D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

Artificer isn't in the free Basic Rules in 2014 nor 2024.

Artificer isn't in the PHB in 2014 or 2024.

It costs an additional book to get access to any of it.
You speak as if Tasha's is some rare gold plated leatherbound tome that needs to be sourced from a remote mountain top monastery where monks copy each numbered volume by hand using a specially crafted and blessed holy ink rather than a book practically considered core.
 

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You speak as if Tasha's is some rare gold plated leatherbound tome that needs to be sourced from a remote mountain top monastery where monks copy each numbered volume by hand using a specially crafted and blessed holy ink rather than a book practically considered core.
Star Wars Jedi GIF by erichamlet
 


You speak as if Tasha's is some rare gold plated leatherbound tome that needs to be sourced from a remote mountain top monastery where monks copy each numbered volume by hand using a specially crafted and blessed holy ink rather than a book practically considered core.

No.
But my next group amongst the 4 players has 3 PHBs, No Tashas, and no Eberron books.

They didn't asked for Tasha's stuff because none of them own the book.

AND QUITE FRANKLY

The majority of Tasha's that is asked for are the Artificer class, some subclasses and feats which some are found in the new PHB, and some house rules you don't really need the book for.

That's likely why WOTC took long to move to 5.5e. You barely need the book anymore unless you want Artificer. And they just reprinted it for the few who want it,
 

I find your posting confusing. So you’re saying that any species restrictions at all turns you off from a game. The DM could provide 20 options but that is not good enough?

It’s cool if you walk. It suggests we would not mesh well together and I’d prefer someone choose not to play than cause issues in game.
If Dragonborn, one of the most basic, have been playable in one form or another since 2E, are beyond the limits, then, yeah, I'm going to be skeptical of the 20 options left over. Remember it comes back to dragonborn on this post

20 different varieties of playable race probably is coming out to "Here's 7 different types of elves" if dragonborn are too exotic, and if I'm not feeling a regular elf, I don't think Grey Elf, Silver Elf, Gold Elf or Slightly Grubby Elf are going to do it either

Right, so one species option removed, nevermind which one, JUST ONE, is enough to turn the wide and deep (lol no) tapestry of D&D into flavourless milk-flavoured watery paste.

Right.
Because let's not even kid ourselves, the restrictions are always taking away stuff like Dragonborn (playable in one form or another since 2E thanks to Draconians) or Goliaths (Setting neutral half giants. that's. that's all they are. They're just half giants. They have more mythological history behind them than halflings). If stuff that basic is on the chopping block? Yeah, I'm not joining your game because its not a good sign to see stuff like that immediately cut.

Humans, Elves, Dwarves and Halflings are the "We cannot legally call this ice cream due to having insufficient cream" iced confectionery of the D&D options. Why should I be excited if you only offer me that when I can instead go and join any other game that lets me play anything else?
 

If Dragonborn, one of the most basic, have been playable in one form or another since 2E, are beyond the limits, then, yeah, I'm going to be skeptical of the 20 options left over. Remember it comes back to dragonborn on this post

Dragonborn have not been around in playable form since 2E, what are you on about? Do you mean Draconians? They weren't playable until 3E! And even then "playable" is a stretch with the ridiculous Level Adjustment.
Because let's not even kid ourselves, the restrictions are always taking away stuff like Dragonborn (playable in one form or another since 2E thanks to Draconians) or Goliaths (Setting neutral half giants. that's. that's all they are. They're just half giants. They have more mythological history behind them than halflings). If stuff that basic is on the chopping block? Yeah, I'm not joining your game because its not a good sign to see stuff like that immediately cut.
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Goliaths aren't "half-giants", they have a lot of accumulated lore as well as distinctive appearance which does not fit a lot of settings. And odd that you bring up halflings, since there's a core setting from all the way back in 1st edition which explicitly bans them!
 

If Dragonborn, one of the most basic, have been playable in one form or another since 2E, are beyond the limits, then, yeah, I'm going to be skeptical of the 20 options left over. Remember it comes back to dragonborn on this post

20 different varieties of playable race probably is coming out to "Here's 7 different types of elves" if dragonborn are too exotic, and if I'm not feeling a regular elf, I don't think Grey Elf, Silver Elf, Gold Elf or Slightly Grubby Elf are going to do it either


Because let's not even kid ourselves, the restrictions are always taking away stuff like Dragonborn (playable in one form or another since 2E thanks to Draconians) or Goliaths (Setting neutral half giants. that's. that's all they are. They're just half giants. They have more mythological history behind them than halflings). If stuff that basic is on the chopping block? Yeah, I'm not joining your game because its not a good sign to see stuff like that immediately cut.

Humans, Elves, Dwarves and Halflings are the "We cannot legally call this ice cream due to having insufficient cream" iced confectionery of the D&D options. Why should I be excited if you only offer me that when I can instead go and join any other game that lets me play anything else?
I do not ban Dragonborn although I dislike them. In my setting, they are rare mutations of Lizardfolk, most often of royal lineage.

Goliaths and Orcs, yes. I use 5.0 not 5.5.

Of course, I add Minotaurs, Leonin, Faeries, Satyrs, Lizardfolk, Eladrin.
 

I can only speak for myself: over the years I have become increasingly open to developing the world and story through cooperation and consensus, and the game just keeps getting better!

I find that, for the most part, players are thrilled to have someone putting in the work and are very appreciative. When they have a character/backstory idea, I try to put aside my own preconceptions and think:

1. They obviously were excited enough about this idea to want to share it.
2. How can I accommodate them within the constraints of world stuff that is already in play, even if they don’t know it?
3. If I open my mind a bit, what new story beats could come from this? Fun!

Often my response is “Amazing! I love it!” Occasionally it’s “I love the concept; can we tweak it a bit like this, to make it fit better with some other stuff?”

What I’ve found is that sessions are a lot more fun because, to a significant degree, the story is unfolding right at the table, taking turns I never anticipated. And that is entertaining for me!
 

I do not ban Dragonborn although I dislike them. In my setting, they are rare mutations of Lizardfolk, most often of royal lineage.

Goliaths and Orcs, yes. I use 5.0 not 5.5.

Of course, I add Minotaurs, Leonin, Faeries, Satyrs, Lizardfolk, Eladrin.
My homebrew setting doesn't have dragonborn societies or the a true-breeding species like that. Some humans have been unwilling transformed into dragonborn through magical rituals. I had my first dragonborn player in my current campaign, and he was quite happy to adapt to that story to play a dragonborn.
 

My homebrew setting doesn't have dragonborn societies or the a true-breeding species like that. Some humans have been unwilling transformed into dragonborn through magical rituals. I had my first dragonborn player in my current campaign, and he was quite happy to adapt to that story to play a dragonborn.
No Dragonborn societies. The Ahniss (Lizardfolk) run an LE empire that used to control most of the continent. They are superb arcane savants and seek to dominate and control other species and kingdoms. Dragonborn are often of royal Ahniss lineage.

Some are known to reject their empire although rare.
 

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