D&D 5E The Last Edition of D&D?

Changes in Dungeons & Dragons' various editions have ranged from the incremental to the epic...

Changes in Dungeons & Dragons' various editions have ranged from the incremental to the epic, shaking up the game's sales along with its playerbase. There is evidence that Wizards of the Coast is following a new model in which there are no more editions, just updates and backwards compatibility. It's a model long touted by the software industry, and for an idea what the future might hold we can look to the future of video game consoles.

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Picture courtesy of Unsplash.

Edition History

To put Fifth Edition's longevity in perspective, it's worth looking back at the lifespan of the earlier editions. These editions lived long after the debut of later editions (and will live on in perpetuity on the Internet):

[EDIT: Alzrius did a much better job of summarizing editions, so I've replaced my timeline with his here, thanks Alzrius!)
  • Original Dungeons & Dragons: 1974 (woodgrain boxed set) through 1976 (Swords & Spells) - 2 years
  • Advanced Dungeons & Dragons (1st Edition): 1977-1979 (depending on whether you could it as beginning with the release of the Monster Manual in 1977, the Players Handbook in 1978, or the Dungeon Masters Guide in 1979) through 1988 (DL16 World of Krynn) - 11 years
  • Advanced Dungeons & Dragons (2nd Edition): 1989 (Player's Handbook) through 2000 (Die Vecna Die!) - 11 years
  • Basic Dungeons & Dragons (Holmes): 1978 (the Holmes Basic set) through 1979 (B2 The Keep on the Borderlands) - 2 years
  • Basic Dungeons & Dragons (B/X): 1981 (the Moldvay Basic Set to 1983 (X5 Temple of Death) - 2 years
  • Basic Dungeons & Dragons (BECMI): 1983 (the Mentzer Basic Set to 1993 (Champions of Mystara: Heroes of the Princess Ark) - 10 years
  • Dungeons & Dragons (3.0 Edition): 2000 (Player's Handbook) through 2003 (Ghostwalk) - 3 years
  • Dungeons & Dragons (3.5 Edition): 2003 (Player's Handbook) through 2008 (City of Stormreach) - 5 years
  • Dungeons & Dragons (4th Edition): 2008 (Player's Handbook) through 2012 (Into the Unknown: The Dungeons Survival Handbook) - 4 years
  • Dungeons & Dragons (4th Edition Essentials): 2010 (Dungeons & Dragons Starter Set) through 2011 (Monster Vault: Threats to the Nentir Vale) - 1 year
  • Dungeons & Dragons (Next): 2013 (Ghosts of Dragonspear Castle through 2014 (Legacy of the Crystal Shard) - 1 year
  • Dungeons & Dragons (5th Edition): 2014 (Starter Set) through Present (Mythic Odysseys of Theros) - 6 years+
Looking at these averages, the lifespan of an edition ranges from as low as a few years to as long as 11 years. At 6 years old, Fifth Edition is now at the beginning of when it might be considered old enough to warrant a new edition—Fourth Edition lasted just four years (if we count Essentials).

No More Editions?

Mike Mearls had this to say about a hypothetical sixth edition:
We’re nowhere near 6th edition D&D, but if we get there this is how I’d like it to play out. Zero disruption to what you’re already doing, just new toys to make your game better.
In an Ask Me Anything on Reddit, Mearls clarified in response to a question about modeling D&D's roll-out after Microsoft's roll-out of Windows 10:
Is the goal of 5e to get all D&D players onto one edition and then to support it for a long time, much like what Microsoft is doing with Windows 10? Should we expect 5e to last longer than the 5-6 year lifespan of the previous several editions?
I think we'd do a new edition only when the warts of the current one are bothersome enough that people want them excised.
The much-touted Microsoft model, itself inspired by the iPhone model, comes up frequently because it minimizes disruption to consumers while ensuring they still benefit from systemic improvements. And there's a good reason for customers and developers looking for another way: A platform change can be devastating to a game's market.

