TwoSix
The Year of the TwoSix
Honestly, a player who doesn't give any pushback at all about weird restrictions is a player I don't want. I want players who take an active interest in shaping the shared narrative (and by extension, the setting that is the frame of the narrative.)Even then it wouldn't be 'some rando'. It would be someone I already knew, or at least that someone else in the group knew or could vouch for. Our group has been pretty static for 25 years.
If I am playing an RPG with someone then by definition they are someone whose ideas I am interested in trying to work with.
I want drivers, not passengers.


