Maxperson
Morkus from Orkus
I don't know what that means. I skipped a lot of this thread because it's already very long and I recently discovered it.I'm glad we agree that banning tophats and green hair is ridiculous.
I don't know what that means. I skipped a lot of this thread because it's already very long and I recently discovered it.I'm glad we agree that banning tophats and green hair is ridiculous.
I did post about the actual compromise from a world-building DM perspective is that the player who wants the option works with the DM to fit it into the setting.It is one you created though. If the reason to play the tortle is the muses are guiding me and that is all I will play. Which is a limited but valid reason. Then the DM saying the muses are guiding me and there are no tortles in this setting is also limited but valid reason.
I have never seen a player or a DM take these type of stances, but the fiction works both ways.
Sure, but that is not the question I asked you.
I wouldn't. I hand the players the MM and say what do you want to play.
I didn't say that was fine and it has nothing to do with the question I asked.
I think I agree. I sure can't think of one.
I would say everyone loses personally.
Not welcome as mineTone, genre, and setting coherence aren’t minor knobs for a lot of DMs; they’re often a primary source of enjoyment in running a game. Saying “you have other levers” doesn’t really address whether it’s reasonable to ask the DM to give that one up by default.
So is it actually petty for a DM to defend something they value, or is it only being framed that way because it conflicts with player preference? If I DM, in large part, because I like the world-building aspect, am I just not welcome as a DM? Or inherently a bad DM? Is my enjoyment worth less?
If "how can I make this work in a way that doesn't break your world" means the same to you as the player getting their way without compromising, then it sounds to me like your stance actually is that only the DM gets the final say and the player gets no say. I know you've stated that's not the case, but this very much reads like that is not true.
This is also my view, however, my interpretation is that control includes creating.This is about the roles the different people have in the game. As DM I make the final decisions about the world, the players control their characters. It's as simple as that.
No.
D&D remains a toolkit. If not, then it will loose market share. The fact that it can be used to run a variety of games and playstyles is its strength.
This is also my view, however, my interpretation is that control includes creating.
Dibs on playing a Solar.I wouldn't. I hand the players the MM and say what do you want to play.
I'm perfectly fine being a singular existence that has an inexplicable and unknowable origin. It is your desire for worldbuilding that makes this hard.Creating what? Adding a brand new species to the world? Anything else like classes from some source I don't allow, guns, magic spells from a book I don't use?