Damaged Edition

As D&D has become more embedded in the Internet ecosystem, it has become increasingly difficult for it to pivot. The Open Game License (OGL) era ushered in by Third Edition, in which many third parties flourished in support of the new game, came to a hard stop with the debut of Fourth Edition. Two planned hardcover supplements I wrote never saw the light of day because the rumors of a new edition spooked the publisher from producing new material. The hint of a new edition was enough to make third party developers change their tactics, and for good reason.

The current D&D ecosystem has only grown larger thanks to the new OGL and the DMs Guild. All the video streamers who are currently buoying interest in the game, the D&D-related Kickstarters launched every week, and market expectations for the brand’s IP as a transmedia franchise suggests that the investment in D&D goes beyond customers and includes small business owners too.

Before a new edition comes out, the existing edition takes a hit: D&D gradually lost market share to Pathfinder, dipping to third place according to ICv2 in 2012 (when Fifth Edition was announced). The drop was not solely attributable to D&D's edition change of course. The issues with Fourth Edition and Pathfinder's popularity certainly had something to do with the shift in positions, but it seems likely the steep drop to third place was accelerated by the edition announcement. We have further data that bears this out in Pathfinder's Second Edition launch, in which Pathfinder First Edition slipped to fifth place in Spring 2019, just before the Summer launch of the new edition.

There's a parallel between an edition of a tabletop game and a video game console, which can have limited backwards compatibility with the games before it. Like the tabletop game industry, the video game industry convulses every six to eight years when a major game development platform (Xbox and Playstation) announces a new system. Developers change their schedules to accommodate and gamers stop buying the current platform as they wait for the new one to debut. This cycle grinds sales of video games to a halt; it can be so devastating that the current down cycle threatens to wipe out GameStop, one of the few remaining brick-and-mortar video game resellers in the United States (GameStop's desperation was on full display during the pandemic).

Something Has to Give

Increasingly, publishers are realizing that although this model produces an uptick in sales and expenditures in the short-term, it's damaging to the wider gaming ecosystem. This is why console producers are moving away from the existing model to one in which continual upgrades are possible while still guaranteeing backwards compatibility. They do this by building in compatibility from the start so that the console can easily run older games, while at the same time releasing more powerful products that consumers can opt-into as they see fit. In a similar fashion, one of Fifth Edition's goals was to be backwards compatible with the editions that came before it.

A longer market window to sell D&D has had some interesting side-effects, most notably that it creates an opportunity for luxury, high-end products. These products wouldn’t be able to flourish in a market where a potential high-end consumer would balk at investing a significant amount of money on something that wouldn’t compatible in a year.

There’s also signs that the old model no longer makes sense. D&D’s older editions never went away—Pathfinder’s success is an important reminder of this fact—and any new edition would have to compete with the five editions before it for digital attention. In the video game industry, downloadable content allows games and platforms to incorporate feedback and update themselves in real time—just like D&D is now doing with its Unearthed Arcana content and surveys.

Will we ever get a new edition of D&D? With Ray Winniger replacing Mearls as head of the D&D team, there may well be a declaration of a Sixth Edition in the near term, but it seems the game will always be backwards compatible … in which case an edition change is more a branding update than a radical change in the game’s rules.
 

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Michael Tresca

Michael Tresca

DammitVictor

Trust the Fungus
Supporter
There will be a 6E. It might be some time, but it will come. I doubt it will be just an incremental change, if someone is going to put in enough effort for an edition change, they'll want their own take to fix the inequalities of the prior edition and add in complexity.

It's worth remembering that all of the TSR editions of the game were incremental changes to the point that they were all almost entirely intercompatible-- I played AD&D 1e with 2e and BECMI books for years before I figured out the differences-- and that very few other RPGs have complete overhauls every edition cycle the way that Wizards does. I've been complaining about this for years... but now the last thing I want them to do is stop.
 

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DEFCON 1

Legend
Supporter
Whether there will be a new edition or just an iteration on 5E does not matter in the slightest. Anything will happen when it happens and you either play the game in front of you now, or you don't. It is a waste of your time and energy to hang around pining for something you actually want that might or might not eventually come.

