Maxperson
Morkus from Orkus
It's the birth place of James Tiberius Kirk. How bad can it be?Having lived in Iowa for a couple of years I certainly have my own thoughts on the subject.![]()
It's the birth place of James Tiberius Kirk. How bad can it be?Having lived in Iowa for a couple of years I certainly have my own thoughts on the subject.![]()
No, but I'm pretty sure Elminster asked me for some money and a picture with him in Hollywood.Did Drizzt and Elminster ambush you in Des Moines?![]()
Three words: scarred for life.Two words: corn golems
Driving through central California and the cattle ranches is like that.Corn golems? Bah. Try living downwind of a factory farm for pigs. Stinking cloud has nothing on it.
We are on the same page. I try to limit intelligent humanoids in my settings too. For me, it is about resources and scarcity. I want it to make internal sense to me.It's never been that I hate tortles, it's that I want a limited number of intelligent humanoid running around. For what it's worth that includes monsters.
You WOULD be the one to make that comment, Archchancellor.Do they have a miniature giant space loxodans on their back, and a miniature giant disc on their backs, with a miniature small sun circling around it?
I remember those. There were also Kaiju(Gargantuas) in the 2e Kara-Tur setting.You joke, but . . .
There are actually giant space turtles in the Spelljammer setting . . . gammaroids! The name sounds like a medical problem, but they are canon!![]()
Sometimes those things do impact the DM's fun, though. People can stretch their suspension of disbelief only so far. For some, fantasy elves, orcs, etc. are fine, but when it comes to walking humanoid animals, that's just a step too far and they don't have fun with those in the game. They aren't wrong or bad for feeling that way.The DM shouldn't not have fun just because a player is running a concept he isn't a fan of.
And what I'm trying to do is point out that it isn't all pickiness. Sometimes it's about the feel and enjoyment of the game being run. My example above is me being picky, and so it only extends to me and not the players.No one is telling a GM what to do. What I'm trying to do is give GMs a little advice. "Stop being so picky. The player has one character, you have the rest of the world."
You don’t need to “get it right”. Every table’s version of a setting is unique to that table. The point is to avoid the sense of exclusive ownership, and wasting time creating stuff that the players aren’t interested in.
The DM shouldn't not have fun just because a player is running a concept he isn't a fan of.
No one is telling a GM what to do. What I'm trying to do is give GMs a little advice. "Stop being so picky. The player has one character, you have the rest of the world."