TwoSix
Programs in KOBOLD
Exactly. I think sometimes people forget that “serious D&D table” is an oxymoron.Sounds awesome when you pit it that way...?
Exactly. I think sometimes people forget that “serious D&D table” is an oxymoron.Sounds awesome when you pit it that way...?
Warforged, roll out!My Warforged are blatantly Decepticon.
But I had to Homebrew transformation in Combiners or guns
Fortunate for me as a early Millennial, TMNT will always be popular.
Just need D&D to do Transformers,
My dude, warforged are right there!
My Warforged are blatantly Decepticon.
But I had to Homebrew transformation in Combiners or guns
A non-zero amount of OSR games have plenty of room for totally-not-Runequest ducks, so. It just comes with the communitynot a fan, I don’t need a Teenage Mutant Ninja Turtle (1984) dressed up as a Tortle (1986) in my game
I'd argue we're in a better position at the moment because there absolutely was a stereotype of the controlling DM in the game, running awful games and killing people, but you having to play with them as that was the only game in town. The biggest DM and "This is what D&D is" being stuff like CR absolutely helps getting away from that, showing a more collaborative showing where you can absolutely see players have suggested some backstory stuff to chew on, and its been incorporatedIn the early days of D&D there was an almost punishing emphasis on DM control of all aspects of game play, especially the campaign setting. I think this was an inheritance from D&D’s roots as a war game variant, and perhaps also a result of Gary Gygax’s own controlling tendencies - or at least that was the impression I got from reading his rulebooks and magazine columns, which seemed to constantly urge DMs to bring the hammer down on those unruly, insolent players.
Today the pendulum has swung far in the other direction, and some players seem to think that the DM is there to cater to their whims in a “customer is always right” fashion. What happens if two or more players’ stories clash with each other? Some DMs would indeed probably be happier writing fiction, instead of running reluctant players through a pre-plotted railroad based on deep cuts of homebrewed lore. On the other hand some players might be happier trying out for amateur theater productions, where they might have a chance to be the actual star of the show. I would like to see a bit more flexibility and willingness to compromise on all sides of the table.
Do they still stick with the "They're from the future" stuff? The alien origin of mind flayers tends to be what I think of for them and was around at least in 3.5e. I don't think either 4e or 5e went into their origins, the only big illithid-centric work being BG3I think it is pretty interesting that both Blackmoor and Greyhawk, the two original D&D campaign settings, each include gonzo crossover stuff like steampunk war machines and crashed space ships full of robots, laser guns, and bug-eyed aliens. S3 Expedition to the Barrier Peaks seems to imply that mind flayers are ETs who arrived on Greyhawk in that wrecked spacecraft, but of course that possible origin story has been overwritten by decades of newer lore detailing them as Lovecraftian body snatchers.
People make that reference as if it's a gotcha. TMNT was a small indie comic when tortles first appeared.
If there was a Teenage Mutant Ninja Turtle character in my game, the most notable part, IMO, would be the ninja (1985*).not a fan, I don’t need a Teenage Mutant Ninja Turtle (1984) dressed up as a Tortle (1986) in my game
At times, I feel the same way about the "Iron Man" artificer Armorer subclass. I want to like the class overall (and have actually played an Armorer Artificer in a MtG D&D game) , but the various subclasses tend to make me cringe - much in the same way many folk don't want the "Oriental" monk in their Western Fantasy game.not a fan, I don’t need a Teenage Mutant Ninja Turtle (1984) dressed up as a Tortle (1986) in my game
Also:Bonus points for going Artificers (armorer). Just need to make it so that you can use the Magic Action to transform between armor types instead of that oddly long time, and viola.
Fortunate for me as a early Millennial, TMNT will always be popular.
Just need D&D to do Transformers, Megatron, Soundwave, Shockwave, Devastator, or Starscream would be great dungeon fights
Yeah. Most Warforged in my game are artificers on Mechanicus.Bonus points for going Artificers (armorer). Just need to make it so that you can use the Magic Action to transform between armor types instead of that oddly long time, and viola.