Emphasis mine.I honestly don't see any difference in the material with regard to being more "safe, kid friendly" or having a different direction than it always has. Could someone elaborate on these things?
The main difference I see in content is that the game, and to some extent the player base, has grown. As much as I appreciate Gygax and Arneson for creating D&D, it is easy to see today that they came from a place of simplistic tropes and stereotypes, and fairly unimaginative (by today's standards) "Fantasy" gaming. That is just my opinion. Gygax specifically was very focused on keeping the game grounded in a romanticized medieval European aesthetic.
Wait, what?