TwoSix
The Year of the TwoSix
I actually agree with the bulk of your post, but I wanted to point this out as a classic example of "Hey, as a GM, maybe I should come up with ideas that don't make it actively harder for the players to make characters."However, if the pitch was, "Hey, I'm going to be running a political game set in Greyhawk, do you want to play?" and you agree, nothing was said about the races involved so you wouldn't at all be a jerk for showing up with a tortle to play. When you get to Session 0 with that idea, let's say the DM tells you that government involved is a bit xenophobic of races that don't look human and if you play a tortle who looks like a bipedal turtle, it will be very rough going for you and you won't get nearly the enjoyment out of the game that the other players do. Perhaps a compromise where you look human, but have tortle abilities is the best way to go. You don't look like a walking turtle, but you do get the rest, and you won't set off the xenophobic bells of the NPCs and limit your enjoyment of the campaign.
The "xenophobic culture" is a super-common trope, but really is kind of problematic for D&D.