Play 5E if you want it, don't play it if you don't. But don't destroy your soul playing a game you don't like just in the hopes of someone or some company eventually "fixing" it some point in the future. That way leads to madness.
 


talien

Community Supporter
These numbers look odd to me. If we judge the lifespan of each edition by measuring the time between its first and last standalone products (to distinguish it from, say, articles in Dragon or Dungeon magazine), and not counting new products released for older editions (e.g. the release of L3 Deep Dwarven Delve in 1999 as part of the Silver Anniversary Boxed set), system-neutral products, web-only products, etc. then I'd put them like this:

  • Original Dungeons & Dragons: 1974 (woodgrain boxed set) through 1976 (Swords & Spells)
  • Advanced Dungeons & Dragons (1st Edition): 1977-1979 (depending on whether you could it as beginning with the release of the Monster Manual in 1977, the Players Handbook in 1978, or the Dungeon Masters Guide in 1979) through 1988 (DL16 World of Krynn)
    [*]Advanced Dungeons & Dragons (2nd Edition): 1989 (Player's Handbook) through 2000 (Die Vecna Die!)
    [*]Basic Dungeons & Dragons (Holmes): 1978 (the Holmes Basic set; insofar as I know, this never had any products made specifically for it)
    [*]Basic Dungeons & Dragons (B/X): 1981 (the Moldvay Basic Set to 1983 (X5 Temple of Death)
    [*]Basic Dungeons & Dragons (BECMI): 1983 (the Mentzer Basic Set to 1993 (Champions of Mystara: Heroes of the Princess Ark)
    [*]Dungeons & Dragons (3.0 Edition): 2000 (Player's Handbook) through 2003 (Ghostwalk)
    [*]Dungeons & Dragons (3.5 Edition): 2003 (Player's Handbook) through 2007 (Elder Evils)
    [*]Dungeons & Dragons (4th Edition): 2008 (Player's Handbook) through 2012 (Into the Unknown: The Dungeons Survival Handbook)
    [*]Dungeons & Dragons (4th Edition Essentials): 2010 (Dungeons & Dragons Starter Set) through 2011 (Monster Vault: Threats to the Nentir Vale)
    [*]Dungeons & Dragons (Next): 2013 (Ghosts of Dragonspear Castle through 2014 (Legacy of the Crystal Shard)
    [*]Dungeons & Dragons (5th Edition): 2014 (Starter Set) through Present (Mythic Odysseys of Theros)
Excellent work Alzrius, I updated the article, thank you!
 

I think a good metric for edition speed is volume of releases. WotC has been extremely conservative in it's release schedule for this edition in comparison to all others. I would love to see more books per year, but having just 3-5 a year, which includes core rulebooks, settings (Some of which are 3rd party), and adventure hardcovers, extends the lifespan. Even 4th was releasing a ton more books per year.
 


Var

Explorer
Whether there will be a new edition or just an iteration on 5E does not matter in the slightest. Anything will happen when it happens and you either play the game in front of you now, or you don't. It is a waste of your time and energy to hang around pining for something you actually want that might or might not eventually come.

Play 5E if you want it, don't play it if you don't. But don't destroy your soul playing a game you don't like just in the hopes of someone or some company eventually "fixing" it some point in the future. That way leads to madness.
Or you can always just DM and homebrew that gritty campaign you always wanted with some people rolling up a new PC every two sessions if it gets too bad. 🤷‍♂️

If I'm ever fed up enough I'll take the time to redesign the Skill System so it's something like 75% unrelated to your main stats or completely redesign Feats and Combat.
Reworking Advantage to allow a second roll in case of a miss and then take the average or something. Who knows.

But for now the swingy Nature of 5E and D20s in general makes for memorable experiences with your friends in reality, even if everyone has to be a hitpoint pinata tumbler toy to make it work. It's a game and it plays like one, nothing wrong with that. 3.5 was much worse in that regard. In 5E you can just up the CR a bit when you feel it's getting stale or too easy.
 


Alzrius

The EN World kitten
Minor tweak - the last 3.5 Product was Eberron's "City of Stormreach" printed in February 2008.

Whoops, thanks for catching that. I'd go back and update my post accordingly, but I don't seem to be able to edit my own posts at the moment!

EDIT: The problem is fixed, and I've gone back and updated my list.
 
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