Step 4: Build Dynamic Goals
Avoid static goals like "get rich" or "kill the villain." Instead, ask:
What is their current goal?
What will change that goal later?
What will make them question everything?
Dynamic goals mean the character isn’t locked into a single path. They change, just like real people. Too often, players can lose interest in their characters as they enter double-digit levels. This is often because the DM has covered off the resolution to their backstory, and by doing so has concluded that player-character’s story arc. But unlike a movie, a D&D Campaign works more like a television series. Imagine each session falling into a season. Every season of your campaign, the plot should shift, and so should your character’s goals. Of course, these need to make sense, so be sure to pay attention to everything that happens within the story. That way, you can allow your character to grow truly… Here are some examples:
1. Walter White (Breaking Bad)
Initial Goal: Provide for his family after a terminal cancer diagnosis.
Later Goal: Build a drug empire and feed his own ego.
Final Arc: Protect what remains of his family and legacy… on his terms.
D&D Parallel: A character who starts out as a reluctant hero might become corrupted by power, or obsessed with status and control. Think of a lawful good cleric gradually drawn into morally grey politics.
2. Zuko (Avatar: The Last Airbender)
Initial Goal: Capture the Avatar to restore his honour.
Mid-Series Shift: Question his father’s cruelty and his own identity.
Final Arc: Join the Avatar to fight for justice — and earn true honour.
D&D Parallel: A character driven by revenge or duty can later realise they were chasing the wrong thing. Their new goal might be redemption, atonement, or switching allegiances mid-campaign.
3. Jamie Lannister (Game of Thrones)
Initial Goal: Maintain his reputation and family’s power.
Mid-Series Shift: Survive captivity and reckon with his shame.
Later Arc: Seek redemption and purpose outside of his family — then tragically regress.
D&D Parallel: Players can deepen their characters by letting them grow past old loyalties — even if they sometimes backslide or struggle with identity.
4. Buffy Summers (Buffy the Vampire Slayer)
Initial Goal: Balance teen life with slaying monsters.
Seasonal Shifts: From accepting her calling, to losing loved ones, to confronting her own mortality and role as a leader.
Endgame: Redefine what it means to be a Slayer — for herself and others.
D&D Parallel: A PC might start as “just a fighter” but evolve into a reluctant leader, a spiritual seeker, or a reluctant god-slayer — shaped by the lives they touch and lose along the way.
5. BoJack Horseman (BoJack Horseman)
Initial Goal: Reclaim fame and feel good about himself.
Series Evolution: Confront deep-seated trauma, addiction, and selfishness.
Endgame: Try to become better — even when it’s too late to undo the damage.
D&D Parallel: This kind of long-form transformation suits campaigns that explore character flaws, slow self-awareness, or the fallout of poor choices. Not every arc needs to end in triumph — but it should be earned.