D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

It depends on the game. If you’re part of a Federation crew during Kirk era, then it may not make sense to play a Klingon.

If Drow do not exist in the setting, then it does not make sense to play one either.
Yeah, I think that from a player's perspective as well, if one player is looking to subvert the expectations of a game from the way it was originally pitched, I'd start worrying. Is this player looking to make the game about them? Was the GM's pitch actually a fair representation of what the game is about? (I thought this was Archer-era first contact stuff, but there's a Klingon on the crew? How does that even work?) I would like to think that if a GM pitched first contact Star Trek and I agreed to this, they would set to right any players who aren't proposing characters in line with the game I signed up for.

If I'm in a War of the Lance era game, then I expect to be fighting draconians, not adventuring with them. If it turns out there's a draconian in the party, then I have to start assuming the campaign is likely to be about this draconian. I'd probably be OK with this, but it would be handy to know up front so I can design my character with this in mind, and I would certainly understand if some players feel differently and feel as if a bit of a bait-and-switch has occurred. I have one player who is a huge DL fan, but has never gamed in the setting. I'm sure he'd live with a "draconians among us" game as better than nothing, but I'm pretty sure that he would prefer to experience something a bit "purer" first, if at all possible.
 

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Next you're going to tell me I shouldn't play Klingons in a Star Trek game . . . ;)

Definitely no drow PCs, they're all evil . . . nobody reasonable would suggest that . . .
It depends on where/when the game takes place and others have already pointed out some of it. If you are genz younger millennial or somehow never really watched trek prior to tng it's easy to think how easy it might be to bring in a Klingon, but that simply was not true until worf served under Picard because earlier trek leaned pretty hard on some cold war travel restrictions∆ that resulted in the Klingon and romulan empires not allowing their people to come to federation space and vice versa by treaty level.

That was so true back in 87 when star trek tng came out that it was almost scandalous with how trek fans and entertainment tabloids talked about a Klingon like word son of mogh* serving on the flagship of the federation as a star fleet officer in charge of security. At the time it was viewed pretty much as the equivalent of a Soviet general's son being trusted with launch keys on a us nuclear sub.

Because of that trek history it would be an enormous disruption to the federation if you were to play a Klingon in a star trek game set during the kirk TOS era. Klingons and romulans served a particular role in the trek and it doesn't matter if that's because the trek ttrpg being played is one that licensed and was set in the TOS era or gm choice because simply having a Klingon on board during such a game would very seriously undermine that role in ways that transform the game into something very different where the gm needs to constantly curate the ripple effects of your Klingon's actions out across stellar empires rather than just being kinda local.

If the game was set during the Archer first contact era, you can't play a Klingon because they haven't been met yet and that meeting has already been established as not having gone well.

Then if course you can't play a Klingon because Klingons aren't blue and spiney


∆ westerners and East Germany Soviet Union etc.
 

It depends on where/when the game takes place and others have already pointed out some of it. If you are genz younger millennial or somehow never really watched trek prior to tng it's easy to think how easy it might be to bring in a Klingon, but that simply was not true until worf served under Picard because earlier trek leaned pretty hard on some cold war travel restrictions∆ that resulted in the Klingon and romulan empires not allowing their people to come to federation space and vice versa by treaty level.
Hell, Spock got some hairy eyeballs in his direction when Romulans were revealed to be related to Vulcans- not exactly widely disseminated info at the time of TOS.
 


I have a friend who is, in my opinion, an exceptional DM. But he likes to swing for the fences when he runs and sometimes forgets to actually make sure the group is ready for whatever high concept he's dreamt up. He's blown up 2 gaming groups, in the past, doing this
Do you and I know the same guy lol
 

The annoying part to me is the framing that it's binary. That you are either pro-DM or pro-player, that no nuance exists. That just because I believe a DM can restrict race and/or class options and not be a worse DM for it, that I must believe that DMs can do no wrong, and players no right. That if I believe, players can walk away, they have agency, that that means I think all DMs tyrants.
I mean I have seen multiple people on this very forum take the former stance. And I have been personally painted with that very specific brush you describe in your final sentence here. So...if you want to complain about catastrophizing, it would help if there were fewer people actually taking the stance that "rules have to be written assuming every player is a bad person and every GM is faultless." Because I have been told that. More than once. By people, not just on this forum or subforum, but people who are posting in this thread.

Extreme views do exist, and some may hold the very views people cite. But I have a sinking suspicion that most of us aren't so easily classified. That most of us value both roles, and desire a group that shares a vision. One that can succeed in having an enjoyable game for all, including ourselves, without subservience.
I would love nothing more than this. I have consistently--in every single thread that has touched on this subject--spoken of consensus-building, of seeking common ground, of how it is so unbelievably rare to find an issue that truly cannot ever be resolved by talking it out, unless one or more people involved are participating in bad faith. I have said this many, many times.

If what you want is me to agree with "consensus-building is almost always possible and most reasonable, good-faith participants can work something out", then you have it. Hands down, no question. That's been my position for literal years. It's a position which gets nothing but pushback from the people you claim are so willing to get along. I don't know what to say about that, other than that those people have point-blank told me they reject your position, while I embrace it, wholeheartedly.

So I reject the premise of us vs them, that there is some grand conspiracy, some evil cult, that threatens the hobby by promoting and actively encouraging broadly anti social behavior by one role or the other. Instead I believe there is trench digging for the sake of argument.
Perhaps so. Until I stop seeing GMs of 5e--an edition which vastly superpowers the GM and gives the players damn near nothing, the new 5.5e "we're all here to have fun" disclaimer aside--constantly complaining about "player entitlement", I'm not going to hold my breath.

Entitled players exist. It'd be nice if GMs around here also recognized that a hell of a lot of entitled GMs exist, too. I've never seen it. Not once. It's always the players who are at fault for poisoning the faultless GM's perfect vision.

That we are likely just people arguing over small differences of opinion. That our differences largely wouldn't manifest outside deeply entrenched threads of argument and poorly worded posts of persuasion. That our tribalism is a product of the lens through which we read the words of others.

If my theory is right, and the hobby is under no threat, and these forums aren't loaded with self-righteous narcissists who only value their own fun at the expense of others. Then maybe, just maybe, disagreements over table norms do not equate to moral failures, that maybe moralizing the fun of others is indeed unproductive.

But I'm an optimist, with nothing but positive experiences with the TTRPG community and here on Enworld.
Then, were it not a sin, I would envy you. My experiences with 5e have been, to say the least, very bad outside of my current two groups. My experiences of nearly every GM who toots the "GM empowerment" horn, and actually every GM who whines about "player entitlement", have been equally bad.
 

Anyone, player or DM, insisting on anything, is not reasonable.

It should be discussed and agreed upon by all parties. And if no agreement can be reached, those people should not be playing together.
So, you're saying, building consensus is how things should work, rather than one person banging a gavel and ordering everyone else to do what they say?

I agree. 100%.
 


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