that is easy, because we already have that conversation in the green dragon stat block thread…
The 2014 dragon is a creature with claws, a bite, and actions that match a creature.
The 2024 could be sandstorm genie with a weird cough

It has Rend as a generic ‘it attacked you somehow, don’t care how, but here is the default damage that does’ and a Miasma that has no explanation for how he does it, and no one on the design team cared about how he does it either. To me their design process looked like ‘Thematically it fits, so add it, as to how, let’s call it magic, hopefully enough people then stop asking.’
that is in the green dragon thread, and contains more of what I do not like about the new one, if you are interested..
As I said, it obviously is not every creature, but it is a trend, and one I am not liking… and as you said, an example probably won’t help though
If I may ask a possibly insensitive question:
What, if anything, would change if you learned that that wasn't the design process, and in fact they tried to make that connection, and just produced something that didn't
look like they'd done that process?
Because this gets at some of my criticism earlier. You have a reaction to the statblock: it feels generic. It feels like it is
exclusively a pile of mechanics, which happened to get some label slapped on it. From that reaction, however, you (seem to) have concluded that that
is what it is; that it is nothing whatever but a pile of disconnected, unrelated mechanics that happened to meet some undefined quota or eyeballed estimate of how many mechanics should be present in that pile.
That step is taking your felt response to the design ("this feels generic, bland, flavorless, untethered, etc.") and then draws a conclusion about what the designers thought, felt, or did, or rather what they
didn't do, which I think would be accurately summarized as "The designers completely neglected to consider anything as a creature within a world, and exclusively thought of it as a bundle of mechanics that needed to meet certain requirements."
I want to understand more what it is that draws you to jump from the felt response, which no one can deny and which you are perfectly entitled to, to the articulated criticism of the design (and more importantly those who designed it, and their priorities), which is necessarily something we can argue about. Because it
isn't just a matter of taste once it becomes a criticism. "I don't like X", and even "I won't ever play Y because it contains X", are both taste and thus not subject to argument (barring certain conditions that I as an Internet rando, rather than a personal friend, can never fulfill). "Y is flawed because it does X" or similar things (e.g. "the designers embraced Y which harmed X"), on the other hand, is a criticism and thus subject to dispute.