DIIRINKA
The Deep Lich
Alignment: Chaotic Evil
Worshipers: Derro
Domains: Chaos, Destruction, Evil, Trickery
Favored Weapon: Dagger (poisoned)
Home Plane/Domain: Perdition/Savant Caves
Pantheon: Dwarven
Divine Rank: 13 (Intermediate)
Classes: Sorcerer, Savant (Psion), Rogue
Portfolio: Magic, Knowledge, Cruelty, Madness
Salient Abilities: (16) Arcane Mastery, Automatic Metamagic, Avatar, Craft Artifact, Divine Blast, Divine Skill Focus (Knowledge [arcana]), Divine Spellcasting, Divine Storm, Energy Energy Burst, Storm (negative), Extra Domain (Trickery), Increased Spell Resistance, Instant Counterspell, Mass Divine Blast, See Magic, Derro-Lich Qualities*
Special Possessions: Robe of Diirinka*
Alternate Domains: None
Symbol: A disc composed of interwoven spirals of white, black, and gray.
SALIENT ABILITIES
Derro-Lich Qualities: Diirinka is considered to be a derro with the Lich template, which gives him the following abilities: Spell Resistance 18, Darkvision 60 ft, Sunlight Vulnerability (1 Con/1 hr), Blind-Fight feat, immunities (poison, sleep, paralysis, stunning, disease, death effects, mind-influencing effects, critical hits, subdual damage, ability damage, ability drain, energy drain, anything requiring a Fort save unless it also affects objects, cold, electricity, polymorph), +5 natural armor, negative energy touch (1d8+5 damage, Will [10+1/2 HD+Cha modifier] halves), Fear Aura (Fear if less than 5 HD fail a Will save within 60 ft.), Paralyzing Touch (Fort negates, permanent), Turn Resistance +4, DR 15/+1, +2 Int, +2 Wis, +2 Cha, No Con, +8 Hide, +8 Listen, +8 Move Silently, +8 Search, +8 Sense Motive, +8 Spot, Phylactery
POSESSIONS
Robe of Diirinka: Made of swirling white, black, and gray strands, the robe acts much like a staff would, except it is worn. It can create the effects of Slay Living, Disintegrate, and Destruction as if Diirinka were casting them.
DESCRIPTION
From Defenders of the Faith: "The patron of the degenerate derro, Diirinka is...a deity of magic, knowledge, patron of the the derro savants, and god of cruelty."
Diirinka appears as a stunted derro with yellowing, parchment-like flesh, hollow eye sockets, hair that comes off in clumps, and various holes and gaping wounds in his flesh. He dresses in his swirling, flashing robe, which hides the worst of his rotting form. He often has a manic grin on his face, which is frequently quite a bad sign. When the god of cruelty is enjoying himself, it can't be a good thing.
DOGMA
There is art in suffering. The composition of a great tragedy or a spectacular act of depressing violence is as wonderous and grand as a symphony or a painting. Both require talent and knowledge. Diirinka desires all to follow his lead in inducing suffering in others, as maliciously and cruelly as possible -- the greater the emotional reaction, the greater the poetry of the pain. Diirinka also desires knowledge and arcane (and psionic) skill, and declares that magic and psionics are the highest form of truth and artistry, and only those who are gifted with the talent can earn his favor -- all else are simply his potential playthings.
CLERGY AND TEMPLES
The most common worshipers of Diirinka are the derro, the degenerate race of dwarves who are bred with humans and obsessed with magic. Of these, worship of the Deep Lich is reserved for the leaders of derro society, the derro savants (not to be confused with psionic savants, though they often are of that class, too). The savants are more generally sorcerers or psions than clerics, but clerics occur as well, and are valued members of the knowledgable savants. They use slaves to craft great temples and offering places for thier master, composed of beautifully smooth stone, crafted in hideous and unpleasant images leering out of creavaces and holes within it. The more distrubing and awe-inspiring the better. Temples to Diirinka are grand, opulent affairs, with hidden ugliness and terror lurking inbetween the rich trappings -- plush red carpets may be made of the flayed and still-bleeding flesh of torture victims, sweeping columns may be crafted of rib bones and skulls, leering gargoyles and sigils of black speech are carved on magnificent altars of writhing child's skeletons.
