible … in which case an edition change is more a branding update than a radical change in the game’s rules.
 

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Michael Tresca

Michael Tresca

Stormonu

Legend
The people demand Gargoyle on day one of 6E!

Honestly, I would love it if there were fewer conversions of old material on the DMs Guild. Show me something new, rather than updated splatbook crud from two or three editions ago.

There's a catch - conversions of older material tend to sell better than brand new material because there is some (perceived) familiarity with the old stuff, versus the "unknown" quality of new material. For example, I shied away from Tomb of Anniliation because it was a riff on Tomb of Horrors/Isle of Dread that went in a new direction, whereas I outright bought The Yawning Portal because it was a direct conversion of Tomb of Horrors.

It's not that I don't agree - new adventures and the like are always welcome if they're well done. It's the well-done part that is the catch. (where does Dragon Heist fall? Mines of Phandelver\?)
 

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Whizbang Dustyboots

Gnometown Hero
There's a catch - conversions of older material tend to sell better than brand new material because there is some (perceived) familiarity with the old stuff, versus the "unknown" quality of new material. For example, I shied away from Tomb of Anniliation because it was a riff on Tomb of Horrors/Isle of Dread that went in a new direction, whereas I outright bought The Yawning Portal because it was a direct conversion of Tomb of Horrors.

It's not that I don't agree - new adventures and the like are always welcome if they're well done. It's the well-done part that is the catch. (where does Dragon Heist fall? Mines of Phandelver\?)
The other day, I saw a conversion of the Green Star Adept from 3E. Was anyone pining for the return of the Green Star Adept?

A lot of the DMs Guild feels to me like the path of least resistance. Instead of coming up with a set of compelling concepts for new subclasses, it's easier to grab the Complete Divine and rebuild all of those, ignoring the fact that, even at the time, people weren't terribly fond of a lot of that material.

Who knows, though, maybe that sells great. It doesn't get my money, though, and I pick up more PDFs than I care to think about.
 


callinostros

Explorer
Part of the uptick on D&D is that the young crowd has bought in on 5E. 5E came at a good time when fantasy was cool. Implementing a 6E would drive a bunch of them away. If they diversify 5E with new settings and new rules it will sustain 5E longer, which retaining the "new" crowd and helping them to grow. 6E, while a short term money-grab boost, would hurt D&D (as far as Hasbro/WotC is concerned) more in the long term.
 

Eyes of Nine

Everything's Fine
There are 7 billion people on the planet. Plenty of market share to go after... Heck, even in the core demographic (male, western, predominantly white, age 20-50) if you can move the needle on any of those you can open up even more market share. For example, there are more and more women playing - and that's not just good, but good business. So my point being - there is the possibility that the market will continue to expand for a long while and sales can continue to expand for a long while.

Which leads me to wonder if the core books have been published in other languages?
 

For some years 5th Ed has been translated into other languages, and even now, not all titles are translated.

WotC doesn't need a new edition yet, not until they are added too many new things, and the power balance can't be fixed easily. I have said the next project should be a game system to play in modern-age settings, and the hooks for new fans are the urban fantasy horror, the videogames and the superheroes. But these are too different genres to create a universal system 100% compatible for all genres, and enough interesting to be used by most of 3PPs. Hasbro also would like to sell TTRPGs based in its most popular toys franchises fot the teenages who don't play with dolls or action figures any more.
 

Dire Bare

Legend
There's a catch - conversions of older material tend to sell better than brand new material because there is some (perceived) familiarity with the old stuff, versus the "unknown" quality of new material. For example, I shied away from Tomb of Anniliation because it was a riff on Tomb of Horrors/Isle of Dread that went in a new direction, whereas I outright bought The Yawning Portal because it was a direct conversion of Tomb of Horrors.

It's not that I don't agree - new adventures and the like are always welcome if they're well done. It's the well-done part that is the catch. (where does Dragon Heist fall? Mines of Phandelver\?)

Where do you get your sales figures for conversions versus new material?
 

darjr

I crit!
DnDBeyond, for as wonderful as it is, is only just getting started. While I don’t think they can dictate anything I think they probably have a voice, I’d bet they’d not wan’t to adjust to a drastically new or even significantly new edition.
 

lewpuls

Hero
The economics suggest (if not demand) that there will be a 6e sooner or later (there's a Worlds of Design column about that). The new chief coming in suggests sooner rather than later.
 

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