Author's Note: The following god is one I have surprisingly few sources for. I'm assuming she's originally Greyhawk-specific, and some of the information below may contradict her Greyhawk incarnation, since I don't really have it available. None of my own 2e sources (Montser Myth, On Hallowed Ground, Legends and Lore) have her, and the 3e sources (Defenders, Monster Manual) are scanty on the details. So the stuff I didn't know, I made up. If you play in Greyhawk and this doesn't conform to the way she's presented there, have no fear -- the name could be changed to be any passionate elemental lord of conflict and devestation, really. Truly, Kaelthiere as I have presented her is a savage goddess of barbarians and destruction, which fits nicely in almost any campaign.

-- JD
KAELTHIERE
The Dark Flame
Alignment: Neutral Evil
Worshipers: Cultists, Salamanders, Efreet, Azers
Domains: Destruction, Evil, Fire, War
Favored Weapon: Shortspear
Home Plane/Domain: Elemental Fire/Devouring Radience
Pantheon: Oerth
Divine Rank: 9 (Lesser)
Classes: Barbarian
Portfolio: Fire, Anger, Entropy, Hunger
Salient Abilities: (11) Avatar, Battlesense, Divine Blast, Divine Fire Mastery, Divine Rage, Divine Weapon Focus (shortspear), Divine Weapon Specialization (shortspear), Energy Burst (fire), Extra Domain (war), Increased Energy Resistance (cold), Increased Spell Resistance, Mass Divine Blast.
Special Possessions:
Ignition, a flaming burst short spear.
Alternate Domains: Scalykind
Symbol: A torch with a black flame, shaped in a point.
DESCRIPTION
From
Defenders of the Faith: "She represents the destructive aspects of fire, caring nothing for its usefulness."
Kaelthiere is a savage goddess of devouring flame and destruction, cutting a swath of primal rage accross the countryside. When she appears, it is as a serpentine being of pure flame, often wielding a flaming shortspear in her talons of white-hot coals. She often scintilates in a spectrum of firey shades, blues, greens, yellows, oranges, reds, and violets all dancing beautifully, concealing her body of charred stone with a viel of dessicating warmth.
DOGMA
Burn. Destroy. Consume. Be forever eager to obliterate, and leave nothing usable in your wake. Be an elemental force of destruction as merciless and heartless as flame itself. Burn all that get in your way, and rage out of control. Only cease when you run out of things to obliterate.
Kaelthiere desires her worshipers to be incarnate forces of rutheless nature, and to propriate her as the generator and provider of their burning passion and power. Of course, one need not be wild and uncontrolled to be destructive, and a slow, methodical burn form the inside can be just as potent, if not more so.
CLERGY AND TEMPLES
Those who devote themselve to Kaelthiere, whether human, salamander, or efreet, dress themselves in sparkling and scintilating garb that shimmers with a variety of shades and dances loosely in the wind. Being colorful is important to them, often to the point of garishness. Within the societies, they serve as a galvanizing force, getting those warriors they desire to wage battle in a frenzy, emotionalizing the situation, and 'heating the metal' so to speak, so that when the leaders and organizers speak, the flames can leap up to devour the enemy.
Temples of Kaeltheire are often around hearths in small villages, or deep within volcanic caverns for more permanent abodes. Since many of her faithful are simply sometimes-visitors to the material plane, it can be surmised that larger and grander temples exist on the Plane of Fire, forged of more bizzare materials.
RITES AND RITUALS
The faithful will normally keep a flame lit by their sides at all time, casting protective spells over it, transfering it to new sources, etc. The flame is bestowed upon them at the moment of initiation, and they must never let it be extinguished, under the threat of execution. As long as that flame burns, they live. Most faithful enjoy spreading that flame with them as they go, burning patches of grass, campfires, hearths, or simply setting a forest ablaze as they pass, to demonstrate the power of Kaelthiere.