RITES AND RITUALS
The manufacture of a new temple to Diirinka is always a bloody and macabrely entertaining affair for the derro. A great festival is declared, and the entire community goes on a night-time raid of some innocent, distant villiage, gathering the old, the young, the infirm -- the weakest and most vulnerable of the place -- and taking them back to their lair to form the foundation for the temple. The temple is added to as adventurers and family members come against the derro from the outside, and die in the tunnels. The celebration lasts anywhere from a week to a month, and it's quite opulent. At the end, two kept human captives from the town (one of each gender) are forced to serve as breeding stock for those in the town who won fame in the battle. The next festival occurs in about nine months, when the next generation of derro are born, and the two humans who were kept are executed to signal the beginning of a new great hunt.
Individually, clerics of Diirinka often praise the god as the origin and manifester of all mystical energies, and each new spell they learn, each new powre they discover, each new miracle that trangresses is attributed to Diirinka. It is also this god that powers and persuades the worshipers to acts of cruelty themselves.
MYTHOGRAPHY
The derro are an anomoly for several reasons: a race of half-breeds the breed true to each other, savage, mad, and chaotic, highly magical, and, above all, all this in common with being dwarves.
It is often said that dwarves became disdainful of magic and it's practice because of these degenerate creatures. Long ago, when Diirinka was merely the coldly interested dwarven god of magic, the worshipers were called savants. In a flame of revolution and indignation, Diirinka turned himself into a lich and waged war on the rest of the dwarven pantheon along with the savants, purging those who would not listen to him. He succeeded, at least in part, and dominated a dwarven villiage. The rest of the pantheon reacted quickly with loathing and ire at this brother, who stole his lore from the illithid god-brain. The rest of the dwarves forsook the derro while they were running from the illithid empire, which, in the minds of the derro, lead to the destruction of one of their brother-gods (Diinkarazan). The dwarves, to make sure none followed in the footsteps of the derro, outlawed and forsook all arcane practices for a time, regarding only divine magic as the true magic without wickedness. This lasted for a long time, and even affected dwarven societal and physical evolution (still resistant to poisons and magic, for instance). Though arcane magic did come back, it is still mistrusted and rarely practiced, and still seen as something of a tempting force of darkness. If a dwarf plumbs deep enough into arcane magic, he will find the derro, and then the only choices are fight, die, or join.
LEGENDS
The most famous of Diirinka's legends regards his split from the dwarven pantheon. Persuing magical knowledge, Diirinka desired to turn himself into a Lich. The rest of the dwarven pantheon railed at the idea -- Undead status would corrupt and destroy the soul of their god of magic, and they couldn't support his actions. So, Diirinka became a rebel in that act, and very quickly accepted both the path of chaos and the path of evil. He saw how much it made the other dwarves squirm, and he found it to be poetic justice that the stoic race would be undone by magic, after they had purged it and him from his system. In seeking aid for his revolution, he approached the god who reportedly gave him the ability to turn into a lich in the first place -- Ilsensine, the god of the mind flayers. Only, he later renigned on his deal and tortured thousands of mind flayers to death, doing it along with his brother and ally in the rebellion, Diinkarazan, a dwarven god of something long forgotten. In wrath, Ilsensine imprisoned Diinkarazan in the Abyss and caused him to become mad. Ever since then, Diirinka has had a wrath both for the dwarven deities and for the illithids. He feels his magical training and skill as a psion will be able to overcome both his foes, because they will never ally with each other to undo him.
Etc.
PrC's
· Derro Savant: A PrC that unifies Sorcerer and Psion skills into stealth and trickery based powers.
· Master Of Cruelty: Like a bard of the macabre, your art can inspire people...disturbingly.
Feat
· Savant Spellcaster: The following spells are cast at +1 caster level, and can exceed the normal limits in power by that +1. The spells are: (0-level)Prestidigitation (1st)Cause Fear (2nd)Blindness/Deafness (3rd)Hold Person (4th)Bestow Curse (5th)Feeblemind (6th)Acid Fog (7th)Power Word, Stun (8th)Horrid Wilting (9th)Wail of the Banshee
Plot Hooks
· Party Time!: The PC's are in the targeted town when the Rite of New Temple is undertaken by the derro. It's them versus an entire city -- can they save anybody, let alone everybody?
· Cruelty in Joy: The derro have something of a sick sense of humor. The PC's discover some writing that says that a local girl was released after being impregnated with some spawned demon, and let return to her husband. The PC's can find the girl, and the husband, happily married and awaiting their child in a few days. Can they get to the distant town in time to stop this horrid birth? Is is really a horrid birth, or did the derro just leave that message there hoping that the PC's would kill the unborn child, who is truly an innocent? And why does the huband seem so against the PC's in this? Perhaps the new corpse unearthed in the hills will shed light on the husband -- if any who try to identify the body remain alive, of course.