On a grander scale, Kaelthiere's faithful honor her in the bright sunlight, and wage war in the heat of the day by burning away forests, villages, farmlands, and anything else they desire. They do it out of pure worship, and recieve no actual spoils from the battle, except for sacrifices and the charred bodies they consume along the way.
MYTHOGRAPHY
Unlike many of the wicked planar lords or monster gods, Kaelthiere is actively and openly worshiped in many of the more primitive tribes of the world, an acknowledged deity that is as welcome and open as the likes of Pelor. As much as can be said about this, it seems to mostly originate from Kaelthiere's lack of a 'dark' bone in her charred body. She is not a secret, subtle, or wily goddess in the slightest, and open warfare under a harsh sun, full exposure in the smoldering ruins, and obvious domination are more her style. This is unusual, but has lead her to either be accepted outright by authorities, or condemned quite quickly. This easily fosters an 'us' versus 'them' atmosphere where her faith has sprung up, and as many cannily wicked leaders have shown, when it's 'us' vs. 'them', good intentions fall by the wayside in the persuit of victory and vengeance (or 'justice', to put a positive spin on it). It has made her vulnerable, but it has also made her powerful quickly, and very little seems aimed to stop her meteoric rise. It was said that just a few hundred years ago she was a demigoddess. At this rate, by the end of the century she could be an intermediate goddess.
LEGENDS
Very few tales are told of Kaelthiere by those who worship her; more often she appears in the legends of those who have survived an onslaught by the warriors inspired by her. Tales are told of agricultural deities being raped and abused, of water spirits turned to mist, or of gods of the community being slaughtered at her firey hand. Occasionally cultists will invent some legend or another about her, an in this circumstance it is often evident that there is some sexual tension in her human worshipers, in that she is often seen as a usurper or liberator destroying a powerful male god of the sun and war and taking up his mantle. Kaelthiere, obviously, uses this to her advantage when possible, portraying herself as a liberator and freer of women from the harsh bounds of slavery to 'man'-kind. This, of course, creates a catch-22 for the 'them' of this war, the men, who are either seen as the heartless dominating enslavers, or must side with a deity whose morals are questionable at best. Still, these legends only crop up after there is already a dedicated cult following, and one must always take what a cult says about their deity with a grain of salt.
ETC
PrC's
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Fervor: A cleric who specializes in working up troops into frenzies of emotional power.
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Razer: A warrior who uses fire to destroy as much land and property as possible along with her enemies.
Spell
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Flameward: A Sorc/Wiz 4, Clr 3 spell that stops a burning flame from dying out from natural conditions -- no nonmagical wind or dampness can affect it. A lack of fuel still causes it to go out.
Plot Hooks
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Hack and Slash and Burn: A nomadic community of farmers has been following in the wake of a tribe of those faithful to the Dark Flame that has been running through a forest, using the ashes and fertile soil left behind to raise animals and crops on, and relying on the tribe to absorb the brunt of the hostile monsters and natives. Unfortunately, the tribe just cut through an area protected by a group of elves, who blame it on the farming community. A part of these elves has even contacted the tribe (whom they preceive as noble savages of the wood) in an attempt to get them to destroy the village (whom they think has done the burning to create farm land). Can the PC's save the village from the misguided elves, and stop the tribe from destroying both the village and the elves at the same time?
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It's Gonna Be A Bright Sunshiney Day: A curse that has afflicted a land with continual thunderstorm has suddenly and unexpectedly abated. A flamboyantly dressed priest of Kaelthiere has taken credit, attempting to change his deity's image to one of benificence and providing. Only, the sun doesn't go away, and though the people are thankful, a local tribe of druids are getting worried. Admittedly, the druids were the ones who put the curse on the town (when they murdered a heirophant who was stopping them from killing some wolves), but perhaps there is a bit of something to this? Perhaps this is simply a set-up for an eventual take over by the Dark Flame?